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razo+r

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Everything posted by razo+r

  1. The historical filter is not compatible with mods. Having it on hides all mods. The * is only there to group the mod's units together for visibility and easy picking. Other than that, the * has no other purpose or function and does not prevent you from anything.
  2. You installed it wrong. Put the WW2 V1... In the tech folder, not the Artillery folder. The Artillery one is unnecessary and can be deleted.
  3. You answered your own question. It can be anytime.
  4. No zipping needed. You can "open with" the miz file with winrar (not sure but should probably work with 7zip too). Then you can access the lua file directly and save it that way.
  5. You don't have to unzip or rezip it, you should be able to open the .miz file directly with it.
  6. Either download the mods (easiest and quickesr method) or open the .miz file with winrar or similar and open the mission.lua. In there you should have a line somewhere saying something like "required modules" and delete the mods out of that line.
  7. A jammer in DCS will only slightly reduce the range at which you get shot, it will NOT magically make you unshootable.
  8. Give it a waypoint in the direction you want it to go.
  9. You need to contact customer support for this.
  10. Ist ein bekannter Bug, da musst du auf einen Patch warten.
  11. Stop saying impossible. It might be impossible for you but not for the rest of people, even for those that don't have VR. It's difficult but not impossible. For the 1000th time, if you find the boom or basket inside of the cockpit, you are in the wrong position. More steady than you currently are. But that is only for connection. Once you are connected, you have a bit more playroom. The boom can move about a total of 20 degrees up and down (10 up and 10 down from normal position) and you got about 12 feet that the boom can retract and extend (6 feet up and 6 feet down from normal). No, the boom will NOT keep you in place. It is not strong enough to fixate you. It is your responsability to remain within limits, and if you exceed them, you get disconnected. Your "slightest deviation" are usually very large deviations. If you manage to push the boom all the way into the housing, that is NOT a slight deviation. As a matter of fact, if you have the boom inside of your cockpit, you are wayyy out of the movement limits of the boom, and that is definitly not a slight deviation but a so big one you exceeded the limits. The only error from ED is that it doesn't collide with your aircraft and damage you or gets unusable because you pushed the boom way into the housing into the tanker itself. The fact that you keep finding the boom inside of your cockpit is an error from your side, quite clearly. The button you are looking for is the NWS Steering Button. It resets the refueling door connection.
  12. That +/- switch is completely unrelated to your issue. You can use that switch to navigate through waypoints for example, assuming that your "switch in the middle of the panel" is that switch... Also make sure you have no axis assigned to the brightness control of the HUD that could interfere with the autostart procedure. But then again it is always a good idea to start it yourself as autostart might not set up everything properly.
  13. Yes because you have the flaps set to half. When you set the flaps to half or full, you can trim the stabs to the neutral position, just like Tholozor mentioned. With flaps set to auto, it is NOT possible to move the stabs with the pitch trim on the ground.
  14. They are not going into neutral position by themself. If you want them to go to the neutral position, you either have to shut down and start up the aircraft or put the flaps to half or full and then use the pitch trim to get them into the neutral position. But I am not sure why you want them to go to the neutral position. There is no reason to do that...
  15. No, a design limitation. Rockets were for use against bombers while bombs are for ground targets, so they would take either one or the other, not both at the same time like us gamers.
  16. Try measure it again with the ruler and see if that one is even magnetic or not. I think the russians are fond of using true course instead of magnetic, and you know, many at ED are russian developers. Perhaps that white number is true instead of magnetic. Since it doesn't change with date, I suspect it is actually true course.
  17. Where do you get your ILS courses from? And what date did you set your missions at? Banak for example should have, at least as of today, a variation of 13 degrees.
  18. First time I really hear about that. Do you have a mission or track? I would love to try that.
  19. I think the NVG is not centered either, I think it's slighty up so that you can still look at stuff below without NVGs like for example when you want to look at switches in the cockpit. With NVGs they're very blurred so you can take a peek at them below the NVGs.
  20. Do you have a screenshot? Btw, NVGs are a bit blurry and focused on far distances. If you look at anything close, like the cockpit insides, it will be very blurry. But this has been like this for many years now.
  21. What you are seeing here is a F-18 specific feature. It has two different idles, ground idle and inflight idle. Inflight idle being higher than ground idle. And you are locked out of ground idle as soon as you lift off and once you are back with weight on wheels, ground idles unlocks (but your throttles ingame do not automatically move to ground idle, you have to slightly move them to go into ground idle)
  22. @jackd Those attached files are all .miz files, so useless. We need .trk files to see what you or your Streamdeck setup did wrong. Have you always been using the Streamdeck so far? If yes, why don't you just... use the mouse to press the buttons... It's one press and then you never have to touch it again...
  23. Where does it say persian gulf? It says: F-14, Supercarrier, NTTR, Marianas and Caucasus
  24. I'm sorry to say but this track proves the opposite. You do hold it steady far behind the tanker, and that is good to see, but unfortunately that's not the position where you have to be steady. First you are directly behind the tail of the tanker, way above the boom. Then you correct down, only to go wayyyy below and speed up directly below the tanker, again way out of the limits. Then you approach the tanker way too fast (that's why it goes through your cockpit), only to fall behind and below again. That's followed by you then being up the tankers tail again, trying to hook up to the boom from above. That all is far from steady. Whenever the tanker moves the boom, it means you are almost there. Whenever the tanker moves the boom back into the normal hanging position, it means you are out of parameters. The Boom getting into your cockpit shows you, as I have told you already, that you are in the wrong position or approaching way too fast, or you are not stable. The picture below is a random one from the net, but it shows you a good sight picture. The HUD frame is far from the fuselage of the tanker. You have to find something else to reference to. It is not broken. It is a "You do better" case.
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