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Larkis

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Everything posted by Larkis

  1. For radio i use the movemaster. https://www.movemaster.biz/ Works perfectly in special in VR. Using Fingers for F1-F10 and push up and down to select or deselect radios.
  2. But they DONT have infos to chair. Whats so hard to understand. They still focus on the 15. There is nothing to change or inform. They want to release it on the 15. and they have some bugs in critical or blocker state which prefend a release until its fixxed. They dont know if they can fix it until 15. So they cant say something new about it. They target the 15th. Oh and ED never said to me that there are bugs or something else. But im Developer too. Not in the gaming area but i know what it means to have a deadline and a board with high prio bugs.
  3. Yes you would not use it until stable update to 2.5.6
  4. Welcome to FCS.
  5. Maybe its not just important as you think. There is no dynsmic weather. So Wind allways csme from one direction. The mission editor put the carrier on a path and done. Or simply no wind and the carrier do its own thing. Or you Buy CA and you could do whatever you want with the carrier.
  6. Or maybe ED changed there mind cause of the circumstances?
  7. There is that "bubble" on the side of Cat4
  8. Looking on F2 Map after sucessfull Trap.
  9. Hmm last time i fly the hornet, the locked target gives automatically a iff response visible with the shape of the lick symbol (square or diamond)
  10. See above. I know what to do with sensor switch up, down, left and right. Bit sadly my stick downt habe a press functionality on my HOTAS Hats. Before i sacrifice one of my rare buttons to this. What can i do with the depress?
  11. You still can move the ship with CA.
  12. HSI -> TIMEUFC First think i do after start taxiing.
  13. Did you use some mods or Scripts which may crash the tanker? Yesterday i do a refuel exercise on our private server. Dont run in problems there.
  14. I personally put gears and full flaps at 250kn and use the stick to maintain altitute and pitch. When around 170kn i release stick, trimm to OnSpeed and switch to throttle
  15. Indeed. No problems to see the ball. Looks like a good approach.
  16. I dint think its so easy cause you simply can put the carrier everywhere and you need a logic which can detect the surrpunding and plot a course. Having zhe carrier simply turn into wind will make it crash against an island, other ships or go into the range of anti-ship weaponry.
  17. Do you use a carrier Mod?
  18. I will try it. As VR User its mostly easy to stick my ... into the basket. But maybe that will nake it easier? I will try and give Feedback. Most advices like "Put the right side of the 5° bar on X" dpnt work for me cause i allways moving the head around. But having 2 elements will give a good reference where the head should be. Nice idea!
  19. If you cant see the ball focus on flying the pattern correctly. Go out of the groove at the right altitute and maintain a 3° negative pitch so you are on a good way on the gludeslope until you see the ball. You slso fly wirh ICLS. Gives you a good hint where to be during the final. You still need the ball, allways fly the ball. But you can do 7/10 of the final without it.
  20. Me wonder to. If there are several planes arpund the carrier it could be really messy.
  21. The island is the tower standing on the flight deck. When you look at the SC Trailer you can see it.
  22. I think you simply can see static propke staying around behind the windows.
  23. I think you two missed the last part of the sentence. I never said fly the TVV all the way to touch down. I said when you come out the groove and cant see the ball cause of technical reasons you can use it for your approach UNTIL you see the ball. At the end you MUST fly the ball.
  24. Its the question how you define realistic. You use only the options a real pilot wull have without extra "arcade" views. So it something a real pulot COULD do. Realistic in terms he should or would do? Of course not.
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