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Holbeach

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Everything posted by Holbeach

  1. Take off at max weight, 14 lb. over 50 ft. is 795 yards. ..
  2. That's one of the best I've seen. Plenty of tips for the virtual pilot included. ..
  3. From video. Manufactures recommended profile to pierce a medium tank armour, with GAU 12U cannon. 5 deg dive, 500 kts, shoot at 3000', stop at 2000', to penetrate 2.5 inches. Gun is engineering test unit. Ammo is API U. Harrier has fixed sights. ..
  4. I did some stuff a while ago, on anti ship missiles in this thread, which might give you some ideas. Pages 6 and 7. ..
  5. Yes, I use Natops extensively for mission profiles, fuel consumption comparison and to find out how the stuff actually works in real life. Invaluable reading. ..
  6. Quite a bit actually, including taildraggers. The Spitfire and Harrier are my favourites and both required an enormous ammount of effort to get right. If I have time off and come back, I have to re-learn and put time in to get back in shape. After contiually crashing back in 2016, I finally got the hang, (a light bulb moment), when it all came together and I did 3 landings in a row. This is what makes it all so good.
  7. I've always used the neutral trim, (0) and full right rudder trim, for a smooth take off. With drop tanks or a bomb, the default still works, (+2), but plus 1 is better. This also works in another sim. ..
  8. 2 notch down from initial position is 0 deg. (neutral). ..
  9. Yes, it was dumbed down, to placate the people who couldn't do it, much to the anoyance of people who put the effort in to master it. And still it goes on. ..
  10. QUESTION. IS THE HARRIER EVER GOING TO GET DIVE TOSS? .. A10C II HOTAS config. X52 H.O.T.A.S. {0D16B5F0-7EEA-11e9-8005-444553540000}.diff.lua
  11. Thanks for the info. I've used dive toss and toss, with bombs, CBU, and rockets, but never GBU. ..
  12. 18 months ago I started this thread after I had just bought the Harrier. It was a way of using 'toss bombing', (used in the Falklands war) which hadn't yet been introduced in this module. It still hasn't been introduced, despite the Harrier being out of EA and deemed "feature complete". So, is this feature going to be introduced or not? The manual is supposed to be complete, but not finished. What does that mean? Will it include, Toss Bombing instructions and if not, will that point to it not being implemented? If it is included, then the Harrier is not "feature complete. TBC. ..
  13. Your inclusion of the ai wingman came after my post and as far as I know, it will land at the nearest airport, rether than vertical land with you. You can refuel/arm at the FARP, if you are close enough. 150 mtr. ..
  14. You can take off vertically, at about 23,500 lb and land vertically at about 21,500 lb on the ground. The unique Harrier. :thumbup: ..
  15. The Harrier, can take off or land, on the ground, vertically or with a run, without any mod. ..
  16. Do you know the answer to 6,7, and 8 on my list? ..
  17. You don't need ARBS for Toss bombing. ..
  18. The Harrier is deemed to be out of Early Access and "feature complete". Here are the ones that interest me. Are they all featured? No they are not. LOFT Delivery Mode This mode is not available in initial Early Access release. It will be enabled in subsequent updates. (Not implemented). DSL(1) (manual) delivery mode is not enabled in initial Early Access release. It will be enabled in subsequent releases. (Not implemented). AGM-65E/TGM-65E Laser Maverick This missile is not available on initial Early Access release. It will be enabled in subsequent releases. (Not implemented). The AGM-122A Sidearm is still under development and at initial Early Release has a low hit probability. The missile reliability will be upgraded in subsequent upgrades. (Not upgraded). The following controls are not available on initial Early Access release: HUD Symbology Brightness, FLIR Video Controls, MPCD display swap. These controls will be available on subsequent updates. (Not all). On initial Early Access release, only the following UFC functions/modes are available: TCN, AWL, V/STOL, LASER Code, COM1 & COM2. The remaining functions/modes will be activated in subsequent updates. (DK). In the initial Early Release version only the following pages are available: FLIR, EHSD, DMT, STRS, ENG, TPOD and EW. All other pages will become available on subsequent updates. (DK). In the Early Release version, the pilot can only navigate through a flight plan created in the Mission Editor. The ability to create and modify flight plans incockpit will be introduced in subsequent updates. MK navigation is not enabled until future updates. (DK). Video Contrast (CONT): Adjusts the contrast of the HUD FLIR video. HUD Control Panel FLIR video controls NOTE The Brightness function of the Brightness Selector switch, Video Brightness Control and Video Contrast functions are not enabled in the initial Early Access Release. They will be enabled in subsequent updates. (DK). NAVFLIR Hotspot Detector is not available on initial Early Access release. The system will be enabled in subsequent updates. (Not implemented). MANUAL delivery mode is not enabled in initial Early Access release. It will be enabled in subsequent releases. (Not implemented). UFC and ODU weapons programming is not available in the initial Early Access release. It will be enabled in subsequent releases. (DK). Full Manual. (No. Completed, but not complete and not published). ..
  19. Quite! I only ever make missions. As you know, this involves repetative re-starts. Most of mine will be air starts or hot starts, maybe hundreds of times. There's no other way to do it. It's up to each individual how they play their own game. There's no right or wrong way. ..
  20. Looks like, satire, has passed you by. ..
  21. Manual Start. I flick many important switches. Therefore I am superior to him. vvv. Autostart. I flick one important switch, therefore I am inferior to him ^^^, but superior to him. vvv. Hot start. I don't flick any switches. I know my place. (The Class Sketch 1966). ..
  22. I never, never, never, ever, Autostart my aircraft. Always, hot runway/air starts. :doh: ..
  23. Destroying a lot of objects in one go, has never been a problem in DCS. ..
  24. I managed 8 Leopard 2 kills in a single pass, on 15 stationary units, in 2 columns, with a Mig 21. 11 were hit, but it was back in 2015. Things might have changed since then. ..
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