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Cayman41

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Everything posted by Cayman41

  1. Just like a MPD Export, for those of us with wind generators mounted to our rigs, we can still have realism with a fan mounted to the rig without the extra noise from the module.
  2. I agree, I think we need to be able to reduce the sound of the air con through either a menu setting to click the sound off altogether or have a 0-100% scale to be able to change the volume of the air con.
  3. 1. Mapping for individual switch positions for the Radar. 2. Axis support for rotary knobs to adjust brightness levels on the FLIR and NVGs. 3. The ability to turn the AirCon sound off. 4. A single mappable pushbutton to switch back and forth between front and rear cockpits. 5. Rotary knob support for volume knobs.
  4. The ability to turn the sound off altogether, possibly via the “Special” page would be greatly appreciated.
  5. It would be great to get rotary mapping for brightness levels.
  6. I would even take a ported over F-16 pilot body.
  7. Agreed... I think we will see the Sinai and Normandy 2.0 maps before the F-15E, then possibly the F-4E... then the Marianas WWII with the F4U coming shortly after.
  8. Agreed! Just finished the first mission... great approach to learning the A-10.
  9. The map is looking great!
  10. With a fresh install of Windows 11 (and all the Windows tricks from Thud enabled) and a fresh install of 2.8, im having to significantly turn down settings to get a suitable experience in MP. I’ve turned off all shadows and reverted to the VR settings tab and still have issues. During 2.7 I had a lot of settings turned up quite high and it ran quite nicely in MP. It runs okay in single player Instant Action as long as I turn shadows off, but horribly in MP. My computer: i9-12900K, 32 GB RAM, 3080Ti, Valve Index.
  11. I couldn’t either. For some reason I’m having a lot of trouble scripting a GCICAP for Syria using the latest Moose. I even went so far as to use the demo script, change all my assets (EWR, CAP zones and squadrons) to the ones in the demo and it still didn’t work. Not sure why.
  12. From the podcast and the newest video, doesn’t sound like it’s that far away from release and I thought I heard or read somewhere that ED has it now for their evaluation or consideration.
  13. Fun episode, but it will make you long for the release of this module!
  14. I truly do believe the F-15E will be one of the biggest selling modules ever on DCS.
  15. I'm still gonna pick up the Mosquito and to be honest, I'll pick up both the Apache and the Kiowa... I'm just not interested in Russian helos...except for shooting them down.
  16. It's a race, whichever comes first, the Apache or the Kiowa will be a first day purchase for me... the other? We'll see.
  17. Yeah, I actually thought it was going to be a surprise and the Marianas Map would be released with yesterday's patch. Can't wait for this map!
  18. Will this curvature work and/or help for a Thrustmaster stick with a stronger spring... one very resistant to movement?
  19. Brilliant that the Wags video just released has Cyprus in it from the Syria map.
  20. I have been dabbling in the F-14 for the crew aspect... the F-15E is going to be a first day purchase for me... can't wait for this, especially ones with the 335th paint!!!
  21. This thread has made me decide to concentrate on the F-16, plus I'm moving my Thrustmaster Warthog from the center of my rig to a side stick... kinda mandatory once that's done. Not really I know, but kinda. LOL!
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