-
Posts
5581 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Everything posted by Hiob
-
DCS MiG-29A Flight performance and air drag seems weird
Hiob replied to HoMeBoY's topic in DCS: MiG-29A Fulcrum
Not sure if related, but I noticed that too. -
scrap my post. I misunderstood what you were going for.....
-
DCS MiG-29A Flight performance and air drag seems weird
Hiob replied to HoMeBoY's topic in DCS: MiG-29A Fulcrum
Any thoughts on the apparent "lack" of drag when dirty, or do you think it's a function of the high idle thrust? -
This. Nor is the air itself perfectly still. (Well in DCS it can be, but that's unrealistic in itself)
-
DCS MiG-29A Flight performance and air drag seems weird
Hiob replied to HoMeBoY's topic in DCS: MiG-29A Fulcrum
True, but with gear and flaps down, it should still bleed speed like crazy (in idle). -
DCS MiG-29A Flight performance and air drag seems weird
Hiob replied to HoMeBoY's topic in DCS: MiG-29A Fulcrum
Bleeding speed in the Viper is a piece of cake. Especially when dirty. Try a back to back comparison with the Fulcrum. From my (very subjective) pov, the Viper feels "right", whereas the Fulcrum feels like it was covered in butter. Very slippery. -
DCS MiG-29A Flight performance and air drag seems weird
Hiob replied to HoMeBoY's topic in DCS: MiG-29A Fulcrum
The high lift and thrust seem consistent with what the Fulcrum is known for (I don't have any data, just from hearsay).... However, I would agree, that it seems almost impossible (in comparison) to bleed speed. -
That's not entirely true. When you mount the Rhino in any other orientation as usual (I had mine originally mounted sideways for various reason before I build my own design), you need to swap and/or invert axis. When all is set and done in the Rhino software though, you are right. In DCS you can leave the axis' on default.
-
Somewhere to your left buttcheek. iirc.
-
Am I the only one, that is a little disappointed about the amount of "yellow cross" switches in a FF module? aka unclickable switches. I know that in almost every module there are 'some' dead switches, but I prefer it if they are clicky anyway. Maybe there is stuff that will be added later, but right now I find it a bit odd.......
-
In TelemFFB you don't need to do anything* (apart from enabling or disabling effects an set their individual gain). In The VP config software, make sure that the dot in the monitor moves the same way as your physical stick. (Forward -> Up, Backward -> down, left - right). If you mounted the Rhino sideways or frontside back, just check the box for invert axis in the lower screen. If you set it up this way, the effects will be applied in thr right direction. Don't invert x/y axis in the sim. *actually that is not correct. For some effects, like Gun recoil, you can actually set a direction in a 360 degree range (including random). So you could set the recoil to push or to pull on your stick. That is important for pedals e.g., since they don't have a Y axis, and effects wouldn't be felt unless you change the direction by 90 degree.
-
Thank you, I think the canter line tank was the issue. Who would have thought of that…..
-
It did at some point and I can see the button animation in the cockpit but the brake refuses to come out. Is there anything that inhibits the use of the speedbrake, that I‘m not aware of?
-
Have fun on your journey. It can be a rabbit hole….
-
yeah, I‘m aware. But either way, the only way to fight misinformation is with proper facts.
-
That‘s the problem. Moza (and Rhino, from which Moza copied the basis for their software) use Non-Directx telemetry. When you swap axis‘ around outside the FFB software, the input and effects direction can become misaligned.
-
Make sure, that if you have to invert axis, you do it in the MOza driver, not in the sim. That's important for all FFB-devices.
-
If so, you are certainly not getting 330 fps. Check if your telemetry is working properly. Just for reference, a 4090, which is about 20% faster than a 5080, makes about 120ish fps with full GFX and DLSS to quality. (*which still depends very much on the specific scene you're looking at....)
-
The size of the update is determined by how many modules and terrain you have active in you installation. You can easily reduce the size for both (current size on SSD AND patch download size) be deactivating the modules and maps you don't currently need. Patches can become very large in size when maps are made over, which in the recent patch were a frickin lot. Sinai, Caucasus, SA, all got new textures. Unless you want to miss out on updates to the maps, I fear there is not much one can do about the patch size apart from the above.
-
I was strictly speaking for what seems to work in DCS right now. But you are of course right. I wonder how much turbulent airflow the cowl flaps produce and if that may affect the risk for stalls at slow speeds, or what other reasons for specific procedures may exist. Of course cooling is reduced with approach speeds, but so is the heat output from an engine that is almost at idle basically..... Either way - I can't judge the realism, but I can make it work for me in DCS to at least use the Corsair without issues.
-
Are you playing in 1080p? Go 4K and increase the GFX settings. Yes, you can get 330 fps (even though DCS can start to glitch when approaching 300 from my observations), but there is absolutely no point to it. Cap it at 120 (or maybe the default 180) and be happy. Every headroom beyond that is better invested in resolution and visual fidelity. And, risking to repeat myself, those number are meaningless, unless you specify the scenery and your settings.
-
There is only one proper solution to improve readability of HUD elements (and gauges in general), and I don't mean that in a condescenting or ridicule way - Zoom in (a "realistic" zoom-factor or fov would be between 60-80 depending on the size and distance to your screen) and/or get a bigger screen. Some things, like the Mig's HUD in this case but many instruments in most Aircraft, are really hard to read on screen.
-
Der Vorverkauf endet, wenn das Modul veröffentlicht wird, nicht andersherum. Du beziehst Dich wahrscheinlich auf Daten die in Steam hinterlegt sind. Die stehen da aber nur weil Steam keine "offenen" Pre-Sales, also ohne konkretes Datum erlaubt. Das heißt nicht, dass es nicht auch erst in zwei Wochen kommen kann (oder später), aber diese Daten haben damit wenig zu tun.
-
Once airborne, I have the cowl flaps almost closed. Juuuust a crack open. Oil cooler is something between 25–33 all the time. However, I monitor the Temps closely and when they start to move closely to the end of the blue, I adjust accordingly. Keep in mind, that if you fly higher and use the supercharger, you need to open the intercooler, too. When you get in for landing and Airspeed drops significantly. you need to open the coolers wider, especially the cowl flaps. You can cease the engine even on roll-out.
