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Everything posted by Mistermann
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Need suggestions for some good mp cti Missions
Mistermann replied to Clawhammer's topic in Multiplayer
Pretense. Google "pretense GitHub". On mobile right now or id link it for you. Disregard....it's now abandonware. -
F-4E Phantom II Development Update and Release Delay Announcement
Mistermann replied to IronMike's topic in DCS: F-4E Phantom
Ahhh.... great news! Thanks for the clarification. -
F-4E Phantom II Development Update and Release Delay Announcement
Mistermann replied to IronMike's topic in DCS: F-4E Phantom
Based on what I heard yesterday in Casmo's interview with Wags, we can expect a patch next week (April) with the following one in June. I say this because he corrected himself in the video saying the Apache functionality scheduled next week was pulled for next patch in May... or June. He's likely setting expectations for June, which falls in line with their new elongated patch release cadence. I'm personally not expecting to see the F-4 until June at earliest. -
Spitballing here....does giving it an advanced waypoint command of engage group or unit have any effect? I've always wondered if you could get a reaper to engage. Great question!
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Thanks
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Ahhh... that helps, thank you.
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For anyone like me who doesn't understand why this is a request, can you explain the value here?
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Glad you found some value here, Rudel. My mission creation quality has really gone through the roof (IMO) because of this AI capability. I now have limitless voice actors on call who are willing to say whatever I want, in the exact same tone/inflection that I desire. No more WOPR sounding voices in my missions. For example, I recorded this the other day for a campaign I am working on using my voice (which sounds nothing like this recording). I ran my recorded voice through 11labs using one of their premade voices. A couple of quick adjustments later (using Audacity) and I have this. Good enough for what I need. UH60_Startup2.ogg
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In triggers Flag Set Random Value is not random
Mistermann replied to Richrach's topic in Mission Editor
Thanks for the post @Wrecking Crew - I was going to suggest a script, but didn't have a great example. Not only did you post the text, but also the mission using it. Downloading for my usage later on. -
Audacity. And yes, it's free. It will take a little time to learn but I don't find it overly complicated. There are lots of videos explaining how to do what you describe. Have fun. The rabbit hole is deep.
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Great post, @Northstar98. Thanks for sharing.
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There's a dedicated VR sub forum in the PC hardware section, have you looked there? YouTube also might be a good source as well. Both have been a wealth of knowledge for me over the years when I have VR questions. Good luck. VR was/is a complete game changer for me, and I won't ever go back to 2D. The immersion is amazing.
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OH-6A by Tobsen and Eightball
Mistermann replied to tobi's topic in Flyable/Drivable Mods for DCS World
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Thanks. The kneeboard flight plan now matches the targets elevations. The PROD1 elevation was also incorrect in the Targets section of the kneeboard. As for the coordinates, I double checked them all and they are correct. Those target buildings occupy a large footprint and the provided coordinates all fit within those footprints. Thanks for flying and providing feedback.
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resolved Mistermann connection issues thread
Mistermann replied to Mistermann's topic in Multiplayer
Thank you. I don't normally do that, but thought me using a VPN would force the traffic over the Internet outside my LAN. I realize now this sounds quite odd. Thanks for educating me on this one.- 10 replies
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resolved Mistermann connection issues thread
Mistermann replied to Mistermann's topic in Multiplayer
Is it? I am connected over a VPN to the public IP of the dedicated server. Not the non routable 10.10.x.x IP. Maybe it's still obvious? IDK.... something seems odd to me there. Am I still connected via LAN using the public IP? That's the part I don't understand.- 10 replies
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Mistermann replied to shdwp's topic in User Created Missions General
Still getting this Alert. Also running Avast. I'll downgrade and select this version. -
resolved Mistermann connection issues thread
Mistermann replied to Mistermann's topic in Multiplayer
TLDR: Its fixed I'll pick out some of the comments made in my OP as I outline what I did to resolve this troubling issue. Since I have zero control over MP code quality, I called in my Internet provider to troubleshoot my cable connection. My internet dropping would explain all these bolded observations above. If nothing else, I could check off "my side" of the equation so to speak. Before calling my ISP, I installed a quick and dirty tool that monitors internet connectivity by periodically pinging three different public IPs. If there's a delayed response from all three it alerts and logs the event. It didn't take long for the app to start registering failures. I used this information to "convince" my ISP to send out a tech. When the tech arrived at the house, he told me the tests he ran from the street showed no issues. Using the results of this Uptime monitor, I was able to convince him there was an issue. He replaced all the hardware in the box attached to my house and verified signal strength from there to the street box. He ran additional diagnostics and said everything looked good. All said he was here about an hour. That was Tuesday (3/5). Last night our group got together and flew 3 hours without a single issue. Smooth as glass and not a single glitch. I think I can declare this issue resolved; I can save the Fox3 experiment for a later day (and keep that $50/month fee for something else DCS related). As for my internet ... it must have been glitching for quite some time. Not bad enough to register outside our DCS events. It was random enough to mask itself as the root cause. I still don't understand why my connections to the dedicated server weren't compromised like my friends. That really confused the diagnosis of the problem. Regardless, this appears resolved for now.- 10 replies
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A Video Challenge to Multiplayer Air Crews
Mistermann replied to Devil 505's topic in Screenshots and Videos
Added my perspective to the first video. Split screen Hornet and Gazelle - 2 minute video. -
Is there a list somewhere of all the custom args and what values do what? These args < 1000 are new to me. Thanks!
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resolved Mistermann connection issues thread
Mistermann replied to Mistermann's topic in Multiplayer
Thanks @cfrag. Spent an hour on the phone today with my Internet provider. They are sending a tech out tomorrow. I'll post an update when I know more. I'd like nothing more than for for this to be a "me" issue.- 10 replies
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Just a single target mission depending on a couple triggers. There are some random probabilities you can adjust to increase difficulty however. The mission results that flash on screen when returning to the boat also vary with how much you destroy. I'll check out the elevation mismatch you point out. Thanks!
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Perhaps a little hyperbolic, but my small group of Multiplayer DCS friends is about to dissolve due to server timeouts. 2 years ago, these were non-existent and we could enjoy 4-5 hours of non-stop DCS missions. Today, the game cannot be enjoyed as we continuously lose connection … seemingly at random. @BIGNEWY or @Grimes or anyone at ED – please tell us there’s some MP issue being looked at for this and I’ll remain hopeful my group can stay together. Some relevant observations - When we first got together as a group, one of us would start a mission and launch the MP server directly from the game. We probably did this for at least a year and never had a single issue. As we got into more intensive missions we wondered if a dedicated server would help offload some processing from our main gaming machines. - About 6 months ago, I replaced my “old” gaming machine and repurposed that rig for DCS server duty. The entire machine was wiped and now acts as our MP host. From the beginning, our experience was just “okay”. We found ourselves crashing to desktop a fair amount, but were willing to cope with those as we were on OB and running some extensive missions with heavy scripting (Pretense and Through The Inferno (TTI)). - Since December of 2023, our experience with the Dedicated Server has become much worse. While the CTD experiences are now much less frequent, what is now happening at an unacceptable pace is client connection time outs. We can play for an hour with no timeout, or we experience 5 in 20 minutes. There doesn’t seem to be any correlation between timeout and type of mission being run (script heavy vs. light vs. none). Many times both my friends will timeout simultaneously and I'll be left alone in the mission. - This morning a buddy and I were flying a TTI mission together and he timed out 3 times while sitting on deck of the carrier – never even got his engines started. This was after I had been flying 90 minutes on that same mission before he joined. - I rarely experience a server timeout. I am connecting to the public dedicated server’s public IP just like my mates (granted the physical server is sitting on the same LAN that my gaming PC occupies). If I had to estimate, I have 1 timeout for every 20 the others connecting to “my” dedicated server do. - As a test this morning, my buddy hosted the same TTI mission on his gaming machine using the “Launch Multiplayer Server” option. We launched from the carrier and within 2 minutes of being airborne I received the dreaded “connection timed out” error. The DCS gods were conspiring against us today. To put it mildly, at this point we’re pretty frustrated. Mainly because nothing in the logs indicates what happens. The disconnects simply appear as regular clients leaving the server. We don’t know how to address this issue. If both dedicated server AND launching MP from within DCS gaming PC both behave this way – with 2 different hosts – I am left to wonder if this is DCS MP code misbehaving or possibly some serious ISP/Internet traffic glitches. Neither of these my group of friends can control. I am considering firing up one of those Fox3 servers for a month to see if one of those is more stable for us. ED – are there known MP issues out there that cause MP timeouts that you’re working on? My MP experience has gone from “rock solid” to “untenable” in the past 2 years. Any advice is welcome. ED - we are more than willing to help your team find/fix this issue (if this ends up being DCS MP code related).
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Still experiencing this issue, @Shifty2805?
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Same. Pimax 8kx on SteamVR. Never experienced this issue ever in 2+ years of VR use.