Jump to content

Scotch75

Members
  • Posts

    612
  • Joined

  • Last visited

Everything posted by Scotch75

  1. Hey Folks, Has anyone figured out a work around to rearm on the carrier? Playing SP TTI, I can do a hot start, depart the carrier, expend stores, then return to the carrier. At this stage I can do a hot refuel, but have to shut the engine down to rearm. Then, I can't restart the engine as per SDK limitations. Therefore I have been landing at a land base to rearm/refuel then continue the mission. I wonder if Merker may be able to code in an engine start without the huffer if the aircraft meets the same requirements it needs to conduct the catapult-less launch. Therefore you would need to shutdown in vicinity of the catapult, to then restart the engine after rearm/refuel. @Merker, also will your Oriskany mod have the same limitations as the Stennis, or will you have the freedom that catapults and restarts will be allowed on the mod? Many thanks to you and the entire team for this brilliant aircraft. Well done! Cheers! Scotch
  2. Yeah, it really puts into perspective how fortunate we are on our little blue planet and how immense the known universe is. The mathematics involved to plot an intercept on a celestial scale over such a long distance just boggles my mind. Well done NASA and all involved. Cheers!
  3. Fantastic work again Strut. Your photo of HMAS Melbourne with the S2 Trackers on it reminds me when I was posted to RAAF East Sale 15 years ago. A friend and I went to West Sale airport and found those Trackers in a hanger in various stages of breaking down for scavenge. Sad. Definitely looking forward to installing those skins. Cheers!
  4. Many thanks for the quick reply mate. So should I use the supplied loadout, or look at arming some rockets as well? I have a feeling rearming will take too much time and the grunts will be deployed before I even taxi lol... Cheers!
  5. Hey all you talented mission makers, I was just wondering if there were any SP era-correct missions or campigns in the works for the Scooter? I enjoy flying it on TTI SP, but I find all of the SAMs are too modern (eg SA10, 11, 12, 6 etc) and have too much reach for the poor old Shrike. Cheers! Scotch
  6. Hey SorelRo, just started playing this campaign, thoroughly enjoying it, well done. One question, what do I need to do to pass the recon/cap mission when the Mi8 Hips start dropping troops at Krasnodar? By the time I cold start and get to the AO, they have dropped quite a lot of troops on the airfield. We manage to shoot down over half of the helos then return to base. It won't let me progress to the next mission. Cheers! Scotch
  7. Yes, I found this too. When you start up and taxi, the crewman says "Hey what are you doing?" So it seems the refuelling doesn't finish. I am running the latest OB, on Deadlyfishes' TTI Normandy WW2 SP offline.
  8. All I can say is Wow!!!!! Awesome video again GA. Man, I wish I could get my shadows that crisp. Cheers!
  9. ^^^^^ +1000, please, lol
  10. You have to flick the pinky switch forward as well. It's on the left side of the throttle so works as a master on/off for selected lights.
  11. Thanks Brian, will give it a go shortly. Another question, has anyone figured out how to jettison empty fuel tanks? I've only found you can do this with the "Emerg Bomb" handle which jettisons all hard-points, so must be done once you have expended the payload. Cheers!
  12. Canopy reflections still glitched HHmmm..... So I deleted the original A-4E mod, downloaded and installed V1.01 with the canopy hotfix applied. Now I am getting large white blotches on the canopy as shown in attached images. I have tried deactivating the reactivating the mod in module manager, cleanup and repair of DCS, shadow settings flat, low, medium and high, lense effects with dirt, dirt + flare and off, with no effect. Strange, as I have watched some YT videos (eg PhilStyle) and his canopy looks perfect with scratches and all showing up. I don't remember seeing scratches at any time so far on my install. Is there a setting I'm missing? Running latest OB, latest NVidia drivers. I'll report on the supplied bug reporting site. Cheers!
  13. At work at the moment, if a remember correctly there are 2 black rotary knobs near the nav computer. As soon as electric power is supplied turn the master to STBY, it will take a couple of minutes to warm up. Once warmed up, turn it to LAND or SEA as appropriate. Put in your dest lat/long and mag ver if you know it (may not be modelled, but its not that big in PG). Once airborne turn the other switch to D1. Flick the toggle (right of the HSI) up to NAV COMP. The needle will give you the heading like an ADF but you also get distance in nautical miles. Gets me well within visual range (tested on PG with smoked targets). Again, only going from memory after a couple of hours flying around today but hopefully it will give you the general gist. Cheers!
  14. And the rudimentary nav computer is awesome too. Put in the destination lat - long, then fly the needle, quite accurate. Cheers!
  15. Ok, after some testing, this problem seems to disappear when you select shadows to FLAT in the game settings. If set to LOW MED or HIGH, the glitch returns.
  16. Thanks Skate, Please find attached the dcs log. I don't know where to find the ModelViewer2 Log. I also noticed this only seems to happen when the canopy is down. When parked and the canopy is open, it all looks normal until you close the canopy again. Regards dcs_log.doc
  17. To the community A-4 crew, Wow.... what a brilliant effort guys. I'm sure Gos is looking down and beaming with pride for what the team has accomplished. Well done! A couple of things... 1. Is there a way of programming in preset TACAN frequencies (if enabled)? 2. Attached are a couple of screenshots of the canopy texture artefacts as described previously by another user, for Alex to have a look at (running latest OB). Many thanks and kind regards Scotch
  18. Hey Skate, a quick side question regarding custom skins in mp.. Normally you would install a personal custom skin in .../savedgames/liveries/.... So when a skin pack is provided, do these go in the savedgames as well, or do they get installed within dcs? I guess there would have to be net communication to show that Player X is using a partucular personal skin, different to Player Y. Cheers!
  19. Same here, either by HOTAS binding or default key "C".
  20. Maybe due to the older engines requiring longer spool up time so a higher altitude buffer (minima) was in place for a larger safety margin. Just an educated guess.
  21. IIRC, for FC3 aircraft, you can set the frequencies and radios in an excel file, then bind a key or button to "next radio" or "next frequency" to cycle through. So they can be considered as "virtual radios". It's in Ciribob's YT tutorial.
  22. Cheers @GregP. But which application will take precedence? Or does the "zoom normal" (NUM ENTER key) centre the view as well?
  23. Yes, the Royal Australian Navy operated A-4Gs from the carrier HMAS Melbourne, then sold them to RNZAF once the carrier was decommissioned.
  24. I'm not 100% sure, but I think it could be a steering guide, used mainly for entering/exiting harbours.
  25. Downloaded..... Great info in there. Many thanks
×
×
  • Create New...