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gulredrel

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Everything posted by gulredrel

  1. Okay, low prio items, but should be noted. These are the details I like in the C-101, where the three marker indicator lights work this way.
  2. now I got it, there's another button, in my picture right of the bottom of the 1 I inserted. Didn't realize this one, will try next time. Thanks. T button pushed, lights come on: So maybe the same as with the dimmer option on these lamps. Not a bug, or maybe only that they should not have the push-to-test option. Thanks
  3. The point here is, you can turn them via mouse wheel which should increase / decrease intensity.
  4. mmmhh... I can't get them to light up, whatever I press. Button 1 in picture below nothing illuminates. I guess this should test the autopilot lamps as it's labeled TEST PA. Button 2 in picture below illuminates warning caution advisory panel, fire detection and master warning/caution button.
  5. Hello, for the Airbrake light the Push-to-Test function works. If light is off, you can depress the light with a left mouse click and it illuminates. This does not work for: nosewheel steering light combat flaps light Although, the push animation is visible, the light does not come on. DCS/2.7.16.28157 (x86_64; Windows NT 10.0.19044) APP: Application revision: 208157 APP: Renderer revision: 22994 APP: Terrain revision: 23392 APP: Build number: 145 Thanks Jens
  6. Noticed this also. To sum up, this is for the following lights: Airbrake light Nose wheel steering light Combat flaps light jammer detection C+M or SW R light right
  7. Noticed this too, even a large engine, but the effect should be more or less only inline with the nozzle further aft.
  8. Also a big thanks to Aerges and @Vibora for bringing us this wonderful plane. I was on vacation during EA release, but now had a couple of flights. Thanks for adding the variable AB detent position with the first update. My throttle doesn't have a physical detent, so I can set it to a position convenient to me. Need to figure out the fuel gauge. I was puzzled yesterday, how the totalizer value is compared to the feeder and fuselage readouts (maybe I should open thread showing some screenshots to find someone who can better explain this). I'm confident the quirks get fixed (TACAN not mutable is a bit annoying over time ) as the C-101 also had great improvements over time. Normally I'm only on stable branch, but now, I definitely need to use open beta, glad I didn't uninstall it lately to save disk space.
  9. Okay, thanks. Thought it so. Maybe I switched it on / off or whatever. Not really sure. Messed around with the weapon selector panel.
  10. I had the switch in the off / arret position and was able to fire the wingtip missiles today. Question remains for me, when do I need this switch in the on / marche position?
  11. Nice, thanks, love these short checklists. Just some typos. e is missing in establish climb. Also there's a 0.05 instead of 0.95 for max power clean climb.
  12. Maybe the following thread helps. It's not a HUD as in the F/A-18 or other modern jets. It's more a projection of the ADI. Something like a FPM is only present with the sight in approach mode and having the small dot visible.
  13. same for me. only had Magics at the wing tips, but master arm and all the armament buttons off. I think, radar was on, yes, being outside the critical zone, this shouldn't be a problem loadwise. Thanks for moving and marking as reported.
  14. Looks like, yes. Did a short high alt / high speed flight up to M 2.0 in 36000ft and got no error. Something not correct with the boundaries, with accumulating time and not properly resetting this time we spend in the critical region, I guess. If proper cooling is available in a different flight regime, this should also save your alternators.
  15. Mach limit reached...
  16. Track attached. Alt.2 failed at around 32500ft well above Mach 0.6 and outside of the critical envelope shown in the diagram. Track attached. @Flappie or @BIGNEWY Could you please move this thread into the bug section? Several tracks and user reports should be enough to investigate further, I guess. Thanks Jens Mirage_F1_Cauc_alt2_fail_32500ft_above_M0.6.trk
  17. Ground crew should shout at you, what are you doing, like in other planes when trying to taxi while ground power is still connected.
  18. Seen today in Luftfahrtmuseum Wernigerode, Germany. They also have a great number of different cockpit panels and cockpit sections, even a Buccaneer and a F-16A. ejection sequence and gun installation
  19. Thiswas mentioned in Redkites or Spudknockers radar tutorial on YT. You need to use the mouse on the corresponding switch in the cockpit. Button mappings only work for the min/max settings.
  20. This kind of detail is also present in C-101, the devs need to stick to their high standard. Love it.
  21. Much appreciated, thanks a lot.
  22. I'll be soon on vacation and being absent on the EA release date. Will need something to read
  23. Thanks for the quick answer, haven't followed the bug reports. I'm almost always flying on stable and only read the release notes of the new OB versions. But I'm on the hype train for the F1
  24. @BIGNEWY Just curious, will there be no push of the current OB version 2.7.15 to stable before the Mirage get's added with the next OB version?
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