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Everything posted by PL_Harpoon
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"Turn Indicator" flipping weirdly on engine shutdown.
PL_Harpoon replied to -0303-'s topic in Bugs and Problems
Turn indicator is not gyro-driven. -
correct as-is Engine bearings damage too sensitive?
PL_Harpoon replied to PL_Harpoon's topic in Bugs and Problems
Ok, so it's not related to engine overspeed after all. I haven't found it in any manuals I've read (in fact I had no idea about such limitations until now) so I guess it's something inherent to radial engines, right? Well, you learn something new every day. Thanks for clarification. -
Overall I like the new changes to engine damage model, however I think it needs some tweaking. Especially engine bearings. Currently, if you dive at full RPM you're at a very high risk of damaging engine bearings. I'm guessing it's because of overspeeding the engine and reducing the RPM to 2500 is enough to prevent this but here's why I still think it's a problem (and not accurate): First, I've searched through both the original USAAF Pilot's Flight Operating Instructions and Pilot Training Manual and found no mention of keeping the RPM below max when diving. There is one sentence in the Training Manual about reducing Manifold Pressure to keep the engine from overboosting, but in DCS the bearings get damaged regardless of MP. Surely, if the risk of damaging the engine were so great there would be at least some mention of it. Secondly, it's a common practice, when designing engines that when you know the RPM limit of your engine you give yourself some safety room when placing the limiters. It seems very unlikely that the engineers/designers would setup the max RPM at 2750 RPM if they knew it could break apart at 2800. Especially for a combat aircraft where you know things (like the RPM governor) will get damaged. And yes, during dive and recovery the RPM needle barely moves past the 2750 limit (if at all). Here are the links to the documents I mentioned (they're free if you create an account) https://www.avialogs.com/aircraft-r/republic/item/5091-aaf-51-127-3-pilot-training-manual-for-the-p-47-thunderbolt https://www.avialogs.com/aircraft-r/republic/item/5089-an-01-65bc-1a-pilots-flight-operating-instructions-for-p-47d-25-26-27-28-30-and-35-airplanes P-47 engine main bearing damage.trk
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According to the original P-47 Pilot Training Manual you're supposed to turn on the defroster to prevent the canopy from fogging up. This would be a nice feature to have in DCS.
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Does anyone with this problem have a track file? I find it odd that it only occurs to some of us while for others (including myself) the trim works just fine.
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DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
PL_Harpoon replied to msalama's topic in DCS: Mosquito FB VI
I agree. There are many more warbirds I'd like to see before the 262. -
Not only that. If you keep accelerating with cowl flaps open you'll eventually end up in a spin.
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+1 Turning off ASW helps with tearing but it has its own set of drawbacks.
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Could you elaborate on "all the proper switches"?
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*bump* Can we have at least some confrmation from ED that you recognised this as a bug?
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For those who argue that we should not have Spit LFIX fighting 109 K4s here are some statistics: Spitfire LFIX The production for Spits LFIX began in Feb 1943. The last order (400 units) was in July 1944. The first LFIXs entered service in March 1943. During this time a total of 3971 LFIXs were produced. Spitfire XIV The production began in Aug 1943. The first XIV were delivered in Dec 1943. There were a total of 500 units produced. BF 109 K4 The production started in Aug 1944. The first units entered service in Oct 1944. 1593 units were produced. By January 1944 1/4 of all 109s were K4s. So... 1. Mk XIVs were produced simultaneously with LFIXs. In fact, production of LFIXs continued even after the XIV were introduced and there was significantly more of them. 2. K4 was not some obscure prototype variant that rarely seen action. 3. Historically speaking, confrontations between LFIXs and K4 were much more likely that between Mk XIVs and K4s. Sources: http://www.airhistory.org.uk/spitfire/contracts.html http://www.airhistory.org.uk/spitfire/contract_Air1877.html http://www.airhistory.org.uk/spitfire/contract_981687.html https://en.wikipedia.org/wiki/Supermarine_Spitfire_(late_Merlin-powered_variants)#Mk_IX_(type_361) https://en.wikipedia.org/wiki/Supermarine_Spitfire_(Griffon-powered_variants)#Mk_XIV_(type_379) https://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#K-4
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Why is the Spitfire so terrible?
PL_Harpoon replied to Cunning_Fox's topic in DCS: Spitfire L.F. Mk. IX
Actually, this topic is a great study why someone might not like this awesome plane. -
There you go. First test: WEP using water injection button (no lock). As soon as I pull negative Gs the water stops flowing and doesn't start. P-47 WEP test_negative G_water inj button.trk Second test: WEP using button lock. Water injection stops for the duration of negative G but then turns on when you return to positive Gs. P-47 WEP test_normal operation_negative G_water inj lock.trk This is mostly an issue with the early P-47D-30 as it has no water injection lock. Hope this helps. Cheers.
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Same thing for me. One more thing. You can pull negative G before first usage of WEP and it will work. But when you use WEP and then pull negative Gs it will stop working and won't work again. Cheers.
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To be honest, I'd rather wait and get a relatively bug-free version from the start.
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I'm more interested in how it will work with VR.
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It would be a good idea for mission/campaign devs to add expected mission time to mission descriptions.
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IMHO it's a personal thing. First I wouldn't bother with RAM, as I don't think DSC would benefit from additional 16gb. As for GPU vs warthog... What is your current HOTAS? What bothers you the most when playing DCS? If you're struggling with controls, or want more immersion, go for warthog. If you're struggling with fps or the game doesn't look as good as you'd like, go for GPU. PS. If you decide to get the GPU, don't buy the 2060. Wait for 30 series. Also, the idea that non RT cards will soon become obsolete is bs. Even if raytracing will be introduced to DCS I'm 100% sure it will be an optional thing.
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Try this. When approaching the target shoot a very short burst and observe where the bullets land. Then adjust your aim keeping in mind you constantly get closer to the ground. Also, try steeper approaches. You have less time to shoot but the bullets don't drop as much.
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not realistic Change map on the flight? Different Scales map
PL_Harpoon replied to pepin1234's topic in Wish List
TBH, it doesn't look like a digital map to me. Perhaps it's just WIP. -
[REPORTED] AUTO bombing inaccurate at high speeds
PL_Harpoon replied to PL_Harpoon's topic in Bugs and Problems
I bet there's a typo somewhere on the code which results in RP calculation uses some fixed values for speed/altitude and not the actual ones. -
Just in case it wasn't reported already. AUTO delivery at high speeds seems to be off. Here's a snippet from another thread: Track: https://forums.eagle.ru/attachment.php?attachmentid=244338&d=1596808265
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I did some tests myself and now I too believe it's bugged. I think I also was able to find the root of the problem - airspeed at drop. In the mission there are several containers and a Hornet full of Mk82s. 0 wind. 2 Drops, both at 9000 ft: 1st drop at 440 Kts - miss (by a lot) 2nd drop at 300 Kts - direct hit The only two variables in these drops were airspeed and attack direction (but since there was no wind attack direction didn't matter). The track is attached below. Hornet AUTO bomb test.trk