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Showing content with the highest reputation on 06/13/24 in Posts

  1. I have been enjoying the videos of the OH-6A and of these mods, looks a lot of fun. It would be up to the developer to approach us for consideration if they wanted to go official, or consider the mods. I can make no promises however.
    10 points
  2. According to Orbx; New Kola release coming up at the end of June (pending ED's timeframes): FEATURES: Complete set of (dynamic) Winter textures Inclusion of SAM sites: Phase 1 - setting up the clearings General focus Northern Finland & North East Norway (added more towns and villages) Military Installations - Phase 1 of the Russia/Finland boundary complete Border clearing, revetments development and inclusion Norway: Port of Kirkenes near ENKR Vector Data: Additional infrastructure added around the map OPTIMISATION & BUG FIXES: Optimisation pass on surface mesh Polyarny water depth Tree revisions (type, density & distribution) in focus area: various fixes Updated hard splat arrays to Splatmap 5.2 Corrected wind turbines Z placements (now visible) No new Airfields in this update apparently Probably towards the end of July for any new Airfields*
    9 points
  3. Thank you for the reports. Today, I have investigated the refueling process extensively and found and fixed the following issue: The part of the pipe system right at the refueling door to where it splits up to the tanks had a too small diameter. This resulted in the top refueling rate being rather 2400 lbs/min instead of 3900 lbs/min. This has now been fixed. The max refuel rate is now correctly 3900 lbs/min. However, note that the actual refuel rate in practice is highly dynamic and depends on the tanks that still need fuel. This is due to the pipe layout. For example, the left and right ext tanks share a pipe, resulting in the fuel flow to them being bottlenecked from what is theoretically possible at max pressure. In practice, this means that while all your tanks still need fuel, you achieve 3900 lbs/min. Once you are down to just L/R ext tanks, it is more like 1400 lbs/min. So topping off your internal tanks 1-7 can now be done in 1min instead of 2min. But from there on, you still need ~4min to fill up LR wing + LR ext tanks. Total time to refuel in this situation is about 5-6min (while connected all the time, obviously). Note that if you have to use burner while disconnected, the time will get longer.
    9 points
  4. KIO-WA is an in-game clickable AI command overlay for the DCS OH-58D Kiowa Warrior that can use with your mouse or point device. It also frees up keybinds and HOTAS buttons and works in VR. https://github.com/asherao/KIO-WA Kiowa MFK Overlay is a clickable Multi-function Keyboard overlay that works great in 2D and VR. https://github.com/asherao/kiowa-mfk-overlay It is still a work in progress and collaboration (that means you!). We can work together to shape this in a way that we like over time. I have provided some building blocks. Suggestions are welcome. The code is heavily commented with notes. I hope that it is friendly to those who want to get into this kind of modding. I encourage adding your own innovations to this utility and sharing your creation and modifications with the community. Old KIO-WA Demo Video
    8 points
  5. Screenshots of Yak-28. AA-missiles (from Su-15 by Marco_IT) and bombs.
    8 points
  6. **** BROKEN MODS DUE TO RECENT ED UPDATE **** Good Evening everyone. ED's Latest update has broken a few CH and my mods. CH is working hard to solve this issue. I just noticed it yesterday. I did more testing today only to find that at least four of my mod-declared missile scripts are broken. The LCS Class USS Independence missiles are broken as well but it hasn't been released yet. When the missile launches they fly all over the place and into the water. It appears to be certain declared missiles though. There's always something. Always. The mods that are broken are Admiral Ushakov, the USS Constellation, FREMM Class Frigate which hasn't been released yet, and the USS Oak Hill. So far these are the only mods that I've tested. ---- With all that said I will not release any new mods until this issue has been resolved. I will however release the Comandanti Class Frigate as it doesn't have any missile launchers. Just another day in the office. I'm off to work trying to resolve the known issues. Just wanted to keep you all updated. Thanks.
    8 points
  7. Preliminary changelog: * Fixed: TACAN shows true course instead of magnetic * Fixed: Altimeter does not work properly regardless of ME baro settings * Fixed: ADI ball not moving * Fixed: Canopy Lock handle shakes when(after) used * Fixed: Incorrect briefing pictures * Added: Paintkit under Docs\Paintkit folder Flight Director postponed to next patch due to CTD while using GS mode Inviato dal mio SM-F731B utilizzando Tapatalk
    8 points
  8. More WIP cockpit images. The gunsight has miss aligned UVs in one of the images so uploaded another showing the gunsight with correct texture setup. Next step will be to add more detail and text to the controls and add a few more of the side panel gauges. As well as setting up the interactive cockpit. I'm also working on adding the preliminary EFM for more realism.
    7 points
  9. Hello there. It has become clear that ED have changed their minds about low fidelity jets, with the upcoming FC2024 module. And thats a good thing. I would like to suggest to ED to bring new low fidelity jets to the game. The ones coming to FC2024, although awesome, are already in the game in the full fidelity form. It would be nice to have new aircrafts that are not in the game yet. For example, you could pick 3 jets to develop in a low fidelity form and sell them in packs. Name a pack "Soviet Legends", featuring a Mig21PF, Mig23MLA and a Mig-25PD and sell this pack for us for the price of a full fidelity jet ($79,90). Or, you could also use this opportunity to bring us more variants of the same jet. Sell a F-16 Falcon pack featuring our F-16CM Blk 50 in a low fidelity form, plus a F-16C Blk 30 and a F-16A Blk 15, for example. It has to be something that makes sense, or something historically accurate, for example, the soviet migs that flew together in many conflicts, they are historically accurate. The F-16 variants, makes sense to be sold together, as it gives you possibilities to play in earlier and modern scenarios. Having low fidelity jets would increase the variety of aircrafts in the simulator, bringing more gameplay possibilites, more modules to buy, more releases per year. And eventually, you guys could bring these modules into the full fidelity form, the same way as you guys are doing with the MiG-29 right now. Ideally, ED would develop the low fidelity modules and full fidelity ones at the same time, with one not directly impacting the development of the other, if that is possible. I'm part of a community with more than 100 members and there isn't a single soul who wouldn't insta buy those packs if you guys decided to develop it. I believe that almost everyone wants to see modules like the Fc3 Eagle or Flanker turning into full fideity jets and at the same time, having lower fidelity options for other jets like the mig25, or a more modern Sukhoi, like the Su30 or even earlier variants of an existing jet like the F16, that otherwise would take too long or would be impossible to make their way into the simulator. The Flamming Cliffs module is very popular, and i believe that the FC2024 has a lot of potential, especially if you consider adding new aircrafts. And perhaps, not limit it to aircraft only, but expand it to include helicopters too. I hope that ED consider this possibility. Best Regards !
    6 points
  10. I'll complete the Mudhen guide, come hell or high water.
    6 points
  11. It's got nothing to do with ED. It's just an incorrect setting of the train. I always start out my configurations by setting the hardware limitations. In this case the Mark 45 can actually rotate +170/-170 degrees. I then set hard limits to protect the ship. In this case I had forgot to set the hard limits. It'll be fixed in the next update.
    6 points
  12. Special options - work in progress Inviato dal mio SM-F731B utilizzando Tapatalk
    5 points
  13. A new version is coming out, version 3.
    5 points
  14. Hi, What is the status of the revision of a more realistic ATC? I think that ED said a while ago that they were working on it. What is the status of this?
    4 points
  15. I am excited to announce that Version 1.8 is right around the corner! Updates include new liveries by Vasy and AWACS_bandog, improved radar, and re-worked loadouts for many weapons. I also have a sneak peek of the cockpit (thanks to musolo for the model and animations), which will be included in Version 2.0 later on. The cockpit is not ready for release just yet, so I will not include it with Version 1.8, but know that progress is being made...
    4 points
  16. The current ED version of this missile has encrypted FM. I created FM based on the old open version and other missiles to achieve the optimal flight trajectory and speed. Unfortunately, the same flight program is not available for different tasks, so I had to use some tricks
    4 points
  17. Morning everyone. Yes, HM CH is working on the issue. I think he's releasing fixes gradually because he had a lot of mods affected by this issue. One of the missiles I declared was the RIM-116 which was affected. I've since reverted back to EDs RIM-116 for the moment until this issue is resolved. There's always a workaround for some missiles. Keep in mind we declared the missiles so it's up to us to find a fix. Not ED. No difference from when I was working in IT. 95% of the time you have to resolve the issues because those around you don't know the answer. ED is aware. I'll leave it at that. Aware.
    4 points
  18. It doesn't really seem to matter how many status updates I write. Scroll back in the thread and look for the headline "Status update", where I describe what's going on.
    4 points
  19. Negative, please remember the history, we have know what happen here (google are your friend)....The Mig-21Bis was build first by Leatherneck 3rd Party on 2014 (On fact, comming by a KS, and previously by a mod by beczl). On that times, none has khow about the called Heatblur or M3 3rd parties. Remember leatherneck 3rd Party was posting regular updates about a F-14 develop module on 2015, and the AJS-37 module on 2016, before the 3rd party Split and the form of Heatblur and Magnitude 3 (and no, never was "joined"). The problem was the actual "Heatblur" team split from Leatherneck 3rd party on 2017 and form own 3rd Party, not opposite. On fact ones of the problems with force the split was the F4U claims, some of the Leatherneck team (actual Heatblur) was none interest on the F4U (and the "claimed" Iwo Jima map), and move away... Other Fact, the Mig-21Bis was "claimed" initialy by HB, but end on M3. M3 need to start from the ashes, yes, with the main develop force move away to HB... and many of your big modules on progress before split. M3 restart with the CE2 and some updates on the Mig-21bis, but the module has turned old with the past of time and require a rework. We need wait to the release of F4U, and surely more coming in the future. And about of "credible developer", remember ED has working to M3, to release a joint Pacific WW2 movement to push them with 2 modules (F4U/F6F) and ED and M3 Pacific assets Packs.
    4 points
  20. Yes, due to the Phantom release it was moved to 26 June, hopefully that will be the final date! In the meantime, check out the new episode of Air Combat Sim podcast where we talk with Rain about the campaign and other things:
    4 points
  21. Video 12/09/2024 = Talking a little about the project. Hello community, I present to you the first test of the UH-1H Huey cockpit. In this particular case, it is for you to observe and help me correct proportions and general shapes. Much of the work is based on photographs, and while I try to be as precise as possible, perhaps someone with real experience with the aircraft might notice things that need correction. Don't expect anything usable, just a white structure of the larger components of the cockpit. In the file, you will find a .jpg image with the steps to follow for installation (it may break the integrity check, meaning multiplayer mode might not work). Please remember to back up your files, and I am not responsible if you need to clean up the installation after use. You can leave comments here on the forum (but please quote me so that I get notifications). Thank you very much for your time. Best regards! ###################################################################################################### Hello community! Today, I want to introduce you to a project I started a few days ago. I'd love to hear your opinions and perspectives on it. About the Project: The main idea of the project is to update our beloved but somewhat outdated UH-1H Huey. As a 3D artist, my primary focus will be on updating the module's graphical aspects with new 3D models and textures (we’ll discuss the scope of these changes and their implications later). However, I don't rule out the possibility that, with the community's help, the changes could be more comprehensive. Considering that the Huey's flight model is excellent, and its systems are quite complete, any improvements beyond aesthetics would likely involve adding new weapons or features. Images (WIP): Progress So Far: Currently, I have partially modeled the Huey's cockpit. There’s still a lot of work to be done, but so far, I think it's looking pretty good. I've attached images of the work in progress. I managed to run some tests in the simulator with the new cockpit added to the old model, and it looks quite promising. I still need to figure out how to make the file changes through the "saved games" folder to avoid breaking the Integrity Check (IC), which I currently have no idea how to do. If anyone is willing to help in this area, your contribution would be more than welcome. -- We need to replace the file located at: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Shape" named "Cockpit_UH-1H.edm" with a new file of the same name placed in the "saved games" folder. Project Scope: Regarding the project's scope, I envision several possible options. Over the past few days, I've conducted a series of surveys to gauge the community's reaction to the project. For now, the goal is the following: A completely free mod for the community that updates the cockpit with new 3D models, textures, and animations. There would be no new functionalities. We would need to find a way to include it as a mod that doesn’t break the Integrity Check. If that’s not possible, based on the survey responses, there would be little community interest in the mod (and therefore, not much reason to continue its development). For those who have installed the mod, the helicopter will function as usual, but with a significantly enhanced level of detail in the cockpit. For the moment, both the exterior model and the interior cargo area of the helicopter would remain as they are currently. Improves on those parts would cost lots of time for a free proyect. The Reason for the Project: Essentially, I usually do things out of pure enjoyment or whim. The Huey is one of my favorite modules; it’s easy to use, fun to fly, not too complex, yet you can spend quite a bit of time mastering it. Despite this, its graphics, especially the interior, are quite outdated. Therefore, a few months ago, I started thinking about updating its textures to the PBR format. This led to multiple challenges due to the way its UVs were created, preventing the proper use of an AO pass. So, I decided to start modeling the interior in 3D from scratch. Estimated Timeframe: There’s no ETA; this is a project I’ll be working on in my spare time. Other Possible Versions: For now, I would focus on the version we currently have. I’d love to be able to choose whether to add or remove the radar altimeter and the flare dispenser at will, to make it closer to versions used in earlier periods of the Huey’s history. I’d also love to add the option for side-mounted M60s without the external hardpoints, as used by Hueys in Vietnam. If I were to develop other versions, I would be interested in a "C" version with various weapon systems used during Vietnam. I’m not a big fan of glass cockpits, so I’m not interested in modeling more modern versions of the Huey. However, these ideas are more like "dreams" rather than concrete goals, and they would largely depend on community support (since beyond 3D art, aspects that require programming are not my strong suit). Conclusion: For now, this is all. I hope the project interests you, and that together we can build this improvement. I look forward to your feedback! Best regards!
    3 points
  22. The Knights of the Sea This is NOT a link to the sim of a similar name! Long in the making, and finally here, Presents, The Knights of the Sea Patrol Torpedo Boats In DCS A large collection of boats Took forever to make them all work as intended. It required a sim Up-date as well. A labor of love! There are a few from Markindel as well, re made by me to work in the current build All work is my own A saved games instal OvGME ready The included boats, all as separate mods inside the main zip ELCO 80 Class PT Boat German Torpedo Boat T14 Higgins Motor Torpedo Boat PT-73 IJN Torpedo Boat No 2 IJN Torpedo Boats Motor Torpedo Boat PT-3 and PT-6 Patrol Torpedo Boat PT-109 Pacific Patrol Torpedo Boat PT-328 Pacific PBR 31 Mk.II Patrol Boat Riverine Royal Navy Fairmile C Motor Gun Boat SC-497 Class Submarine Chaser Schnellboot S11 Swift Patrol Boat Torpedo Boat PT-109 https://www.dropbox.com/scl/fi/8hkoc4nk9t2htkicv7uij/Knights-of-the-Sea.zip?rlkey=f7nqzrhhui1941d44h2cpbhb3&st=lgv2da7d&dl=0 Please report any bugs or issues to me via PM I will fix them ASAP PT Boats of World War II: From Home Front to Battle US Navy/National Archives 80-G-345819 Introduction PT (Patrol, Torpedo) boats were small, fast, and expendable vessels for short range oceanic scouting, armed with torpedoes and machine guns for cutting enemy supply lines and harassing enemy forces. Forty-three PT squadrons, each with 12 boats were formed during World War II by the U.S. Navy. PT boat duty was very dangerous and the squadrons suffered an extremely high loss rate in the war. From Design Competition to Home Front Production In 1938 the US Navy sponsored a design competition to small boat builders with a challenge to create a highly mobile attack boat. Prizes were awarded for the winning PT boat designs. Not long after the U.S. entry into the war, there were roughly a dozen separate manufacturers of PT boats from the United States, Canada and Great Britain supplying the US Navy. Eventually Elco (Elco Motor Yachts) with a factory located in Bayonne, New Jersey and Higgins Industries in New Orleans, Louisiana were the dominant two builders with Elco producing the largest number. In the later years of the war the U.S. Navy standardized the design and construction of the PT boat. Two basic and distinctly different types of PT Boats were built for combat with the predominant PT, the 80-foot long "Elco" boat, and the slightly smaller 78-foot long "Higgins” boat. By the end of World War II, 399 Elco PTs had been built. Higgins built 199 or 205 PTs, depending on which figures are used. Elco answered the call to design a PT boat by purchasing a new Scott-Paine motor torpedo boat from England and having it shipped to Electric Boat’s Groton plant. Dubbed PT-9, America’s first PT boat was subjected to numerous sea trials, alone and against other PTs in prototype stages. Over the next two years, PT-9 and subsequent Elco-improved PTs won a series of comparison “plywood derbies” In 1939 Elco doubled the size of its plant and tripled its capacity in order to build PTs. At the height of its PT boat production, Elco employed more than 3,000 men and women working three shifts a day six days a week. They produced, on average, one PT boat every 60 hours. Along with Elco, Higgins Industries made a strong impression with its PT boats in the “plywood derbies." Based in New Orleans, Higgins Industries was a small boat company owned by Andrew Jackson Higgins. Higgins built a wide array of boats. Most World War II historians often equate the beach landing crafts used at Normandy and Iwo Jima simply as “Higgins boats." The first Higgins PT boats were used against the Imperial Japanese forces in the Battle for the Aleutian Islands and in the Mediterranean against Nazi Germany and her allies. They were used to support the D-Day landings on June 6, 1944. PT boats were used for harassing enemy shore installations, supporting friendly troop landings, destroying floating mines, sinking enemy shipping targets, destroying enemy landing barges, rescuing downed pilots, landing partisans behind enemy lines, and attacking enemy island outposts. A smiling, shirtless Lt. John F. Kennedy in cockpit of PT-109 Lieutenant John F. Kennedy sitting in the cockpit of World War II Motor Torpedo Boat PT-109. Photographer unknown. Papers of John F. Kennedy. Presidential Papers. President's Office Files. John F. Kennedy Presidential Library and Museum, Boston. A Future U.S. President’s Tale of Heroism: PT-109 Perhaps the best known PT was skippered by Lieutenant and later U.S. President John F. Kennedy. An 80-foot Elco boat, PT-109 was operating in the Solomon Islands in the South Pacific and joined 14 other PT boats for a nighttime ambush of four enemy destroyers and supply ships of Japan’s “Tokyo express." Most of the PT boat attack force fired their compliment of torpedoes and headed for home, but three boats stayed behind including the 109. In the confusion and darkness at sea, Lieutenant Kennedy noted a vague shape approaching him. He assumed it was a sister PT boat, but soon discovered it was a Japanese destroyer. Kennedy attempted to swing his boat into position to fire a torpedo, but was not fast enough. The much larger destroyer hit the 109 broadside at full speed nearly splitting the much smaller wooden boat in half. Kennedy and the survivors swam nearly 3 miles to a small island. After a week of surviving on small islands with the help of Solomon Islands locals, Kennedy and the 109’s surviving crew were rescued by PT-157. two photos: left: long ship with spotted paint moving quickly through water. Color photo of same ship in a building. PT 617 in the water in the 1940s and in 2007 at Battleship Cove, MA.
    3 points
  23. If you use whirl and G effect, SSA increases/decreases the strength of the effect depending on the g force... Kiowa support will be available on the weekend
    3 points
  24. 3 points
  25. Thank you! The addition of ground units to DCS World would be very welcome. I hope @tobi and @Eight Ball get in touch. Have a great day.
    3 points
  26. Special options for MB-339 - Work In Progress
    3 points
  27. Daily MiG-29 MiG-29 OVT (6th MiG-29M prototype)
    3 points
  28. The units in this mod are so amazing and well made that they deserve to be incorporated into the base DCS game. @BIGNEWY would this be possible? Would it be possible to ask the ED team? Thanks!
    3 points
  29. Good idea Seabat. To post any more pics I had to go and delete a load of old stuff too. Not sure what’s the best way around it as we’ll end up filling our quota somehow however we do it? Maybe linking to an image host but it’s a bit iffy, I dunno? There’s only one thing for it. Release the Lancaster . - Maybe we’ll need a cheeky update/salivate video? Just to tide us over. We’re all rooting for ya team, let’s have a look how Brians landings are getting on. Well that’s the main thing eh?
    3 points
  30. Thanks for the Missile fixes on the uk pack, one thing I did notice in my testing last night was that the main gun on the Type26 seems to have a 360 degree firing arc now. Is that a known limitation or have ED changed something else?
    3 points
  31. Found the bug. Jester thought he is G-Locked and couldnt move his arms properly anymore. So he wasnt able to move the cursor down to the target to lock it. The condition for it was faulty and, in this case, triggered always when you were in "dogfight-distance". Fixed, thanks.
    3 points
  32. For clarity, Group Close is the formation spacing, and not the aircraft arrangement. You can set the wingmen to be Group Close while in Line a Breast, though it might need to be done in the mission planner as I think the F10 radio only has options for Combat Spread and Close. Yet another issue with that menu.
    3 points
  33. I get this was humor, I dont see it going anywhere good, sorry. Closed.
    3 points
  34. Wonder why DCS seems to transform so many users into would-be comedians ...
    3 points
  35. It's now gone for me too, but it was there at lunchtime when I looked at it. Something wonky going on with this web site/forum Edit: Slippa's socks are still there though
    3 points
  36. Yes please! A FF F-15C is sorely needed.
    2 points
  37. Когда я увидел, что ручка в кабине не имеет жесткой пропорциональной связи с обычным пружинным джойстиком, я очень офигел и это была реакция многих ветеранов DCS. Но команда HB попросила пока не орать сильно, а просто налетать немного часов, обращая внимание на конечное поведение самолета и как он откликается на управление в итоге, не ручка в кабине, не рули, а самолет в целом. Мне понятны, некоторые причины, зачем они пошли по пути управления по усилиям. Во первых, она не болтается, а занимает свое оттриммированное положение, как если ее отпустить или расслабить руку. Во вторых. Какого фига разработчик решил за вирпила когда он как бы ослабляет руку? В управлении самолета есть микровыключатели в ручке пилота (только в передней кабине), которые отключают режимы стабилизации автопилота, при приложении к ручке небольших усилий (полтора фунта по крену и 3.75 / 2.55 фунта от себя / на себя). Иначе система сопротивлялась бы пилоту, приводя в итоге к раскачке, когда он захотел бы задать новый тангаж и крен для удержания. Если синхронизировать ручку в виртуальной кабине и наш пружинный джой, то в кабине жила бы ручка с почти постоянным виртуальным усилием в какую-нибудь сторону, что делало бы невозможным даже активацию автопилота (замкнутые свичи). Потому, что при всем множестве положений, только узенький диапазон условий позволил бы совпасть естественному оттриммированному положению виртуальной ручки и нашего джойстика с учетом принятого в DCS игрового, довольно условного триммирования. В любом варбёрде, самолете с прямым управлением, можно было бы однозначно начхать на какие-то там усилия на ручке в виртуальной кабине в то время, когда джойстик стоит в условной нейтрали. Но тут HB не смогли в море других условностей обойти функционал микросвичей этих - я думаю это одна из причин, они срабатывают при возникновении усилий на ручке, то есть при попытке отклонить ручку в полёте от ее оттриммированного положения и от положения, которое получается при работе САУ . В третьих, пилот не всегда жестко, как терминатор, держит ручку. Например, во время триммирования приотпускает, что-бы понять, остались ли малейшие усилия или нет. Есть техника посадки на некоторых типах, когда, при подходе к полосе, пилоту методика советует задать небольшое давящее усилие, чтобы позже, на выравнивании, оно стало околонейтральным - таким образом, пилот, волей-неволей поддаваясь усилиям, не совершает грубых ошибок во время посадки, так как усилия в нужную сторону помогают ему. Проблема в том, что некоторые пользователи свои сложности в пилотировании Фантома теперь списывают на "болтающуюся" ручку, а некоторые не решаются и попробовать. Якобы колебания и расколбасы не позволяют нормально летать на Фантоме. Но это не так, отлично самолет слушается. Шокирующе трудно тем, кто не летал на самолетах без волшебного шарика VVI, мгновенно показывающего куда именно летит самолет прямо сейчас, плюс "будильники" и запаздывающий вариометр, плюс нормальная постоянная потребность триммирования устойчивого по скорости и перегрузке самолета. Да, на таких самолетах львиная доля внимания уходит на банальное выдерживание режимов полета, в жизни всё тоже самое и от летчика требуется гораздо труднее нарабатываемые навыки. Но в этом и плюс. Я с удовольствием потратил 20,5 часов времени с 61 посадкой, чтобы вспомнить как летать на таких самолетах. Ближайшим похожим самолетом из DCS мне кажется МиГ-29. Записал видео для демонстрации того, как летает Фантом. Вечер, знойная Ларнака. Просто полеты тач энд гоу. Первый круг с выдерживанием: не более 2000'/min в наборе, горизонт на обратнопосадочном на 2000 футов и скорости 250 узлов, стабилизированный заход по ILS RAW DATA с вертикальной не более 1000'/min. Крены в разворотах 20-30. Селектор механизации в среднем положении для блокировки предкрылков в выпущеном состоянии, иначе, как раз на таких скоростях, бывает раскачка из-за их циклической уборки/выпуска. Потом несколько хулиганских заходов с кренами под 60 и повышенной скорости (чтоб не ё). Любые замеченные покачивания тангажа - это моя рука. Треки в кабине играли из штатного магнитофона)))
    2 points
  38. Our team received two second-hand AP Lever Guilotines and a Sheet Roller unit today, which will all be carefully dismantled, media blasted and two-pack painted. These units will be pressed into service as part of our expanding restoration workshop.
    2 points
  39. As far as I understand, people like everything but the visuals? Wanted to buy one last week, but took a break - too many different opinions. I haven't made a decision to buy or not yet, just adding to my wallet. After watching a lot of videos on youtube it seemed to me that the graphics are average, not bad and not good. I did like the animated pilots though. I can't say I'm impressed with graphics like F4E for example, just not bad. But the animation of the pilots is great.
    2 points
  40. Вчера полетал продолжительно на Харриере. Давно не трогал этот самолёт. Сегодня, внимательно почитал документацию, идущую с Харриером. Полностью раздел про навигацию. Не, ты маненько соврамши! Это совсем не модуль уровня пакетика War Thunder! Видно, что Разбам вложились в этот модуль. Хоть в нём есть огрехи и, как ты писал, не реализованные обещанные вещи, эта модель вполне себе серьёзная !
    2 points
  41. @Landei Hast Du Dir das Video überhaupt angeschaut? Er kritisiert doch die Kommunikation von Pimax. Was daran soll man jetzt nicht trauen? Und wir sind doch hier ein recht überschaubarer Haufen…Wie oft willst Du uns noch vor „Proll-Thomas“ und dem Passthrough der Quest 3 „warnen“? Und immer wieder mit den gleichen „lustigen“ Formulierungen… War das ein irgendwie traumatisches Erlebnis für Dich? I‘m asking for a friend.
    2 points
  42. Thanks! Shame, I was rooting for some positivity for ORT. [emoji2373] Sent from my SM-A536B using Tapatalk
    2 points
  43. Ah, every model are all my favourt !
    2 points
  44. Whoopsies, sorry for that typo on the default wheelbrake bind. Will be fixed with the next patch
    2 points
  45. Played it for the first time tonight. While it’s fun to play, the sounds, cockpit shaders, animations or lack thereof and damage model are really disappointing for this price in 2024.
    2 points
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