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Hotel Tango

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Everything posted by Hotel Tango

  1. I'd like to have the option to download templates for vehicles in CA. Skinners could use them to bring some life into older models.
  2. 1 - The track animation for some vechiles seems to be backwards while driving at high speed. 2 - There's also a transparency issue with older models when dust trail is present. Tank tracks issue.trk
  3. Challenger 2's damage with APFSDS are not enough to kill a T-80 or T-90 with only one shot, even when you hit their weak points. During testing, the damage at 200m to a side shot was consistently hitting 90-98% HP max, while other tanks (120mm) are able to kill the same target with 1 shot. Challenger 2 damage.trk For comparison, I'm using an Abrams with the same parameters. Abrams damage.trk
  4. I agree 100% on this. If you need any tracks, I can provide them. Also, I'd like to request an option to use the green filter while using thermals. It's pretty easy to find videos on YT representing Abrams gunners using it.
  5. This is a very serious issue. Hopefully the devs take a look at it. As Apocalypse said, this module could be great! The perspective of playing as a ground unit while your friends operate their helis and planes are one of the most fun experiences one can have. But, the bugs that remains have to be taken care of.
  6. Hi! Is there any news on this? Can you guys try It out as well to replicated this issue?
  7. Can reproduce, and it can be exploited by the launcher player. Bug F1.acmi Bug F1.trk
  8. Hi! While aiming with any of the Leopard 2 variants, the turret seems to miss the intended target, overshooting it and oscilating until it reaches the aim point. This makes using any joystick to control the turret almost useless. It also impacts players who control the turret with mouse. Track attached. Leopard 2 turret.trk
  9. Track, as needed. Leopard 1a3 reverse.trk
  10. Hi! The reverse speed in-game for the Leopard 1A3 is 8km/h, while most sources report it at around 20-25km/h. How to reproduce: take control of the unit, engage reverse gear until max speed is reached
  11. One simple alternative for tanks would be to either remove the penality in reload time (unrealistic, but it also shoudn't be 15+ seconds) or to remove the 2 racks entirely. So, instead of having 14/28 Sabot rounds, you would have 42. The better option is to fix the feature as OP suggested, and give you the option to choose when to reload the ready ammo rack at any time.
  12. I have the same issue, I use a joystick to aim in turret mode, and i'd like to use the same Axis to move in either view
  13. Can confirm, binocular view locks the vehicle's commands.
  14. Hi @Flappie! I can replicate this behaviour while driving a tank with Stabilizer On. I've tested on T-72B, Challenger 2 and Abrams M1A2.
  15. Does it break IC now? If that's the case, could we please keep one thread open about the issue in the Bug report, because by the looks of it, every thread was closed while the issue remains... The F-5E in DCS is the only "Bluefor" plane with an RWR that either warns you about a radar "searching" but not firing at you, or "firing" but not searching. And it looks like a simple misunderstanding of how it should work by the dev team.
  16. Can confirm this issue. CPG uses Flares and the counter remains unchanged.
  17. Hi, the problem with this livery is still present to this day. Fresh install, standalone OpenBeta 2.8
  18. Squad Name: Harpia Squad Leader: HRP | Derby Time Zone: UTC -3
  19. The C-101 has this feature, you can see the shape of the nose change if you select different liveries! Surprized me a lot when i saw that
  20. Here are my tracks: I'm in a F-5, no chaff, ECM, RWR, nothing... No RWR 2.trk No RWR.trk
  21. I wanted to do a similar video, thank you for your work here Archer!
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