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Ramius007

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Everything posted by Ramius007

  1. I didnt read initial IronMike post, still, even fox-3 missile effectivness depends on quality of TWS radar "lock" quality, and currently it seems, that in similar enviroment aim-54A=aim-54C, and I m finding this highly unrealistic, given how big gap we could see in missile technology betwean time when Aim-54 was developed (60's) and time when AIM-54C entered service, that was mid 80's. Like already said, we dont have data on aim-54C effectivness IRL, but we have data on missile effectivness during Vietnam war, compered to Desert Storm. I understand that TWS could underperform before changes, but It doesnt mean that current missile relation with radar, like target position update for missile, immunity to ECM, give expected combat performance. Also nobody from team answered, if missile was tested internally after changes, and this was My question to HB, becouse I doubt playes did tests themselves.
  2. So you are now saying, that HB didnt made any tests, how Aim-54A behave now, compered to previous seeker, and you ask for feedback/data, or you actully did tests, and Team thinks it's just correct as it is? IMHO, buffing Aim-54 A gives you nothing, missile is dead outside maybe 1 popular pvp server, and buffing to a state, where common opinion is, "it's just some HB BS" leading to server removing missille from inventory, doesnt make any good to You. I know it's easy for both clients and 3rd party devs drop all responsibility for parts of game, where ED is responsible, in that case it's ECM, but it' not like this, it's up to developer to model seeker in a way, it's behavior is somewhat realistic inside current level of simulation of DCS World, 3rd party devs are not living in a bubble.
  3. Su-20 and Mig-27 had similar weapon options, but obviously Su-24 is more capable, also had 80's INS guided cruise missiles, but without GPS nav, would add something new to current roster.
  4. DCS jammers are 2 realms rn, one are FF modules, that are, as you said mostly DECM, and HOJ iis not effective against them, and other are FC jammers, where HOJ is crazy effective, but as already said, sorting ECM influance on missile seekers is on ED, I also agree Aim-54 kinematics is well made, issue I see is, that despite better system moddeling, we ironically, get less realistic combat performance, and in the past HB was rather following letter, just mind you about RB-15 and RB-04 dmg model, to override bad ship dmg moddeling.
  5. We may have here endless debate here about many things in DCS vs how they compere to real live, and HOJ is one of them, but it's not the point, my point is that if only 1 server was allowing aim-54A in 80's pvp setup, and after changes, mods of those server had to limit aim-54A to 1, despite having Tomcat for years, and all those guys of said server have more hours in DCS, than I ever get in all video game in my entrire life. Pvp is minority community, but at the same time, this minority, given nature of pvp is also most insightfull for how things work, spending more hours in tacview than more casual palyers, and IMHO, it's more important than guesses, how HOJ mode WOULD work vs ADVANCED 4th gen airframes with much more mdern ECM. Prior, in pvp setup aim-54A was considered unreliable and hi skill weapon against modern jets, but still forced opposition to flying in more cautios way, yet good pilots was making kills with one, also missile acted like a "scrub filter" vs those who didnt adjusted to Phoenix with tactics you mention, issue is, that currently said tactic not work, and we are talking about system that remember mentioned by me Sa-2 and Sa-3. I have a feeling or estimation, if you dont like this word, that come from history of HB products, that HB fall to laud pve majority crawd that see EVERY opfor SAM, AAA, enemy plane as overperfroming, and EVERY weapon used on own module as underperforming, those are my 2cents
  6. I would love, if you could elaborate... but if not and your age or intellectual properiites not allow this, at least I try I dont own Tomcat, but I'm thinknig about getting one, and sadly I cant share like dozen of tacview links with old aim-54A performance in 80's pvp setup, but my wild guess, based on tens of hours fighting along or against Tomcat, made me think, that missile was modelled decently for like last year of my experiance with Tomcats, it's also based on results I found in my SP scenarios where I fielded AI Tomcats against AI in mentioned by me old planes, it was performing well. Now if I see aim-54A getting kills against ECM equipped 80's Flankers or M2k, it doesnt feel right, similalry, if it would doesnt feel right to see Vipers or Hornets dying to Sa-2 or Sa-3, despite manouvering, chaffing and use of ECM, we have this kind of info based combat history, sadly we dont have combat history about Aim-54A against 4th gen planes, but I think most people agree with me, that currenty missile is overperforming vs threats that were designed 1 or 2 decades after old Aim-54
  7. Aim-54A is most likely overperforming compered to reality after last patch, I know people throw at me Phoenix effectivness during Iraq-Iran war, but keep in mind, that except F-1, nothing what Iraq used had ECM pods, mig's 17/19/21/23 su-25's, now in DCS 80's reality, 4th gen fighters with modern ECM are inefecctibe against 60's designed missile, I dont think previous Aim-54 was perfect, and occasional misses against chaffing tankers looked funny, but what we have now is much worse, I understand that Aim-54C with upgraded ECCM from mid 80's was most likely good missile, but AIM-54A was just antique, that was proven murdering other antiques (2nd and 3rd gen planes) and it's what we had in DCS pre last patch
  8. An If you take a look at number of user missions created for Mig-29 and A-10A, even for new maps, you find they are very close to Eagle and Flankers. Mentioned earlier low number of posts on forum about Fulcrum, rather suggest, there were no issues with this module over time, while in the past, and currently we had little wars over things that were broken in Flanker and Eagle. Same can be said about some FF modules, feature nearly complete and bugs free, dont get people attention on forum that much, but amount of content availble, for each module is real measure of popularity.
  9. I would start with improving current SH-3 and SH-60 models, there are nice mods lying around that provide this, and as mentioned, we need more than just new DCS naval helicopter, like waves and ships moving in ALL directions on water, we need ship-heli comms simulated, then a bit more naval weapons, more ships, and with all thist, we may start thinknig about adding playable module
  10. Issue is not about delivering 9.12, but about delivering only 9.12, without at least 1 version that get MLU, I would love if Fulcrum get same treatment as Hornet or Viper, that have their 2000's upgrades included in game. Of couse, alternative would be current Mig-29C from FC, as another FF variant
  11. thx 4 info, RAM upgrade may be a thing, if GPU is not bottlenecking
  12. I tried version 3 of Grinelli F-22 without "enhancments", and IR signature is lower than those of small helicopter, that are already artificially buffed by ED, is this intentional by mod developer, or rather bug, it's hard to belive that F-22 in hi altidue and afterburner is invinsible for Flanker EO sensor
  13. I'm interested in getting this map, but not plan to replace my RTX 2060 Super soon, I know map is bigger than others, so I have concerns over having only 8gb VRam. Is anybody also using Kola on similar GPU? I have 32GB of RAM, no problems with other maps so far in 4k and hi details.
  14. jammer functions that on Viggen are not implemented come from simplified EW in DCS, not from ECM not being moddelling itself, jammer on Viggen work, need time to "power up" and do job fine
  15. I would rather like to see opposite process, that would be ceasing sales of current FC3 and improvment of current FC modules to higher fidelity ones with common FF standard, like working radio, cold start, IFF. FC and a lot of things related to them, especially in MP make DCS look like arcade game, not real milsim
  16. This would be a great thing, allowing to populate map parts that are not modelled, imagine Crimea, but also DLC maps are missing airfields, even in areas that are populated, like Bushehr airfield in Iran
  17. We need ED and RB to finally split, for FF F-15C to happen, but I think most people would be content with just fully clickable EA level FF F-15C based on current version of the plane and current FC visuals that re IMO more than adquate
  18. Stingers overall, also manpads seem to be bugged rn, a lot of hits make no damage, i m not going to provide tracks, but preety sure others will, iinitially I tought it's a problem with damage model of some modules, but seems it's Stinger lethality issues
  19. They dont have same weapons, LGB's from FF F-5 are not availble on FC f-5
  20. Is there any mod that allow a-10 use mavericks A and B, our FC A-10A is 90's, but is it possible to make more like cold war asset?
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  21. I m really interested in this map, and I like it's improving, interested in buying one day, but we need more cold war assets for this map, I have little trust in ED in providing those, otoh, plenty of mods cover this, but it's hard for servers to ask people to download like dozen of mods first, to have immersive CW campaign, especially older US cruisers and destroyers, some Soviet landing pad capable ships, can be anything from Rogov to Kiev classs, obviously more nordic specific jets, and also some norwegian navy worships, Oslo class maybe, but focusing on US and Soviet/Russian assets becouse they have simply more value for DCS in the future, so my request to devs would be, contact modders and try to implement their work into DCS, just for Kola map, but DCS as a whole would benefit as well.
  22. IIRC, current Viggen FM follow charts, issues were few years ago, when Viggen was capable of mach 1.3 on the deck, it was very optimistic, rn it's great FM, but definitely, not near as easy to fly like any 4th gen, even ones without FBW
  23. IMO way Petro find targets using optics, is just arcade mode, and hopefully ED follow at least some sort of simulation of human eyes, current jump times betwean scan zones are also superhuman, same with instant detection of all targets, especially betwean trees and buildings. Siriously guys, finding camouflaged zu-23 on tree line takes more than 1 second... I love Hind system moddeling, FM, visuals and sound, I like to listen Petro in both lenguages, also I think that spotting without optics is ok, except maybe not reaquiring old target that we lost, it seems like bug, but spotting with optics feel extremaly unrealistic, it simply shouldnt overperfrom real human CPG by hundreads of %
  24. Is this element of a Hind reason, it's still in EA, overall I like Hind being tanky, especially critical compenents being hard to destroy, but flying without major problem after eating 2 stingers, doesnt feel right, are those issues addressed, or it's working as intended?
  25. Nope, seems not saving from this server
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