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pimp

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Everything posted by pimp

  1. I felt this way until recently. I haven't had any real issues until this last update. Stuttering bad. Even around nothing but water. I'll try a repair and see what happens.
  2. My VR performance has dropped big time. This is the worse it's been in years for me. It stutters a lot and I can tell there's still memory leaks because after a certain time it constantly goes back and forth from 45 to low teens. smh :(
  3. Yes, Wags did say they are new along with the lighting fixes for the DDI's. However, I don't see any difference in mirrors in this new update so I guess they were not included.
  4. A while ago, I believe the "Eagerly awaited aircraft" has already been confirmed not to be a helo. So the Apache would be a bonus.
  5. The AI model is really nice work. Hopefully that can speed up the process.
  6. pimp

    Pushback

    Right now, I'll be happy with how the AI does it now.
  7. I've always felt that the "day-time" in pre-PBR(old DCS) looks better than post-PBR(new DCS). However, any other time of day, the post-PBR looks way better.
  8. Hi, Ever since 2.5.6, units are under the farp. I'm using an old mission I've used for a long time. See mission file attached. Units_on_Farp_CAUC.miz
  9. I can confirm this is now fixed. Thanks ED.
  10. Where are you getting this info about RShift-F9 and the hangar deck view being implemented already?
  11. I can confirm this is still an issue with the latest patch.
  12. Try disabling the Cockpit Global Illumination setting.
  13. Can confirm that the Huey slides on the deck of the Burke. I cannot do a cold start because the blades will eventually hit the back before I'm ready to takeoff because of the deck sliding.
  14. Ok I'm out. Some of yall sound like kids. It's funny, because the the Hornet crowd was saying the same exact things a month ago, so now, I guess it's the Viper crowd's turn. Can't please everybody. ED doesn't care! Really? smh:doh:
  15. Just give me my Mavericks and I'm good.
  16. Please read the VR thread for answers. The best is very subjective. IMO, the HP Reverb, but I don't think a 2060 is enough to handle it. https://forums.eagle.ru/forumdisplay.php?f=497
  17. In programming, the logic in handling this type of activity can get really messy. I can understand why they did it this way. You still have control as to where you spawn. You just don't have an UI interface to select it.
  18. Yeah this happened to me many times before the SC as well after landing. Even happened on land AB's too.
  19. Please do at least a little searching on the forums before posting. This has obviously been answered before. Pushback only works for AI planes. The only way for a player to use the elevators is if all of the parking spots are blocked/filled except one elevator and the player starts on that elevator.
  20. It was removed because it was pointless since you had the ability to use any Cat.
  21. Did you try just that? Create a mission on downwind and land. Then, watch the track from the LSO station.
  22. Is this not a bug? Am I doing something wrong when using the ground power?
  23. I just found out that if you start your player flight one second after the others, this can determine where you start on the ramp. You have to pay attention to the parking diagram in the manual. It lets you know which order the flights are handled in the parking spot sequence. If I have a mission with 4 2-ship flights and I want to start on elevator 2, my flight's start time needs to be 1 second after the flight occupying spots 3 & 4. If I want to start on elevator 4, my flight's start time needs to be 1 second after the flights occupying spots 3-6. See attached test mission. This post is helpful in determining which spots uses which catapult: https://forums.eagle.ru/showpost.php?p=4344957&postcount=8 SC_Ramp_Start_Test_CAUC.miz
  24. When you quit the mission and go to the debriefing window, you have to click Save Track to save it. It'll be located in your Saved Games-->DCS-->Tracks path.
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