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Gierasimov

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Everything posted by Gierasimov

  1. That's what I suspected. Thank you for your input.
  2. I don't think it's possible with how it's implement currently in maps. @OnReTech - do you know if such feature would be doable on the Sinai map? To have civilian traffic enabled but restricted in selected areas (trigger zones) ?
  3. Thank you @RafaPolit for kind words. I am pretty sure others would also recommend those particular screens I just happened to respond to the thread I like your approach as well, its efficient. Enjoy your new setup.
  4. Sure!
  5. Airborne troops functionality was showcased in one of the videos by ED, this is something planned but not available in DCS yet. I think it could be achieved with mods & scripts.
  6. Another reason to finally learn Cyrillic. ..or just guess the PSD layers...
  7. Actually if it is to be used as campaign continuity, then it has to be the same full airbase. If you are willing to implement it, then do it full throttle. If I have a mission in Syria map, I land at the Ramat David for example, I park the jet and I will use the trigger to load next mission. The next mission though will be in Sinai map, and I will start at the same parking spot I ended previous mission at. Maybe UM devs would be willing to cooperate in assets sharing?
  8. I used this one initially for two of my screens https://www.thingiverse.com/thing:3877146 then realized I could make it a thinner by combining the front bezel part with another front bezel part but with solid middle instead of cutout. I don't have the STL for that particular modification coz it was done by the service who printed it out. Then I used tools to cut all needed holes for screws and ports.
  9. I hope this isn't the go to saturation / contrast the dev is going for. I like the original screenshot more. @MAESTR0 Is this a damage model for the airfields or is it one of the permanently destroyed ones?
  10. I can't wait to rifle a Maverick into T-90 holding that Westminster bridge!
  11. Gierasimov

    WIP

    I think it's going to work, my personal view though and map is not only for me. I will buy it more than once for sure though
  12. Gierasimov

    WIP

    How are city / village names done? If you look at the Syria map, there are names for military bases areas and other places (cities, villages). It's not immediately visible, only when you zoom in but it's there. If we can't have anything better, for sure generic 'SAM site' will suffice. Maybe you could do sth similar to what it's there for airbases? Dedicated icon?
  13. Somehow this did not attach. Despite pre-order moved by two weeks, Early Access date stays the same Razbam said.
  14. Gierasimov

    WIP

    You are unbelievable! From 'no can do' to 'asset ready' in the timeframe that simply got me collect my jaw from the floor. Thank you!
  15. There is no difference. Both ways work exactly the same way, only that after you started mission from ME then after you exit the mission you have the chance to go directly back to editing it.
  16. I know about RAZBAM, I know about third parties and their time to work on a module. What I said though, is that modules should not be really announced in situations if you have just one person coding /doing it the critical task. Remember what happened to Hornet's A/G radar? It was one person job and that person left. ED had to find another person and that took time. So, yeah it can happen even to a big shots like ED, relatively speaking, IF there is no backup / contingency planned. Every asset should be doubled at least. That way if one person goes the other person picks up and continues. Businesses often think of disaster recovery / backup / high availability of the hardware, systems and data, but unfortunately often forget about their workforce, in this case a critical piece of the puzzle. Let's also not forget that it isn't just any programmer that's needed. It's specifically programmer who understands the concept and has the knowhow and skills required for the particular type of development plus there is a learning curve for ED specifics. Wasn't that one of the third parties that said that it took them a year to get their heads around DCS development tools and methods?
  17. Module announcement not module, right? I am waiting for Mudhen,my first third party aircraft module ...
  18. Yes yes I did that and removed my post, you can remove yours. Animation is there I checked my track.
  19. The Coder has a new MAINJOB (!). Frankly, no module announcement should be made if the people involved are employees somewhere else. Working in 'spare' time on a module is good for unofficial mods. Development itself takes time, what if a next coder is able to bring it to early access and then leaves the for 'other' job? Early access will be ONLY access. Good luck with finding a solid replacement!
  20. @RafaPolitI went through various ideas and options when I was building my setup and eventually went for https://www.amazon.com/800×600-CLAA070MA0ACW-Screen-Monitor-Controller/dp/B072JTB73F VSDISPLAY 7" 7 inch 800×600 4:3 CLAA070MA0ACW LCD This is ideal fit in terms of viewable area and slightly wider than MFD, each side about 5mm. I also found 3D print enclosure for this size and I asked 3D print service to modify it a bit. 8" will be a bit too large for one MFD and too small for two. Maybe go withe simcube (similar screen) ot with winwing. I chose to build myself for 1/3 price total.
  21. Frames will misalign with the screen frame based on the size of it. Visibility is great, however you need to keep in mind that currently exports are darker than in cockpit view. BN said its due to the fact that exports are not rendered with HDR whereas in-cockpit MFDs are. Apparently there is no quick fix for these at the moment. Working with the physical screen balance / color / brightness pretty much can solve this problem though - at least for me but I use three separate screens (CLAA070MA0ACW). To fit within TM Cougar MFDs size, the exports are configured to be 600 x 600 pixels on a 800x600 panel (in my case). To visualize, here is my setup.
  22. @mongrelposting the same in multiple threads isn't going to help. Do you have a track for attackMapObject issue?
  23. As far as I know only landmarks and churches are indestructible across DCS maps. It could be that the object you tried received ridiculously high volume of hit points. In the past there was problems with some bridges and also with static objects for the same reason. A track would help with bug report though.
  24. I agree that depicting modern weapon platforms as AI in DCS would be a nice eye candy but most people here would be really dissatisfied with the approximation of, for example F-35 flight envelope. MAC was not cancelled I think, at least it wouldn't be coz X game got this or that. Just wait for the news or updates. Forget it now, and focus on what's available currently. That's my way of dealing with DCS development.
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