-
Posts
16783 -
Joined
-
Last visited
-
Days Won
32
Content Type
Profiles
Forums
Events
Everything posted by Rudel_chw
-
the upcoming version 1.2 has a proper radio and so can communicate with the carrier in the same way as the f-18. Here is a recording I did while testing v1.2:
- 1616 replies
-
- 13
-
-
-
nice video, but I believe it would have been better to wait for the upcoming v1.2 before producing it.
-
Isnt this just an aesthetic issue? The Mig-21 has a lot of issues but, to me, this should be at the bottom of the list. We? shouldnt be an "I" ? ... it always strikes me odd when anyone start asking wishes in the name of other users
-
I tried Multiplayer for over a year, with a famous spanish virtual flight group, and you will never convince me that multiplayer is better than single player: I trust my own experience more than other people's sayings.
-
great tip, thank you, I didn’t knew what that button function was
-
Ahh, OK I didn't realize that you were talking about multiplayer servers ... I never fly on those because more than a simulation experience, it turns DCS into a gaming experience, and I have no interest in that, opting instead on flying single player with missions made by the community or myself.
-
Have you considered that a given aircraft can fly on either "blue" or "red" sides? .. an F-16 can fly for REDFOR with a Venezuelan livery, a Mig-29 can fly for BLUEFOR with a luftwaffe livery, and so on. You are putting on your own force-jacket when setting up your coalition's countries, instead of using your imagination and devising mission situations that are balanced for both sides.
-
Actually, that is the "Trigger Type": The difference between ONCE and MISSION START is that ONCE can only run after you have entered the aircraft cockpit and are seated on the aircraft, while MISSION START can run the moment the mission starts, for example it can run while you are still on the Slot Selection screen choosing which client aircraft to use.
-
Liveries taking up too much space for planes I don't even own.
Rudel_chw replied to MoCluck's topic in Game Performance Bugs
You are correct, I was assuming that the DDS built-in compression was better, guess it is tuned for faster uncompression than minimum size. However, on the liveries I tested the difference isnt as big as 55 vs 278: -
The ME offers two kinds of template, my original post uses "Static Templates" while you are using "Group Templates", mine look like this: 1) First I select the Static Template from my collection: 2) This template contains one aircraft of each type, for which I have setup its radio frequencies to be as compatible with each other as possible: Each of these aircraft can then be copied and pasted wherever you need it, once you have the mission ready you can delete these "template" aircrafts. However, the new DTC feature of DCS seems to be another way of attaining the same objective, perhaps you should consider it instead of my technique
-
Liveries taking up too much space for planes I don't even own.
Rudel_chw replied to MoCluck's topic in Game Performance Bugs
zipping liveries does not save disk space, because the graphics format of the textures is usually already compressed. -
Liveries taking up too much space for planes I don't even own.
Rudel_chw replied to MoCluck's topic in Game Performance Bugs
Even if you don't own them, that just mean that you can't pilot them, but you can still use them as AI units on your missions, to play as opposition or allied units. Just consider it for a bit: for example just the Phantom has 72 liveries ... you think that having 72 checkboxes would be practical? ... another example, the F-14 has 67 liveries, the F-16C has 51, and so on ... honestly, having to select which I want and which I don't would be really tedious, I'd rather select all of them and just consider a disk with 55 GB of extra space. -
Unfortunately, the developers have not released it yet
-
Great Mod, I now have enough free time to try it out. A small bug report: I noticed that the Mod includes a Ladder as static object, its type is VSN F104 Crewladder, so I tried it out but found that its textures are missing ... perhaps they are on one of the other F-104 mods?
-
Sadly, my prior statement is not true .. the battery still dies at around 15 minutes into the mission, as shown on this video (note the cockpit lights go out at around 15:00) And even tough Ground power is connected, it seems to not power all systems, I stop the mission when I realize that the radios are not powered. Guess I could redesign the mission around a Corsair with the engine already on, but it seems like more trouble than it's worth it, so I decided to shelve this mission until M3 fixes this bug Eduardo
-
Please Address Game Bloat from CoreMods & Excessive Liveries
Rudel_chw replied to celestHawk's topic in DCS Core Wish List
the only way to reach that size is by having at least 5-6 maps and quite a few aircraft modules, how many us$ is their worth? Really you can’t afford a larger drive?- 69 replies
-
- 3
-
-
-
- coremodules
- updater
-
(and 1 more)
Tagged with:
-
While editing a cockpit familiarization mission, I became aware that the battery run out after 15 minutes of operation when the main engine is off. The manual of the real aircraft says that the endurance should be at least half hour (mentioned on the Generator failure section). If I connect external electric power, then the battery does not run out, however, the aircraft seems unable to operate with just Ground Power, the battery switch has to be at ON at all times. This does not correspond to what the manual of the real aircraft says: "Power may be supplied by one of three sources: the 75A Generator, the 24V 17 Ah battery, or the external power receptacle".
-
Hi, thanks for the tip, however I only employ the LUA Console of the DCS-BIOS software, and that component seems to be working with no issues, my latest Module (the F-4U) is recognized. Perhaps other parts of the DCS-BIOS don't work nowadays, but for my needs I will keep using it until it actually does not work anylonger.
-
you are welcome, but what was the cause of the problem? So that we can better help other users ?
-
Can you show exactly where did you placed the mod's files? ... mine are here (my DCS folder at saved games is actually called "DCS.296"):
-
he seemed aware of the resistance against this idea, so I guess he is an older user which created a new fake account just to re-insist with his proposal.
