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Everything posted by fagulha
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investigating Large performance drop in VR after updating to 2.8
fagulha replied to some1's topic in Game Performance Bugs
Glad i could help. Enjoy. -
Hi all, @Texac doing the same for the forgotten Hornet it´s planned in the future? Thank you in advance, F.
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investigating Large performance drop in VR after updating to 2.8
fagulha replied to some1's topic in Game Performance Bugs
Go to Module Manager in DCS and you can disable it with a click. -
I use it with Terrain Matching Caucasus Hangar Textures with no issues. I use OVgme.
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investigating Large performance drop in VR after updating to 2.8
fagulha replied to some1's topic in Game Performance Bugs
VR user here. Yes to be able to fly i must disable FLAT Shadows. Having them on flat or default/medium has the same performance hit. Unflyable with Shadows on FLAT. Without mention the white halo around the aircraft tyres (although this is already stated as reported). -
2.8 loading textures takes a loooooong time.
fagulha replied to Das Boot's topic in Game Performance Bugs
we went from 2 secs texture loading to around 30 secs or more. This can´t be sign of the time changes. -
Check first post.
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Thank you so much for taking your time helping me. I saved this post so i can work on my liveries taking a step at a time. Now i have some light on how to do it. I use GIMP par with paintnet.net. I´m going to search for photimpact10 too. Keep up and thank you for everything you do for the DCS community. F.
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I love paint.net! found it last year and learned to edit my Hornet liveries (adding more details, callsign, kill marks), but all simple stuff because it´s my first time working with vectors, dds and paint.net. Next step i want to convert dds for 4k like some user created liveries (Megalax, lee1hy, Thomas Vercauteren). It´s possible with paint.net? it´s something that a new user can learn? Thank you in advance, F.
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The mods can be ziiper or don´t, but they need to have the correct path folders created.
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Yup, i´m testing SGSSAA and noticed improvement in clarity first time i loaded the sim. I need further testing just to be sure it´s not placedo effect or something related but i don´t think so. Tested in Nevada and PF and performance and image was the best i had in a long time (although i have Terrain Shadows OFF for now due to issues with the new shadows, i usually use Flat Shadows but they are bugged), tested also in Caucasus but the performance was not so good, i need to investigate the culprit.
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2.8 loading textures takes a loooooong time.
fagulha replied to Das Boot's topic in Game Performance Bugs
+1 here. Something is going on, when load up the mission it takes about 20/30 secs to load all the textures while until 2.7 textures were loaded in all objects in about 2 secs.... -
Thank you for the feedback. Best regards and keep up. F.
- 10 replies
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- supercarrier
- deck crew
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"Additionally, on the runway and the apron there also seems to be a "halo" where the main tyres touch the runway as well." +1 here. Noticed this right away first time i tried DCS after the update (Hornet and Viper).
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Does the deck crew jittering and path logic fixed? (Deck crew jitters and do full 360° turns before stop walking).
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With the new damage model it will be a PITA if not impossible to place statics to have a crowded deck.
- 10 replies
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You can disable Halloween easter egg by adding this line to your autoexec.cfg file (if it does not exist you need to create it): no_easter_eggs = true
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fixed Carrier crew having "Matrix glitches" with 2.8
fagulha replied to KoleTang's topic in General Bugs
+1. And the colision model changed and now to have a crowded deck is a PITA. -
Hi, Anyone with same issue? deck crew jittering, sometimes they do a 360 before start walking. Easy to reproduce, with a clean deck just watch a cat launch or two but focused on the deck crew. Thank you, F.
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Thank you. I was having a awesome performance for a very long time (VR user) and now DCS on my side is only flyable with Shadows to OFF (as a VR user i use always Flat Shadows). I hope you´ll sort it out. The only thing regret is now i can´t use anymore Object Free Camera + Views Slow Up/Down/Left/Right (all binded to my gamepad) to enter in objects/statics. I use those Views key biddings to simulate walking in first person. I used to go to the aircraf by bus (as in pic) or climb the boarding ladder and be real close to the plane while i do my walkaround in VR and now is not possible it blocks me from enter the statics or be real close to the aircraft. nevertheless Keep up Regards, F.