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BIGNEWY

ED Team
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Everything posted by BIGNEWY

  1. I will ask the team to check, we do already have a report open internally for checking GPS time. thanks
  2. Hi, please include a short track replay of what you are seeing and we will take a look, you can save the track after you exit a mission, try to make it a short as possible example. Take a look here also about mark points
  3. Hi, I have reviewed the mission, the gates ending abeam to the runway threshold is correct, its where you make your turn to final, I think if we added more gates it would distract users from keeping the correct speed and AOA. Focus once the gear is down should be on your E Bracket and adjusting speed. thank you
  4. Hi, GMT / UTC is also the same as ZULU which is the NATO standard time used for the military.
  5. No worries, good to hear you solved it. thanks
  6. this has already been fixed internally and will be in a future update. thank you
  7. Yes should work still, the bin-mt is just a copy of the bin folder. Its best to start ignoring the bin-mt folder as it will be removed in the future.
  8. Please read my post again. I said "We have tested", its not just me deciding the issue is not a bug, the QA team have spent hours testing it and the results were satisfactory. As mentioned before we have already tweaked this issue and are happy the values are correct. thank you
  9. We are investigating this at the moment. HOWEVER, some positional degradation is expected over long periods of time, even with GPS as source. thank you
  10. As soon as I have news to share I will let you all know, at the moment its waiting for more free dev time, but is on our list for completion.
  11. WWII Development is in progress, but it is at a slower pace, we have WWII Marianas terrain in progress, the Hellcat is in progress also. We do plan on doing more in the future, and when we can share more we will let you all know. thank you
  12. there is a delay in real life, coordinates have to be shared, inputted, aligned, charge / shell needs to be loaded ect. If it was instant fire it wouldn't be right.
  13. There has to be a delay for calculations and alignment to be made. As discussed on discord I will move this to wish list for consideration. thanks
  14. I have spoken to the team, they are aware and a tweak will be in a future update. thank you
  15. Ive asked the team to check it, there is still a report open for the issue. thank you
  16. Sorry to see you are struggling with the F/A-18C, the manual which is 424 pages and translated into many languages is usually a great resource for people to learn, it has been fundamental to thousands of people already learning the F/A-18C which is a complex aircraft to master and one of the most sold DCS modules. But thank you for your feedback, if you have any suggestions to make it better in your opinion please let us know, we know not everyone can learn in the same way, some prefer a more visual learning experience or a more curated experience. best regards bignewy
  17. Ive marked the thread investigating, if you have not already please attach your dcs log so the team can take a look. thanks
  18. repeat and attach your dcs log, give us something to check. thanks
  19. As soon as all weapon work needed to be done, and for all QA checks to be completed. When they have completed that they will be included in a future change log. thank you
  20. Its been discussed many times, and not planned. thank you
  21. Enjoy your mod and congrats. We have to consider the wider implications of adding new features and also it has to fit into our task list, sometimes those priorities will be different from mine or yours. We also have to consider GUI changes for such a feature. I will ask the team about this feature again and see what they say. thank you
  22. Please attach your dcs log remove all unofficial mods add a track replay example thank you
  23. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9599.1/ Campaigns DCS: F-14A Fear the Bones Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-14B Speed & Angels Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Safety trigger implemented for players who forget to raise their flaps fully DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations All missions: Doc and Briefing typos fixed. Aircraft wear and tear gradually increasing with progress. Safety trigger implemented for players who forget to raise their flaps fully DCS: F-16C Arctic Thunder Campaign by Reflected Simulations All missions: new airfields assigned to the blue side DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 5. Fixed issue with I/R prompt not working when talking to Knight DCS: A-10CII: The Enemy Within 3.0 Campaign by Baltic Dragon Mission 13: Fixed bug with AI helicopters not landing near the target building; fixed issue with no debriefing after the mission. NOTE: the AI still sometimes can hit one another and crash. DCS: F/A-18C The Rampagers Campaign by Baltic Dragon Adjusted wind over deck for recoveries, fixed scoring for departure procedures and updated liveries for VFA-25 and VFA-143 aircraft Mission 1: extended window for departures by 15 min, updated recovery times in briefing Mission 2: added additional instructions reminding users to set laser code on ATFLIR and silenced AWACS Magic calling out BRA to Russian or Syrian aircraft operating over Central Syria Mission 3: tanker instructions for wingman can now only appear if player and wingman return together to tanker, added missing score for truck park target Mission 4: added missing debriefing music M05: fixed 309 was reporting “Kilo” before “Established Outbound” and fixed wingman asking player to wait up when already joined up Mission 12: fixed reminder to state correct frequency for killbox controller, increased size of zone for orbiting over Deir ez-Zuir and removed units that could cause wingman to return to attack these Mission 14: fixed possible crash if wingman dead, delayed 307 and 309 departure, updated target instructions and updates to subtitles Mission 17: fixed possible sound overlap with historical debriefing DCS: F/A-18C Operation Green Line by Badger633 All Missions: Data Transfer Cartridge note added. DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 1 to 7 and 9 to13: Data Transfer Cartridge note added. Mission 8 all variants: Tech failure timer changed, Wing attacking wrong target fixed, Data Transfer Cartridge note added. DCS: F/A-18C Rise of the Persian Lion 1 by Badger 633 Missions 1 all variants: Wing RTBs low fuel fixed. Missions 13, all variants: Sound file conflict fixed. DCS: AV-8B Hormuz Freedom Campaign by SorelRo Missions 2 to 6. Changed the main character voices. Replaced old F-4 model with Heatblur F-4E for the IRIAF. Trigger logic changes for AI. Added new static units for the Siri Island airport. Additional voices added.
  24. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9599.1/ Campaigns DCS: F-14A Fear the Bones Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-14B Speed & Angels Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Safety trigger implemented for players who forget to raise their flaps fully DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations All missions: Doc and Briefing typos fixed. Aircraft wear and tear gradually increasing with progress. Safety trigger implemented for players who forget to raise their flaps fully DCS: F-16C Arctic Thunder Campaign by Reflected Simulations All missions: new airfields assigned to the blue side DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 5. Fixed issue with I/R prompt not working when talking to Knight DCS: A-10CII: The Enemy Within 3.0 Campaign by Baltic Dragon Mission 13: Fixed bug with AI helicopters not landing near the target building; fixed issue with no debriefing after the mission. NOTE: the AI still sometimes can hit one another and crash. DCS: F/A-18C The Rampagers Campaign by Baltic Dragon Adjusted wind over deck for recoveries, fixed scoring for departure procedures and updated liveries for VFA-25 and VFA-143 aircraft Mission 1: extended window for departures by 15 min, updated recovery times in briefing Mission 2: added additional instructions reminding users to set laser code on ATFLIR and silenced AWACS Magic calling out BRA to Russian or Syrian aircraft operating over Central Syria Mission 3: tanker instructions for wingman can now only appear if player and wingman return together to tanker, added missing score for truck park target Mission 4: added missing debriefing music M05: fixed 309 was reporting “Kilo” before “Established Outbound” and fixed wingman asking player to wait up when already joined up Mission 12: fixed reminder to state correct frequency for killbox controller, increased size of zone for orbiting over Deir ez-Zuir and removed units that could cause wingman to return to attack these Mission 14: fixed possible crash if wingman dead, delayed 307 and 309 departure, updated target instructions and updates to subtitles Mission 17: fixed possible sound overlap with historical debriefing DCS: F/A-18C Operation Green Line by Badger633 All Missions: Data Transfer Cartridge note added. DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 1 to 7 and 9 to13: Data Transfer Cartridge note added. Mission 8 all variants: Tech failure timer changed, Wing attacking wrong target fixed, Data Transfer Cartridge note added. DCS: F/A-18C Rise of the Persian Lion 1 by Badger 633 Missions 1 all variants: Wing RTBs low fuel fixed. Missions 13, all variants: Sound file conflict fixed. DCS: AV-8B Hormuz Freedom Campaign by SorelRo Missions 2 to 6. Changed the main character voices. Replaced old F-4 model with Heatblur F-4E for the IRIAF. Trigger logic changes for AI. Added new static units for the Siri Island airport. Additional voices added.
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