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Everything posted by SVgamer72
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CH Fighterstick deadzone issues in P51-D
SVgamer72 replied to GPatricks's topic in DCS: P-51D Mustang
Make sure you don’t have any other controllers mapped to the stick X/Y axes. DCS will try to map every controller attached to your PC. If there is a conflict the controls will jump around, because the game cannot reconcile two conflicting inputs. Sent from my iPhone using Tapatalk -
Joystick Gremblin & TM WH panel question
SVgamer72 replied to sobe's topic in PC Hardware and Related Software
There is a TARGET script posted on these forums that maps all the button positions on the TM Throttle. I love J-Gremlin, but it isn't the only solution.., https://forums.eagle.ru/showthread.php?t=226594 -
Win10 1809 and 1903 forced driver signing. This broke vJoy. The community rallied and created a new version with a singed driver.
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Latest Benchmarks - Intel vs AMD
SVgamer72 replied to m335's topic in PC Hardware and Related Software
What board? It sounds like a BIOS incompatibility. Also I have never had much luck with RAM training on x370 (Crosshair) or x470 (Taichi). I used the Ryzen Ram calculator and with manual settings had success with both Hynix and B-die. Sent from my iPhone using Tapatalk -
You can search around the Web, but for Ryzen once you get to 3200 with tight timings, you get diminishing returns at higher RAM speeds. Basically it is not worth spending a lot more to go from 3200 to 3600 (assuming you can successfully run that speed with your CPU/MB combo). Here is a link where someone did some testing in games at various RAM speeds. https://forums.guru3d.com/threads/ryzen-vs-ram-2133mhz-vs-2400mhz-vs-3200mhz-vs-3600mhz-with-tweaked-timings-2560-x-1440-ultra-setting.424947/
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Add me to the list of virtual pilots living out the dream that DCS makes possible. Words don’t come close to explaining what it means to virtually experience what has never been within reach. Thanks !!!!! Sent from my iPhone using Tapatalk
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VirPil WarBRD as Thrustmaster WH Gimbal replacement for TARGET users
SVgamer72 replied to SnapRoll's topic in VIRPIL Controls
If you give the Virpil base the same hardware id (VID/PID) as the WH stick, and load a config file with the buttons/POV in the same locations, it is mapped automatically in DCS the same as a TM WH stick for all modules that have a config built into DCS. -
High end PSU gone in spectacular fashion
SVgamer72 replied to gabgio's topic in PC Hardware and Related Software
I see you let the magic smoke out....it's a goner for sure. :) It is possible that other components are damaged, but you can typically swap out the PS and be fine. -
WH base = Round gimbal that is “notchy” around the center. Spring tension is distributed/mixed across X/Y axis as you move through range of travel. Virpil Base = Center does not feel “notchy”, and spring tension is separated for X/Y. Cam profiles and springs can be changed to customize the feel. Virpil base also supports more then 19 buttons and a third axis. The CM2 grip for example can perfectly mirror the WH button layout for the A-10C and has 9 more buttons and a 3rd axis. Sent from my iPhone using Tapatalk
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[REPORTED] 2.5.5.31917 - INS and Waypoint Issue
SVgamer72 replied to boscoh's topic in Bugs and Problems
No mods, and I even disabled my second monitor and used the default 1 screen config file. Workaround is not possible for a MP mission. I just sat for a solid 10 minutes waiting for it to complete alignment, and watched 5 other Hornets spawn in, spool up, and leave with no issues. MP Mission Date: ["date"] = { ["Day"] = 17, ["Year"] = 2019, ["Month"] = 6, }, -- end of ["date"] -
[REPORTED] 2.5.5.31917 - INS and Waypoint Issue
SVgamer72 replied to boscoh's topic in Bugs and Problems
Completely fubar for me. Other players have no issues on the same MP server.So it isn't the mission file. I have tried different startup order, wait 5 mins, wait 5 secs, deleted the F18 folder and let it download again, wiped all my control mappings, etc. Wiped the cached mission trk files. The Hornet is unflyable if you can't align the INS (no SA, no heading tape etc) -
[REPORTED] 2.5.5.31917 - INS and Waypoint Issue
SVgamer72 replied to boscoh's topic in Bugs and Problems
I had the issue, and when I did a full checklist startup (with audible warning A/B switch) It worked. That was the only step I was skipping when I had the issue. It may be coincidence, but I figured I would pass it along. Sent from my iPhone using Tapatalk -
Pronounced slight rolling tendencies (all aircraft)
SVgamer72 replied to ApacheDoctor's topic in General Bugs
Pronounced slight rolling tendencies (all aircraft) Do you have another sim you can test with to rule out a hardware issue? I have been traveling for work, but I will see if I have the same issue when I can get some stick time (original Virpil base). I have only had about 20 minutes in the A-10C since the patch. Sent from my iPhone using Tapatalk -
A-10C after 2.5.5. update. The old Hog flies better than ever. You are not imagining it. She feels lighter, turns better (much easier to ride the solid audible tone), and accelerates and climbs like you would expect based on real pilot reports. Hopefully not a bug, but one of the promised improvements and intended. Sent from my iPhone using Tapatalk
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Win10 1903 May Upgrade comments...
SVgamer72 replied to BitMaster's topic in PC Hardware and Related Software
1903 breaks vjoy (and due to dependency Joystick Gremlin) If you rely on this to expand controller capabilities/options outside of DCS, there is no fix yet (if ever....original dev no longer updating vJoy) Sent from my iPhone using Tapatalk -
New?...No and I am a huge CH fan. Used...Yes! Find a good used set. They are bullet proof and last forever. Sent from my iPhone using Tapatalk
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External Tanks, Where they always equipped?
SVgamer72 replied to MeRLiNttu's topic in DCS: F-14A & B
In "Tanker Pilot: Lessons from the Cockpit - Mark Hasara" the author specifically mentions the challenges of keeping enough tankers in the air to service "C" Hornets due to their high fuel burn rates compared to other planes in inventory at the time. -
It’s not ideal but you can use the mouse to highlight the text and then ctrl+c to copy. Then tab out and paste into a browser. Sent from my iPhone using Tapatalk
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It depends on how the code works... (Example as I have no details on how the code works) If weapons delivery and tracking is currently directly tied to AI positioning and tracking, then you would have to recode them to put each process on different cores. Then you would have to make new code that links the separate threads together with precise timing for a missile you fire to intercept an AI target in 3D space. If this results in better performance then it makes multi-threading in this use case viable. If on the other hand it requires more processing power (or worse causes lag/timing issues), then it would be a waste of effort with no benefit. I am sure there is a path forward, but it is a tough programming nut to crack. DCS is arguably one of the most complex simulated battle spaces ever created (complex physics and massive geographic areas) for personal computers. Sent from my iPhone using Tapatalk
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It’s not a simple fix. In a multi-thread scenario the timing and coordination of workloads/dependencies hits a point of diminishing returns or is slower than single-threaded. This is an oversimplification, but let’s assume you need to move 20 tons of cargo... 1 20-ton truck = 2 load/unload events and 1 round trip 20 1-ton trucks = 40 load/unload events and 20 round trips If the cargo needs to be received in a specific order, then trucks 8-12 sit and do nothing while waiting for trucks 1-7 (all while trucks 13-20 wait for 1-12). More trucks (threads) may be a lot slower than just using one big truck for the whole load. I am not saying it can’t be done, but if it was a simple fix odds are we would have it by now. Sent from my iPhone using Tapatalk
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Fantastic!! Huge thanks and kudos!!! Sent from my iPhone using Tapatalk
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Why my CM2 grip paid on 17-March is not shipped yet?
SVgamer72 replied to mdee's topic in VIRPIL Controls
If it is any comfort I am in the exact same situation. (CM2...3/17....) Support replied saying mine would ship mid-May. Not holding my breath. They said 90 days, and it looks like they are going to make pre-orders wait for most of that time window. Such is life. -
Windows won’t care about install order or brand. They are just various USB game controllers that will be added to the device list as far as windows is concerned. You should calibrate using the tools provided by the companies that make the controllers. The TM tool is hard to track down. Here is a link: https://forums.eagle.ru/showpost.php?p=1293634&postcount=36 I am not sure how it ships, but you might need to load firmware into the Virpil base to support the total number of buttons on the CM2 grip if it is setup for the CM1 out of the box. Sent from my iPhone using Tapatalk
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G.Skill FlareX on Z390 - disadvantages?
SVgamer72 replied to Django's topic in PC Hardware and Related Software
G.Skill FlareX on Z390 - disadvantages? Current Ryzen chips/boards (Zen and Zen+)have an official limit of 2133 for RAM if you use 4 sticks. You might get higher, but it will not be easy and up to the “silicon lottery” more than anything else. You want 2x16GB of Samsung b-die RAM. It is your best hope for running 32GB @3000-3200 on Zen and Zen+. That is the sweet spot. Expect to pay @50$ USD more compared to non-b-die kits as of 4/2019. It is possible that Zen2 will be more compatible with the various RAM chips, but we won’t know until it launches. Since the architecture will be an evolution of Zen/Zen+, smart money is on b-die until proven otherwise. https://benzhaomin.github.io/bdiefinder/ Sent from my iPhone using Tapatalk