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corbu1

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Everything posted by corbu1

  1. I watched the video and didn‘t notice the missing stabilizer….Oh me
  2. It was already added some time ago…not sure but must have been somewhere in November or Dezember 22. Wasn‘t not much published about it as well. But it‘s a nice addition and offers some new possibilities.
  3. I have wased the hellfire missile as pilot and shoot it manually via weapons trigger. The hellfire do not need anymore be wased to George as CPG with the no weapons target/ lase function in George helper AI menu. Just order him target a thread as usual and lase it. The weapon can be wased by yourself as pilot and you can shoot it. only difference is, you will not see a TOF message in IHADSS or TADS video image. So you have to estimate time on impact on target.
  4. This flashing is really annoying. I see this flashing in VR at start of a mission on loadup, but only for a for 2 or 3 seconds. Then it vanishes and all works fine for me.
  5. That‘s interesting…..I‘ll give it a try later this day and check this function. I have OpenXR Toolkit 1.3.0 installed.
  6. I personally use no curves.
  7. You will mount a buttkicker to it? That is awesome I‘d wish I could shoot a few rounds with it. I Imagine that must be freakin amazing
  8. This is an amazing device!!!
  9. Wow! That looks amazing!
  10. That‘s a great idea. Thank you for your efforts and willing to share your knowledge. Very much appriciated!
  11. Wow Great. Looks fantastic. I wish I‘d have the technical knowledge doing something like that as well.
  12. The no weapon/laser function in George AI helper was implemented some time ago. It allows George use selecting and lasing a target on command without a weapon set by him. I use this option very often for George selecting a target but shooting the hellfire manually as pilot in LOAL High. After a few seconds I pop the Helo up from cover and order George to lase the target. Just gives me a bit more manual control on attack.
  13. corbu1

    FPS

    Hello, here are my actual settings. I‘m still testing with MT. Note that I have OpenXR tools version 1.3.0. installed. I have set resolution to 2488x2488 which is native resolution per eye on the Vive Pro2. Also I have NIS active with 75%.
  14. Ich meine Bradmick hatte neulich im Discord Server geäußert, dass lediglich die holdmodes Logic gefixt wurde, da dies vorher fehlerhaft war. Am FM selbst soll aber nichts angepasst worden sein.
  15. I believe Apache was announced in 2021 and beyond trailer? Early access release was March 2022? Well, yes that would be a brilliant timeline for CH-47! Means March/ April 2024. The earlier we get it the better!!!
  16. Wow, looking so beautiful !
  17. Interesting! Thanks!
  18. The announcement was in 2023 and beyond trailer. I highly believe the beyond part is more realistic to expect the CH-47 to released. Though I‘m hyped on it, I‘d like to fly it in DCS as soon as possible!
  19. That‘s great news. Thank you. This makes rockets in COOP much more effective. I like COOP mode very much.
  20. corbu1

    FPS

    You are in yesterdays latest patch? I haven‘t installed that yet. Will do tomorrow. I get with MT introducing OB from last week in cockpit 75 to 84 fps on low altitude in VR, but still checking settings. My goal is getting 90 fps. This is on Caucasus map. I‘d guess you have something in your settings or system wise which is responsible.
  21. Oh, that‘s no good! Thanks for sharing your experience. I‘ll stay away from it.
  22. Richtig! Im DCS Startmenü rechts unten vor der DCS Versionsnummer muss Multi Thread Preview stehen.
  23. The issue is fixed now with the latest OB Patch 2.8.3.37556 Thanks ED Team!
  24. Will take a look on the SAI tomorrow again, but I‘d swear it‘s yellow flag now.
  25. Should be fixed now with todays Patch.
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