I didn't try out the SLAM when it was first introduced, but did the latest update that fixed the DDI's mess up the SLAM's video? I can barely see anything on the screen in order to slew the cursor on the target.
I felt this way until recently. I haven't had any real issues until this last update. Stuttering bad. Even around nothing but water. I'll try a repair and see what happens.
My VR performance has dropped big time. This is the worse it's been in years for me. It stutters a lot and I can tell there's still memory leaks because after a certain time it constantly goes back and forth from 45 to low teens. smh :(
Yes, Wags did say they are new along with the lighting fixes for the DDI's. However, I don't see any difference in mirrors in this new update so I guess they were not included.
I've always felt that the "day-time" in pre-PBR(old DCS) looks better than post-PBR(new DCS). However, any other time of day, the post-PBR looks way better.
Can confirm that the Huey slides on the deck of the Burke. I cannot do a cold start because the blades will eventually hit the back before I'm ready to takeoff because of the deck sliding.
Ok I'm out. Some of yall sound like kids. It's funny, because the the Hornet crowd was saying the same exact things a month ago, so now, I guess it's the Viper crowd's turn. Can't please everybody. ED doesn't care! Really? smh:doh:
Please read the VR thread for answers. The best is very subjective. IMO, the HP Reverb, but I don't think a 2060 is enough to handle it.
https://forums.eagle.ru/forumdisplay.php?f=497
In programming, the logic in handling this type of activity can get really messy. I can understand why they did it this way. You still have control as to where you spawn. You just don't have an UI interface to select it.
Please do at least a little searching on the forums before posting. This has obviously been answered before. Pushback only works for AI planes. The only way for a player to use the elevators is if all of the parking spots are blocked/filled except one elevator and the player starts on that elevator.