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Scotch75

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Everything posted by Scotch75

  1. Hey @Surrexen, you mentioned new persistency, is that due to the problem with statics mentioned earlier? Do you know if ED fixed this? Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  2. I'm thinking the discrepency is because the radar projects out as a cone (3D) from the aircraft, but the image is "unwrapped" onto a 2D square. A bit like the map projections of the globe (Mercator etc). However, I'm sure there are some experts in this field that will have a more accurate and technical explanation. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  3. And check in Mission Editor each ship unit has "Late Activation" un-ticked for the mission. Cheers! Sent from my SM-G998B using Tapatalk
  4. Thanks @Miguel21, working properly now. Cheers! Sent from my SM-G998B using Tapatalk
  5. Hey guys, I installed the "Falcon over PG" campaign then made sure Scripts MOD NG was updated to the latest release (20.60.232) through DCE manager. The following errors show during creation of the first mission. So, should I re-install the Campaign with "Overwrite the NG folder (if present)" checked? To me that sounds like it will copy the old NG files back in rather than use the latest release. Many thanks. Scotch null
  6. Yes, I experienced this today also on SP in a BVR mission with an AWACS. This unfortunately resulted in me eating SD-10s that were launched well before I could lock a target (JF-17) and launch to get them on the defensive. No BVR for the F-16 unfortunately. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  7. Looks pretty good from the previews. I'm glad the production has focused on real filming more so than CGI. The nice thing is, my brother took me to see the original when I was 11, and I get to take my 11 year old daughter to see the new film (pending classification of course [emoji1787]). Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  8. Hey folks, I did a search and couldn't find anything specific. I noticed the Sidewinder tone in the F-5 plays through my speakers with the general sim sounds. Is there a way to make the tone play through my headset? This works on the newer modules like Hornet and Falcon, so is this something that maybe added with a simple change? Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  9. Ok many thanks. Just wanted to provide you with some info if needed. Cheers! Sent from my SM-G998B using Tapatalk
  10. G'day Surrexen, I've noticed in the latest Snowfox Escalation mission, that there seems to be no persistence for units destroyed which are recorded to the "staticunit...." list. eg, I have destroyed the Jask SA-15 several times, but on restart, the SA-15 is not taken out. Units recorded to the usual destroyed list seem to work ok. I have done the required modification to the mission scripting. Please see the attached screenshot. Cheers!
  11. Congratulations team for the release. I downloaded and tried the first mission: Wow that is difficult. The Greek Mirages just rip through the package with their radar AAMs. Anyway, I'll keep trying. Cheers! Sent from my SM-G998B using Tapatalk
  12. I always get this (fps drop, which shows as stutters) on heavily scripted missions and missions with many units (including statics). I have also suspected that network/netcode transfer adds to this. When joining the server, check the network activity on Task Manager to see if it is spiking. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  13. You will have to use the Windows "CTRL V" key command to paste into the Mission Editor. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  14. Wow! These skins look beautiful @roughmaster. I wanted to ask though, can these be installed under the Saved Games directory, as I would rather not add skins to the Eagle Dynamics game directory? Many thanks [emoji1634] Sent from my SM-G998B using Tapatalk
  15. Lol, on an MP server flying the A-4E, loaded up with bombs and pods, I was attacking a SAM site, and the friendly AI CAP flew straight over 2 enemy AI MiG-15s who shot me down. Sigh..... Sent from my SM-G998B using Tapatalk
  16. Hopefully, someone could do these two Royal Australian Air Force skins for the F -4E when the new model releases. The Phantom was provided as a capability gap while waiting for the F-111 to be delivered. There is one at the museum at RAAF Point Cook. While I was doing Officer training, I sometimes helped at the museum, and wow, I didn't realise how big this aircraft was until standing next to it. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  17. Yeah, it got me at first, but I think it is a very good and realistic implementation. It definitely forces you to be on time with the package, whether you are SEAD or Strike. [emoji106] Sent from my SM-G998B using Tapatalk
  18. There is an internal script running in DCE that better mimics real operations where the radars are "suppressed" rather than killed every time. The algorithm will run each time a HARM is launched with barely 1 in 3 going on to kill the radar. However, the SAM operators do shut their radars down when a HARM is detected, which gives the strikers the opportunity to take out the site. Timing is more critical in DCE campaigns. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  19. I have bound it to the red button on the left throttle of the warthog. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  20. After selecting your stations, you also have to turn the big white rotary mode selector switch to BOMBS & GM ARM or CMPTR (to use bombing computer). Above that rotary is the fusing switch; select ARM NOSE&TAIL. Set your AWRS as required. Finally, Master ARM switch ON. So, there are a few steps required to fire ordnance. I suspect you may not have set your fusing. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  21. Hey@Avalanche110, I tested the first 4 missions using F/A-18 and the "Follow Me" vehicle cleared the holding point correctly. So all good there. One thing I have now encountered with these 4 missions is at the debrief; it shows "Score 0, Results 100" but pressing the green "End Mission" button will not advance the campaign. I wonder if there is something going on with the triggers or criteria for mission sucess. This can be worked around by just pressing "Skip" in the campaign GUI. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
  22. Ok, many thanks. I'll check the new mission out tonight [emoji106] Sent from my SM-G998B using Tapatalk
  23. Flying F-18. The script spawned an F-5 and Mig-29 as the two bandits. Sent from my SM-G998B using Tapatalk
  24. G'day@avalanche110, I just downloaded your latest 2.7.9 campaign and noticed the "Follow Me" car still stops at the holding point to not allow the instructor access to the runway. This is on the very first mission. Cheers! [emoji1634] Sent from my SM-G998B using Tapatalk
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