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VirusAM

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Everything posted by VirusAM

  1. Sorry but not.... But if you are interested I can get a quote for shipping to UK
  2. The track ir has been sold... So the Reverb and the MCG Pro grip are still to sell
  3. I could be interested in the ww stick...but i have the VKB one with also the TM grip....so i don't think it would be smart to buy another stick :) But let me know your price for the winwing base + grip (including shipping to EU) and i will consider it
  4. Everything has been sold. Thanks SOLD: - Track Ir - VKB MCG Pro - VKB 20CM curved extension - HP reverb
  5. sei un pò bassino per il VR in DCS. effettivamente default VR di DCS...ma abbasserei ombre su flat. Inoltre ti conviene lasciare pixel density sia nel software oculus che in Dcs ad 1.0
  6. could you add a track or at least the steps to reproduce? The bar scan issue was fixed some time ago...are you sure that you are using the latest release version and not some older open betas?
  7. This is not a bug.... when you have a target point it is shared between the Hornet sensors (similar to the SPI concept in the A-10C). So locking a target with the TPOD will create a designate point also on the AG Radar. If you undesignate it, you will be able to "point" the sensors (radar, TGP) where you wish. So it is normal. Now this should not happen in the AA radar mode (Ag target should not affect AA radar). If you post the steps to reproduce or a short track (sorry but your 80MB one is too long to nail this) it will be possible to see what happens
  8. If you use VAICOMM read its FAQ there is something you can do for this issue, and it is very easy to solve. Just read there and follow the instructions (can’t remember exactly but something regarding lua reset)
  9. Ok thanks...i also wouldn’t like to use the center detent cam...but I read somewhere that with the warthog/hornet grip it is needed. So are you using 50# spring with the 20cm extension and the warthog grip? Or without the extension?
  10. I bought the warthog adapter...because the hornet one is not in stock and i am tired of not using my hornet grip...so i couldn't wait anymore. I have a 20cm extension but i cannot use it as i have not enough clearance forward (the grip touchs my desk). So actually I am using an MCG pro (which I will sell) without extension and with the standard no center cams, 1 #20 and 1 #10 springs on the Y axis and 1 #20 spring on the X axis. So my question...given the added weight of the Hornet grip, will be better to have more springs and cam with a center detent? What do you advise? Also i have seen a guy on facebook which managed to limit the throw of his Winwing stick using cable ties. Would be nice to limit Y axis forward and X axis like in many real planes (f18 and f14 among the others)
  11. Unlikely...not possible without SDK. But for MP they can make possible to use the in cockpit knobs for tuning SRS frequencies
  12. Too soon to ask this :)
  13. Progress pictures on the Eurofighter Typhoon True...for example some planes have pcmcia cards...but they cost quite a lot....a lot more then the commercial ones....that’s because those are guaranteed from the plane manufacturer to work on such extreme conditions
  14. It would make sense to have Cyprus in...at least the airport (could be the only detailed thing of the island)...let’s hope for the future, would be nice with the Ef2000 and hopefully the Tornado
  15. Nice, thanks... I will research and test this when i will have time
  16. For this I advice you to set up your antenna axis as dx buttons (you can do it in the winwing throttle) and use with antenna up and antenna down commands.
  17. Who cares about this stuff....do you really notice a difference? I would just like to have the sun filter when the visor is down...for situations where the sunlight hits the DDIs and those are not easily readable.
  18. By default that button is a tempo to shift POV1 from a dx pov to 2 relative axis. You can use it as a dx button but you need to change it in your profile and then set. If you really need that (I don’t advice this anyway) you can find more informations on vkb site
  19. Great idea. Thanks for sharing
  20. It depends from the map you are using
  21. It is still possible to use this with a Surface? I happen to have my hands on an older one and would like to try this before deciding what to do with it. Thanks
  22. What part of the statement “they are working on it” is not so clear to you? :)
  23. Vulkan??? Sure...but the more units on the scenes, the more poligons, the more draw calls...put it all together with the simulation engine, the AI the Scripting (all on that tiny lonely CPU core) and you have many answers... You can experiment with mission editor and scripting very easily to see what really taxies the CPU frametimes... About Vulkan Last time we heard they were re-writing shaders and i have not any idea on when it will be done or how heavy is this task (i guess it is quite heavy)...in the last patches they got something in to improve CPU so probably Vulkan is not the only ace in the sleeve here. Probably we will see other improvements and then Vulkan
  24. Non potrai mai avere quel dettaglio su mappe grandi.... The channel è minuscola...marianas è tutta acqua e qualche “scoglio” Il livello di dettaglio di Persian Gulf è quanto possiamo sperare...vedremo la tecnologia whole world come la implementeranno... In cuore mio spero prendano in licenza la tecnologia MS o implementino qualcosa di simile...vedremo tra 15 anni [emoji23]
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