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Topics posted by TEMPEST.114
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Has anyone worked out a way for player interaction in MP missions/servers?
By TEMPEST.114, in Mission Editor
- 21 replies
- 1148 views
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Can someone please check my understanding of this vector maths issue?
By TEMPEST.114, in Mission Editor
- 3 replies
- 463 views
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Request Comms menu option of 'Say Again Last?' in the new communications system
By TEMPEST.114, in Wish List
- 1 reply
- 378 views
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Bug: When viewing a moving object on the map (and showing it's waypoints), if those waypoints are replaced due to a new route, the map does not update and shows old waypoints.
By TEMPEST.114, in View and Spotting Bugs
- 4 replies
- 577 views
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- 8 replies
- 1188 views
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Regardless of weather presets, scripting call 'weather.clouds.thickness' always reports the same thickness of 656ft!?
By TEMPEST.114, in Weather System Bugs & Problems
- 0 replies
- 831 views
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- 9 replies
- 869 views
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- 0 replies
- 442 views
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'Player' skill type spawning into game doesn't trigger any world.event ?! (Not MP or Dedicated Server!) 1 2
By TEMPEST.114, in Mission Editor Bugs
- world.event
- bug
- (and 2 more)
- 27 replies
- 1834 views
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- 5 replies
- 552 views
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- 0 replies
- 581 views
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Been away for over a year, now I'm having spurious Radar Mode switch issues.
By TEMPEST.114, in Controller Questions and Bugs
- 10 replies
- 902 views
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Help with using the env.log command to stop blowing up the script
By TEMPEST.114, in Scripting Tips, Tricks & Issues
- 2 replies
- 497 views
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env.mission.weather has a bug that returns all wx layer thicknesses as 200m
By TEMPEST.114, in Mission Editor Bugs
- 0 replies
- 314 views
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Is there a way to get hold of Mission Editor DRAW objects via DCS Scripting Engine?
By TEMPEST.114, in Scripting Tips, Tricks & Issues
- 5 replies
- 844 views
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Guide for creating an AI aircraft i.e. no real 'flight model', no cockpit, just an AI aircraft that will fly about and t/o and land?
By TEMPEST.114, in How To Mod for DCS World
- 2 replies
- 760 views
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Has there been any advancement on sending new Radio Menus to specific units rather than groups?
By TEMPEST.114, in Mission Editor
- mission editor
- radio
- (and 1 more)
- 0 replies
- 345 views
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Is there a way to toggle ON/OFF the drawings that would appear on the F10 map, at specific times via TRIGGER/ACTIONS or even via scripting?
By TEMPEST.114, in Mission Editor
- 14 replies
- 2333 views
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- 13 replies
- 3235 views
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Allow the 'Mission Editor' to be run as a separate app to the main sim/game
By TEMPEST.114, in Wish List
- 10 replies
- 1398 views
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- 14 replies
- 2664 views
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How to use DCS.lua from MOOSE to get Visual Studio Code to autocomplete the function prototypes correctly inc enums?
By TEMPEST.114, in Mission Editor
- 1 reply
- 631 views
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reported 2.8 AI Pathing of ground UNITs (esp mobile SAMs e.g. SA13) cause crash when trying to EXIT out of mission unless vehicles are moving.
By TEMPEST.114, in Game Crash
- 13 replies
- 1125 views
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Why give users the 'No force from mission, use mine' option when it breaks missions that creators spend countless hours working on?
By TEMPEST.114, in Wish List
- 16 replies
- 1818 views
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Enforced Marshalling of AI & Human players (esp in Multiplayer/Dedicated servers) for all CASE recoveries.
By TEMPEST.114, in Wish List
- 7 replies
- 1148 views