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Everything posted by gulredrel
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fixed internally Reactor nozzle heat effect
gulredrel replied to Rongor's topic in Bugs and Problems
Noticed this too, even a large engine, but the effect should be more or less only inline with the nozzle further aft. -
Also a big thanks to Aerges and @Vibora for bringing us this wonderful plane. I was on vacation during EA release, but now had a couple of flights. Thanks for adding the variable AB detent position with the first update. My throttle doesn't have a physical detent, so I can set it to a position convenient to me. Need to figure out the fuel gauge. I was puzzled yesterday, how the totalizer value is compared to the feeder and fuselage readouts (maybe I should open thread showing some screenshots to find someone who can better explain this). I'm confident the quirks get fixed (TACAN not mutable is a bit annoying over time ) as the C-101 also had great improvements over time. Normally I'm only on stable branch, but now, I definitely need to use open beta, glad I didn't uninstall it lately to save disk space.
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Okay, thanks. Thought it so. Maybe I switched it on / off or whatever. Not really sure. Messed around with the weapon selector panel.
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I had the switch in the off / arret position and was able to fire the wingtip missiles today. Question remains for me, when do I need this switch in the on / marche position?
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Nice, thanks, love these short checklists. Just some typos. e is missing in establish climb. Also there's a 0.05 instead of 0.95 for max power clean climb.
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correct as is FPM not aligned with horizon
gulredrel replied to Spirale's topic in Bugs and Problems
Maybe the following thread helps. It's not a HUD as in the F/A-18 or other modern jets. It's more a projection of the ADI. Something like a FPM is only present with the sight in approach mode and having the small dot visible. -
fixed [FIXED] Help Me, Alternators failing!
gulredrel replied to dudeman17's topic in Bugs and Problems
same for me. only had Magics at the wing tips, but master arm and all the armament buttons off. I think, radar was on, yes, being outside the critical zone, this shouldn't be a problem loadwise. Thanks for moving and marking as reported. -
fixed [FIXED] Help Me, Alternators failing!
gulredrel replied to dudeman17's topic in Bugs and Problems
Looks like, yes. Did a short high alt / high speed flight up to M 2.0 in 36000ft and got no error. Something not correct with the boundaries, with accumulating time and not properly resetting this time we spend in the critical region, I guess. If proper cooling is available in a different flight regime, this should also save your alternators. -
Mach limit reached...
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fixed [FIXED] Help Me, Alternators failing!
gulredrel replied to dudeman17's topic in Bugs and Problems
Track attached. Alt.2 failed at around 32500ft well above Mach 0.6 and outside of the critical envelope shown in the diagram. Track attached. @Flappie or @BIGNEWY Could you please move this thread into the bug section? Several tracks and user reports should be enough to investigate further, I guess. Thanks Jens Mirage_F1_Cauc_alt2_fail_32500ft_above_M0.6.trk -
Ground crew should shout at you, what are you doing, like in other planes when trying to taxi while ground power is still connected.
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Seen today in Luftfahrtmuseum Wernigerode, Germany. They also have a great number of different cockpit panels and cockpit sections, even a Buccaneer and a F-16A. ejection sequence and gun installation
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fixed [CONTROLS] Radar range + azimut + flaps extension
gulredrel replied to Rhinozherous's topic in Controller Questions and Bugs
Thiswas mentioned in Redkites or Spudknockers radar tutorial on YT. You need to use the mouse on the corresponding switch in the cockpit. Button mappings only work for the min/max settings. -
This kind of detail is also present in C-101, the devs need to stick to their high standard. Love it.
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Much appreciated, thanks a lot.
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I'll be soon on vacation and being absent on the EA release date. Will need something to read
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Thanks for the quick answer, haven't followed the bug reports. I'm almost always flying on stable and only read the release notes of the new OB versions. But I'm on the hype train for the F1
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@BIGNEWY Just curious, will there be no push of the current OB version 2.7.15 to stable before the Mirage get's added with the next OB version?
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Hello, There's a weird behavior within the paint scheme selection dropdown box: Description: - mission created using a different skin than default (e.g. F-18 VMFA-232) - save mission - closing DCS - open DCS again and load mission in ME - open plane dialog loading options --> the paint scheme dropdown shows default / first paint scheme in list, but plane preview shows selected skin from last mission save (e.g. F-18 VFA-37) Expected: - When loading the mission again in ME, the dropdown should show the selected / saved paint scheme if still available. It should only revert to default / first entry in the list, if a custom skin has been removed or something like this. Thanks Jens F-18_landing_practice_Kobuleti.miz
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Ocassionally the mission editor fails to respond for me too. I've found a workaround. Going back to windows desktop, right click to DCS taskbar icon and trying to close. Returning now to DCS it asks if I want to save changes or not. Now, ME responds normally for me. But it's a strange behavior their.
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counting up... but nobody knows the target number 2 weeks... 365 days...
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As I'm a non native English speaker, I may use the context most of the tome instead of the actual written word. Never thought about it being a real word or not, even Wags uses "colonize": https://youtu.be/urdupoIerFk?t=67