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Sarge55

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Everything posted by Sarge55

  1. Not a graphic artist by any stretch of your imagination but was able to muddle through and create the mask and set up ReShade. Worked a treat. Great workaround until ED sorts it out… I mostly needed it to improve the video image of the TADS in the pilots MFD. The export was so poor it was impossible to check George’s target to see if it was friendly or not. Alas, there was a couple of Blue on Blue hits. Thanks Floyd
  2. Looking forward to them as well. They’ll fit nicely on my 2nd monitor and really make a difference in using the various controls pages.
  3. Thanks Bunny I’ll tweak the speeds. What did you use?
  4. Actually he was Italian, just bankrolled by the Portuguese.
  5. Snap view to align is a good idea. Thanks, saves contorting in my chair.
  6. Sorry, I'm old... what does "Shak" mean?
  7. Don’t quote him Razor18. I blacklisted him ages ago and don’t need to see his posts. Thanks
  8. Bit late suggestion but just in case you haven't sorted it out. Have you opened the port(s) in your router? For multiplayer game traffic DCS uses both TCP and UDP on port 10308, For Voice TCP and UDP on port 10309. Hope it's resolved.
  9. Thanks for the update Jack. These will be a great help flying the Apache.
  10. I think these will work well for the JF-17 as well.
  11. Good to hear, ah, sorry I thought you had the OVGME set for DCS root.
  12. Yes you can setup an OvGME mod to turn it off / on. I haven't used it for awhile since it doesn't pass IC when playing MP. I agree it does seem odd to not have it pass the IC but I guess some troll figured out a way to cheat using it. I've attached my version, just checked it with the F-16, still works. Unfortunately I can't attach the folder(s) just the lua file. To create an OvGME file you need to build a folder structure then add the lua file in the last folder. So, create a folder called MFDs On Off (or whatever you want to call it). This is your title folder, then; Inside this folder create a new folder called Scripts, inside the Scripts folder create a new folder called Aircrafts, inside the Aircrafts folder create a new folder called _Common, inside the _Common folder create a new folder called Cockpit, place the attached ViewportHandling.lua file in the Cockpit folder. Then place "MFDs On Off" in your OvGME folder, it should be in the launcher next time you fire it up. Caution - It will suppress all exported viewports so the DED, RWR and EHSI as well as the MFD's. You need to export the others as well. Good luck. ViewportHandling.lua
  13. Probably should have asked before now but do you ship to North America?
  14. It think the word you were looking for is "Cam". Thanks for the suggestion, I'll check it out.
  15. It maybe beneficial if you could explain your solution. Someone with a similar problem may find it useful. Glad you resolved it.
  16. Then EA is not for you. You should have waited until feature complete.
  17. Thanks for the update Jack.
  18. My Crosswinds arrived in 5 days as well, west coast of Canada. Purchased the dampener and toe brakes as well, these are great pedals. Only issue I’m having is I’m use to a centre detent on my old CH pedals but that will not be an issue after a few hours.
  19. I upgraded to the Delta Sim and second Frostycab’s suggestion, great slew now.
  20. They could be just to see how large a thread some sim enthusiasts can make about a hook.
  21. PM’d you the file and sketch.
  22. Good idea, presumably every one will want a minimum of two initially.
  23. Ah, if you've set your render to a side by side layout then your resolution should be set to 3420x1080. The aspect ratio will adjust as necessary once you enter the new resolution. However, as I read your file it is currently written for a resolution as I showed in the sketch but see if the above helps. I'll send you a copy of how mine is set but I'll adjust it to your monitors and then you can test and adjust if it works.
  24. Hi Jack, I attached a quick sketch of what it looks like your monitor file is trying to achieve. I made the presumption that the second monitor is another 1920x1080 and you are rendering them one on top of the other. If this is correct ( I just eyeballed the export locations ) then your in game resolution (under options) should be set at 1920x2160. Is this how you have it set? The sim will calculate the aspect ratio auto-magically. If that is how you have it set then I'm not sure what to suggest. One thing I did note is, I've never seen a kneeboard located in the monitor Lua before (not saying it's wrong) but it is after the "UIMainView = Viewports.Center" entry. That may have an influence. Maybe cut that out and see what you get. EDIT: I just noticed that my Monitor Lua has another line directly under the "UIMainView = Viewports.Center" which is new. It's GU_MAIN_VIEWPORT = Viewports.Center Good luck. Jack Monitor.pdf
  25. Sorry Jack. I forgot last night I’ll check when I get on in a bit.
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