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fagulha

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Everything posted by fagulha

  1. Yes i mean a specific mission, and i also have a kneeboard for each module (to have the kneeboard in each map) but i rather add the files for mission specific because i add also other files (checklists, charts, etc) that are mission/scenario specific. But yes, i agree with you.
  2. Landing speed is one thing, On speed is another thing. On carrier landings you won´t guide using airspeed. You must be On Speed regardless the airspeed you´re at the groove.
  3. +1!
  4. Yup. I only got it working by adding to the mission.miz a Kneeboard folder with this charts/aerodrome freqs.
  5. Another user passed me the workaround/fix for now for this, so if someone uses this camera for first person view like i do: "The "camera blocking" thingy has been removed for this camera now, it should pop up in a future patch. In the meantime, head into your "View.lua" file (under "....Config\View") , open it with notepad or something ----> find the line "CameraToUnitModelCollision = true" <--------- and change this to "false" ---> save file. "
  6. It´s fixed since last november patch (17/11/2022). Thank you. (side note, alhought it was not the issue: i rather have the deck crew running as before).
  7. I have the same questions.
  8. Well, gotta buy CA one of these days and a good reason is that ED is working to add VR support. Excellent work and details, i love details! Keep up and thank you in advance. F.
  9. Love the detail of the babe next stop French riviera? Must be awesome in VR. But you´ll need Combined Arms for this? Thank you in advance, F.
  10. yup ED is working a new model for the S-3b and B-52 per the pics in the DCS site: https://www.digitalcombatsimulator.com/en/downloads/screenshots/572/
  11. Some options do have impact. I tested several times. Like Max Frame Rate, MFAA. (Valve Index user).
  12. Same here but already knew that the problem was from the Flat Shadows because it occured after the 2.8 update and other users here in the forum shared same issue and found the culprit. Nevertheless when i have some time to dig in (life is punching me right now) i will post here my report with the needed files attached. I´m sure ED is already working on this and when possible this issue is no more, i will wait as always (eager to see this fixed of course). Keep up. F.
  13. I think ED is working in a new way to implement shadows and probably that´s why the Flat Shadows aren´t fixed yet. Bummer.
  14. +1. I think that ED is working in a new way to implement shadows and probably we won´t see it so soon as we wish.
  15. Or when is announced in the DCS Patch Status post
  16. Ok thank you. Awesome work as always. Keep up.
  17. Your mod is a must have! as i stated already, i started to fly again in Caucasus thanks to you (i use most NTTR, PG, and Syria but now Caucasus too). The only things i miss in the Caucasus are the taxiway markings in some airports/airbases and airbases signs but that´s from ED side i guess. Thank you again so much for everything you do for the DCS community, you´re a very talented person. Keep up! F.
  18. I don´t fly MP right now. Yes, i use a lot the ME (i create all of my missions) and same issue, takes awhile to load the map textures in the ME, before 2.8 it didn´t happen, at least didn´t take DCS so long to load a map in ME.
  19. For mods that require DCS core folder i use OVGme (sames as JSGME) but for other mods, textures it should be installed in savedgames DCS folder. Or else it messes you installation and/or be overwritten when DCS update. DOn´t forget to disable your JSGME mods before each DCS update. Then enable them again after the update.
  20. The mod it´s installed on your DCS savedgames folder or in DCS core folder?
  21. He can edit the .lua file adding RAT:ATC_Messages(switch) to the script. (switch will be TRUE of FALSE).
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