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KLR Rico

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Everything posted by KLR Rico

  1. I don't know if this is the case in the Su-27, but I've seen snap on fabric covers over the backs of instrument panels on a few aircraft before.
  2. I just did 2 dogfights piloting the P-51 against the 109. I put the mustang at 40% fuel to try and get any advantage possible. It seems that the key to fighting the AI 109 is to avoid following him into the vertical. I usually hold a level or slight climbing turn and then fly lead pursuit to try and close up the gap once he starts on the way back down. When I feel I have an energy advantage I'll try to lead as much as possible to follow him into the vertical and taking the shots then. I end up stalling out long before he does, but I've laid a lot of hits on him that way. The first fight ended in a mid-air collision, and the second ended up with me running out of fuel. I got lucky on the 2nd fight, early on I hit his wing and he was trailing smoke for the rest of the fight, which made spotting very easy. On the second fight the debrief said I hit him 40+ times, but that bastard won't go down.
  3. How long do I have to wait to get graphics like that in DCS?
  4. Flaws or not, the helicopters we have in DCS still have the best flight model I've seen. Take-on, FSX, and everything else feels laughable after flying in DCS.
  5. I've been running the W10 tech preview for a while now and it seems to be holding up just fine. The only quirk that I've found is that I can't use the hotkeys for my headtracking while that application is in the background. That means that I have to alt-tab out of DCS to recenter or pause headtracking. But TBH, I've done zero research on how to solve this.
  6. Just curious, what do you mean? I fly a "hobby drone" and I didn't think there was a big fuss about flying it.
  7. Why send in the A-10? Why not take the chance to prove that the F-35 is up to the task? :rolleyes: Oh wait, the F-35 is junk. :music_whistling:
  8. I have a dedicated sim pc so the only time anything gets unplugged is for swapping between controllers or for maintenance.
  9. You can share the pot signal to multiple devices as long as those devices have high impedance inputs, but that's typically how they're configured on a microcontroller. Just make sure you connect the ground between the joystick and the Leo board.
  10. Is that a fact, or conjecture? A weight-on-wheels switch is common in pretty much every western jet, but it seems like the Russian hardware doesn't always have "safety" equipment that prevents the pilot from doing stupid things. So I ask if the Flanker has a WOW switch as a serious question...
  11. Very cool, it reminds me of the simulators of yesteryear... :) Can't wait to get back to my PC so I can try it out. Thanks for sharing!
  12. Nobody could fault you for missing that. There's zero documentation in the manual about that option, or tooltip... or much of anything to point you in that direction.
  13. I grew up in southern California and either freedove or scuba dove nearly every day for a few years. But lately I haven't done a whole lot of diving. I did a few dives when I was in Oahu, but nothing since then.
  14. I've had good luck with the free solutions (freetrack and the like), but I guess I'm a DIY kind of guy with more time than money. :)
  15. That's pretty interesting, I just might have to pick it up...
  16. +1 on the smooth controls. I don't see any stepping or jumping types of effects on the control animations.
  17. I work KC-135's every day as an engine troop, but I'm pretty familiar with all the other systems and general operation if that's any use to whoever is going to develop this...
  18. I saw those on steam yesterday, clicking through the thumbnails brought back a flood of memories... It's crazy to remember how those were cutting-edge sims, it's amazing to see how far we've come
  19. ^ This has been hashed out ad nauseum already.
  20. I haven't had any pauses or stutters once in the game, but my loading bar freezes and the mig-21 takes approximately 2x as long to load as the other modules. Is it a once in a flight thing for each type of event? I remember on my old computer it'd often have a short stutter the first time a sound loaded or other events like that. Do you use a HDD or SDD?
  21. My last build was all from amazon, the prices were great, and although I didn't need it, I know their return policy is great.
  22. Even if they had the display resolution to enable you to see all the switches and gauges (8k, is it?), you'd need a $10K PC to drive it... at least for today. Give it a few years. The interesting thing is that the human eye doesn't even have that great of resolution for the majority of it's FOV, it's just that your central vision is so sharp & your brain is so good at filling in the gaps, it just *feels* like you have good resolving power. It's really seems to be a waste to have to drive a whole display at these high resolutions just to satisfy that tiny, but super important, portion of overall vision. I wonder if it'd be feasible to use eye-tracking to only render the full resolution in the area where the eye is pointing, and downscale the peripheral areas on the fly. Of course, hardware wise, you'd need to have the full resolution available to the whole display, but it'd help with the processing power.
  23. Except flight sims aren't "most games" and you want the fastest (single threaded performance) CPU you can buy. With DCS, performance pretty much scales 1:1 with clock speed (given the same architecture). Buy a processor with an unlocked multiplier.
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