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Gierasimov

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Everything posted by Gierasimov

  1. Hi @Elite9092, In one of the interviews Wags mentioned that aircraft external preflight is something he would like to have in game. As far as I remember there is no separate tank livery, quick look in VFA-83s description.lua file I see only one reference to FPU_8A. Well, your wish is here and ED will certainly see it. Keep your expectations low on this, with the amount of work in progress, current plans and project pipeline I don't think the two above items would be considered in the coming years.
  2. OK, NO aircraft in DCS is able to withstand a solid, sniper - accurate burst from AK-47 - this is DCS imperfect simulation of infantry and small arms - or the lack of thereof. Having certain parts of aircraft getting visually damaged based on "number of hits" is down to the accuracy in damage model, animation and special effects - and we know it is nowhere near being done and dusted in DCS. The most comprehensive one is probably for WW2 birds and I would expect AH-64D has got only rudimentary damage model at this stage anyways. Getting a hit from AAA is surely going to bring you down, that is why people bother designing and producing AAA systems in the first place. If Shilka's 23mm is enough for its purpose, surely 30mm rounds from any autocannon can do the job as well. Yes, in DCS bullets are sniper accurate. Lower the skill for the ground unit to make it a little bit less proficient.
  3. Over in the ru part of the forum PilotMi8 posted an example calculation for Mi-24 module some time before it was released into early access. It was definitely fun read and nice bit of info, but I never used it in DCS. I remember years ago there was a calculation for the Warthog as well. Other than that, make sure the tanker is available or some of the airbases are on your side. I agree with SharepeXB. As for the "if the flight is beyond the max range" - use public data on combat radius of given airframe, use its tactics, apply some fuel burn rate knowledge and you are good.
  4. What is your screen resolution? I would not expect anything better with your hardware if trying to render Syria in more than 1080p Also, there are few places in Cyprus, Turkey and Lebanon I know of where Syria performance sinks considerably even for my setup, where in overall Syria exceeds 80fps for me in low level flight on High settings in 1440p.
  5. Also looking up the manual, IHADSS Cruise Mode Symbology: Engine Torque (TQ). Displays the highest torque of the two engines. When a greater than 12% split occurs between the engine torque values, the torque digital readout will flash. A box will be displayed around the torque at 98% or higher
  6. I had it ticked and now tested without slider selected. The track I posted is without slider. But I have the same when slider is selected.
  7. I use X-56 throttle and I also see the torque jumps so this is NOT about Virpil gear. I also noticed the torque value also changes when you move the rudder. I know too little about the Apache yet to understand if this is intentional or not. Track attached, maybe @BIGNEWY could let us know? TRQ.trk
  8. It did for some people --
  9. He already did. Have a look at his video Not only Wags mentions it should be concenteic but also we can clearly see he is adjusting camera position while trying to get to the correct alignment. Maybe there is a bit of struggle for VR guys but for my trackir I have absolutely no issue with the procedure. No gymnastics needed either.
  10. Came here to say exactly this.
  11. I think it's on purpose to avoid any sorts of claims. Same in other maps I noticed. I remember it was explained once.
  12. the AI guy in the DCS Hind With AH-64D impacting Hind like Viper impacted Hornet? Nah, c'mon, can't be. Can it?
  13. No, you are right @toutenglisse. When you asked about the example I modified a mission I was having issue with and saved in latest beta, circular zone for unit inside moving zone works for me now. It is the quad point zone that still is not working and smoke attached to zone cannot follow it - you cannot attach smoke to moving zone, however I guess since the offset does not work anymore either, attaching smoke to unit suffice. Well. I wish the quad zone would work for unit inside moving zone. UNIT IN ZONE QUAD POINT.trk
  14. Hi @Grimes, unfortunately circular is now also not working. Do you know if it was reported at all?
  15. Hopefully it comes with the destruction models as well
  16. Not for the modern aircraft yet. The actual bullets are not traced, visual damage model is just based on the "health bar" from what I noticed.
  17. Nope, what's CEII?
  18. Although I 99% of time don't play MP, I went in today with a friend just to see especially for you. We saw no problem today (latest OB).
  19. It is right there in the wall of text: "(...) i would want too be a Janitor and work with Chemical's again (...)"
  20. Coming this Friday it seems or... later tonight?
  21. Cost of operation vs. customer experience. OK, as long as one can use licensed products, all good.
  22. @HC_Official
  23. Then it sucks. I was convinced it works differently. Thanks
  24. M is the newest one, the Most Modern, correct?
  25. Isn't the OFFLINE mode for that? Install all modules you have and keep DCS updated, IF disconnected, use offline mode to play what you have got in single player for as long as you like.
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