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Everything posted by MPalmer
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Documentation really really really really needs updating!
MPalmer replied to RackMonkey's topic in DCS: Combined Arms
I do agree with CA needs a massive overhaul, but it's more of a Tactical Commander's vantage point to move units...not drive them -
Documentation really really really really needs updating!
MPalmer replied to RackMonkey's topic in DCS: Combined Arms
page 10 in the CA manual...is you want pilots to control them (their ROE status) page 4.... if you do not know where to look.... it's here... "F:\DCS World OpenBeta\Mods\tech\CombinedArms\Doc\Combined Arms Manual EN.pdf" -
No idea...possibly a feature not implemented yet.
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I'll let the dev's answer this... according to my setup...FOV is a multi zoom (press several times) looking at the FLIR page top you'll see (Wide, 2xWide, Med, 2xMed, Nrw, 2xNrw) IPHH (not sure) but once pressed its a heading hold for the FLIR camera Top page (HHOLD, INRPT) Track/Break...is like Lock and Unlock point on a single button
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I have a few suggestions... remove any other mods being used, and try it again...if no change, try re-downloading the Mod and do a repair of DCS World...time consuming yes, but you might be missing a file or one of them is corrupt, or anti-virus program quarantined them. if you do not see them in SMS page, then you will not be able to fire them...they work like the JF-17 for powering on, and firing
- 53 replies
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- custom weapons
- free
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(and 3 more)
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need to map all the FLIR bindings ...FLIR Power On (key Bind), wait 10-25 Seconds, MFCD page to FLIR
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making small edits here and there...working on the wings right now, and hoping to get a better product once the Template is released!! Enjoy Update:Aug 02
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For every decal you have, you will also have to place the main texture as well.. in this example I'm using the nose wheel nubmers... -- No.115, of 342 Mira, 114 Pteriya {"miragef1_common_04_4_first_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_second_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_third_digit", DECAL , "miragef1-numeral",true}; {"miragef1_common_04_4_first_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_second_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_third_digit", 0 , "miragef1-common_4",false}; {"miragef1_common_04_4_first_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; {"miragef1_common_04_4_second_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; {"miragef1_common_04_4_third_digit",ROUGHNESS_METALLIC, "miragef1-common_4_RoughMet",true}; so for every digit (and I mean everyone that is the lua), you need the main texture...yes PITA
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F:\DCS World OpenBeta\Mods\aircraft\Mirage-F1\Input\Common\joystick\default.lua (You'll need an editor to open...suggest Notepad++) 000% - OFF 050% - LANDING 100% - TAKEOFF As seen Here... { down = devCmds.Cmd120, up = devCmds.Cmd120, cockpit_device_id = devices.MAIN, value_down = 1.0, value_up = 0.5, name = _('Slat/Flap lever - TAKEOFF/LANDING'), category = { _('Left console'), _('High-lift devices') } }, { down = devCmds.Cmd120, up = devCmds.Cmd120, cockpit_device_id = devices.MAIN, value_down = 0.0, -- value_down = -1.0, value_up = 0.5, name = _('Slat/Flap lever - LANDING/OFF'), category = { _('Left console'), _('High-lift devices') } },
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Thank you! @Helles Belle
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I am loving the format...it meets the 3 click max rule to get to the information... I'd make a suggestion to move "DCS World Topics" into "DCS World Tutorial & Training Range"...then rename it "User Created Content" Since all of the info in both are by users for users...
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Need help installing skins
MPalmer replied to Airwolf466's topic in Utility/Program Mods for DCS World
in the saved games, create the missing folders...also run a repair and do the slow version (be sure to set aside at least 30-45 minutes of non-DCS play time) that will get rid of the files... they are saved in a "_backup00x" folder (Main DCS Folder), so you can review and move them out of the DCS main folder into either saved games or delete them -
I'm a gimp user...can the "*.psb"'s be converted to standard PSD files plz
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There is no set schedule on patches. And the patch status...though it was a useful tool in the past, it was more of an argument point when BN/NL posted them and (we) the community complained about it if it wasn't available. Now it's more of a status update on the same day as release...which means you read it as you are downloading the patch. In fairness, the features we are getting, are rather complex to code...or they are now adding them to the core system...so some waiting is going to happen... Just think of the excitement you can get by opening DCS world, and you get the message..."Do wish to update DCS WORLD?"!
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Old school Wild Weasels!!!...please...please...please...please
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Did you get this resolved
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I have a private server in my house and it's working fine...so question is....what changed network wise on your end?? I would presume you are on 2 separate systems, or on the same PC?...if you'd like I be have to help...just DM me a good time to chat on discord (ED's if there is no other choices) I can at least walk through your process and see whats what I could be helpful with... Initially my response would be,, do a Network Reset, Router Factory Defaults...and start over...seems you've had more down time with it then you'd like
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that's a lot of work for that project...first thing you'll need to do is find the pilot texture, which are embedded in zip files to each specific module (Coremods), then use photoshop or similar image editor and fix the color tones, then re-save it. I don't think it worth it for regular flying...but if you are trying to create cinematic films with the updated textures it's worth learning how to modify and create them.
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did you add the ports in the firewall of the PC (Inbound and outbound TCP/UDP) and does your router have the same for port forwarding
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Try this one... https://metal2mesh.com/Paintkit/DCS_M2000C_PaintKit.zip
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No longer on discord...from what the community has reported.
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ED has restricted the ability to add modified files in the core Directory. You will need to place them in your Saved Games folder. (C:\Users\Cactus\Saved Games\DCS.openbeta)
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correct as is Laser code on kneeboard and DED are bugged ?
MPalmer replied to dureiken's topic in Bugs and Problems
to Change Laser Codes in the DED...You must first initialize the TGP and verify it's On. The Bomb codes are on the Kneeboard, which as stated, cannot be changed after engine start. Prior to Engine start, go to the kneeboard page and use the assigned keybinds to change the laser codes (also Laser bombs need to be loaded already). The Kneeboard page will show you your laser code if you jump into a hot started jet. which for the most part will be 1688.