Even if they had the display resolution to enable you to see all the switches and gauges (8k, is it?), you'd need a $10K PC to drive it... at least for today. Give it a few years.
The interesting thing is that the human eye doesn't even have that great of resolution for the majority of it's FOV, it's just that your central vision is so sharp & your brain is so good at filling in the gaps, it just *feels* like you have good resolving power.
It's really seems to be a waste to have to drive a whole display at these high resolutions just to satisfy that tiny, but super important, portion of overall vision. I wonder if it'd be feasible to use eye-tracking to only render the full resolution in the area where the eye is pointing, and downscale the peripheral areas on the fly. Of course, hardware wise, you'd need to have the full resolution available to the whole display, but it'd help with the processing power.