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Lixma 06

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Everything posted by Lixma 06

  1. Quick bump for this - the rudder remains fully effective at any speed. Along with the FM I hope the Mig and Sabre interiors get some modern love like the Mustang and Ka-50, or a paid-for version 2.0.
  2. It's my own missions, and with a totally fresh install. Head tracking and 'smooth' panning all work OK, but additive snap won't let you check six.
  3. While using additive snap views I can't see past 90° in the horizontal. (It's not specific to the Mig-15 btw). Up & down is also limited to +/-90° so that's more or less realistic; but horizontally it's impossible to see beyond the wings, let alone behind you. When using the other panning methods this limitation is absent (shown mid-way through video), it seems to be only additive snap. I've poked around in the Server.lua etc but I can't find any way to 'fix' it. Any ideas?
  4. Trying to find the center point after trimming can be difficult, and it'll be most notable in the roll axis if you're even slightly off-center. Try CTRL-T to reset the trimmers to neutral (if the module allows it). If the aircraft continues to roll one way or other then the problem lurks elsewhere.
  5. Instantly recognizable name from ye olde IL-2 days - RIP.
  6. Nah, it's definitely wonky. https://forums.eagle.ru/showthread.php?t=222109
  7. This? It's been around since release (2012). Here are a couple of threads about it. https://forums.eagle.ru/showthread.php?t=91846 https://forums.eagle.ru/showthread.php?t=230091
  8. During testing I've run 67 for a good 30mins at 3000rpm. Lowering the revs will get you a bit more speed but the engine dies a lot quicker.
  9. There used to be an ultra setting available in-game but it was removed. Don't know why.
  10. It can be done with the Track-IR software - you just need to dial in a hard limit in whichever plane (x,y,z,etc) is causing the 'break-through'.
  11. This can happen if there are two instances of Opentrack running simultaneously.
  12. If you mean the awkward way your head/neck 'twists' when looking backward then you can fix it by moving your seat position (not FOV) an inch or so forward. Try it - it makes a huge difference! I think the devs were trying to be helpful because of the armoured head-rest but in practice it's a nightmare.
  13. IIRC the F-16's FBW system adjusts the controls' gain/sensitivity depending on flight regime - e.g. during refuelling the sensitivity is reduced.
  14. I'd check if your controls haven't been reset (curves etc) during an update. DCS has been really flaky with controls suddenly resetting to default over the last few months.
  15. I have a sneaking suspicion that all these seemingly minor yet long-standing graphics issues (shadows, lighting etc) will be taken care of once Vulkan rolls out; and so ED might not be inclined to spend time on a fix that may only be temporary.
  16. Seeing that VEAO's module is kaput may as well offer up a digital prayer to ED or any 3rd parties that might fancy it. Choose your own flavour but I'd prefer an Allison engined version (we already have two Merlin-powered planes)
  17. +1 I was playing a WW2 sim this weekend (no names; no pack drill) and the ability to hang your head out of the cockpit is a really immersive feature. Hope DCS will eventually implement the same. e: back on topic....yes there are certain 'sweet spots' where you can break through the canopy. Not limited to the Mustang.
  18. Because Theodore is a scoundrel he forgot to mention the manual he speaks of is for the actual P-51D....not the DCS version. http://www.wwiiaircraftperformance.org/mustang/P-51D-manual-5april44.pdf
  19. Sorry, my mistake; I see what you meant now.
  20. You were at 24000ft trying to do a very slow loop at 300kph. What were you expecting to happen?
  21. I can't disagree with any of that. I've been doing a lot of 1v1 stuff, flying the Dora against the Mustang, trying various tactics/techniques etc. But when you're 1.3km away and still getting shredded by .50s it gets old fast.
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