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Sandman1330

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Everything posted by Sandman1330

  1. Yes, exactly. Radar search beams cast a very wide net, and would register on RWR of all aircraft in the area. Tracking beams are extremely narrow, in the area if 2 degrees. if you are not the target of that beam, you would not receive an indication of track or launch. It would be possible as stated to catch a reflection or side lobe, but it would be rare and only intermittent. I’ve reported the DCS bug here: https://forums.eagle.ru/showthread.php?t=221983
  2. Concur, I always found this a bit off myself.
  3. It’s a long-standing and known DCS bug.
  4. Haha, great idea! The only problem is I often catch myself with bad habits... Doing our tac low flying, sometimes I almost forget to fly OVER the high tension power lines, because we aren't allowed to do it in real life but it's so easy in DCS!
  5. Haha, one of the primary reasons I fly the Huey in DCS is to do things they won’t let me do in real life :pilotfly: The best part is I often find out why I’m not allowed to do it when I end up a smoking hole in the ground!
  6. I wonder, if I place the paid carrier in a multiplayer mission, will all clients who spawn or land on it require the paid module, or will they still be able to use the basic functionality just without the extras?
  7. Not a great idea in real life, this puts extreme stress on the tailboom and can lead to LTE and a while host of other dangerous conditions! Not to mention your door gunner will kick your ass for giving him 100kts of wind in the face :bash:
  8. While straight and level at 15-50ft, lead with a significant collective drop. Use aft cyclic to maintain altitude (maintaining altitude is key), speed will bleed quickly. If rotor spools up, slightly increase collective to check it, and lower the nose to avoid ballooning. Now the most important part: approaching 40kts indicated, increase power significantly and level the nose. Do this before you lose TL and start to sink. If you “load the blades” as we call it before losing TL, you won’t enter VRS. You should now be about 20kts or less and at 15 or so feet, just drive forward and down, level attitude, and drive it on. On touchdown, if you have some forward speed, slowly lower collective to avoid a sudden stop and rocking. Keep the skids aligned with the direction of travel if you have any forward speed on! I do em in real life all the time, tons of fun!
  9. Assuming you are not playing an April fools joke of your own, perhaps you should file an official complaint with ED? I believe I have found the correct form for your situation:
  10. Perhaps theoretically, but I have yet to find someone who can fly it to the theoretical maximum while maintaining SA in the fight, managing the weapons, and keeping it under control. Look forward to testing it out with you this weekend! Perhaps you will prove me wrong. :smilewink:
  11. Is it an E2? I have the same problem with Tomcats escorting an E2. I think it’s because the E2 flies too slow for the fighters. They still do the job of engaging incoming bandits though, so appearances aside, no big deal.
  12. I don't know, I'm tempted to agree with him. In a purely WVR context, guns only and taking 9X/JHMCS out of the equation, even then I think the Hornet is superior in a knife fight. In my small server group, we do a fair bit of 1v1. Before the F14, Hornet v Hornet, I would consistently come out on top. Sometimes I'd even jump in the Harrier for a lark, and usually still won against the other guys in the Hornet. I just have a lot more experience doing it than they do. Then I jumped in the 14, and they (in the Hornet) soundly whooped me, I mean bad! That being said, I've always performed better in turn fighters - I really took to the Spitfire over the Mustang, for example. It is probably just my style of flying, but even after quite a bit of time in the Tomcat, I still prefer the Hornet.
  13. The only thing that I will miss about the Rift is using the touch controllers in DCS. I’ve gotten used to having one by each hand to grab and manipulate switches, much more convenient. My understanding is that DCS doesn’t support WMR controllers yet, so it’ll be back to trying to hold my head steady to click that tiny switch with the mouse. Worth it for the resolution though, I think.
  14. I hear ya man, I just don’t want to waste the energy debating on a forum about it, I’d rather just go play the game :joystick: I think your arguments are all well thought out and make sense though. I don’t pull the wings off often, but if I do it is usually during a prolonged turn with an insidious increase in airspeed, like coming over the top slow and pulling out of the dive. Your eyes are out on the bandit, holding light buffet, and airspeed is increasing faster than you realize. Without the feel of the increasing G in the seat, the sound of the air rushing, etc - you don’t realize your G is increasing until the wings snap. G-LOC should be kicking in during this kind of sustained turn and progressive G increase, but I’ve hit enough G doing this without the grey out cues to snap the wings. I’m all for the 5-6G “grunt”
  15. Haha, I just give up ;) Agree to disagree. I guess I’m just used to certain sensations that first need to be unlearned before I can learn the new ones. It was the same in the Huey, I have thousands of hours in helicopters but the Huey kicked my ass initially until I got used to not having the seat of the pants feel I am used to.
  16. By that logic, the same standard needs to be applied to all missiles. The AIM9X has either a 0% or 50% success rate, depending on whether turkey used a 9X in their shootdown or not. I don’t have stats for other missiles, but this extreme example illustrates the folly of relying on such small sample size.
  17. “Lack of practice” is not the real answer, even if it does seem to have become the popular one. In a real aircraft, you feel the G - I mean, really feel it. When you pull 9G, you friggin know it. I think the max I’ve pulled is 6 or so, and that is enough to really feel it (though that was without a G suit). Now, this is a double edged sword - on the one hand, it makes over G a lot less likely because you have the feel for how much you are pulling. Entering a 4G pull for a loop, I would make the initial pull with my eyes outside to what felt like about 4G, then glance inside at the G meter to verify - and usually would be within 0.5G. If I was dogfighting, I probably would not be looking at the G meter, unless it’s after the fight to confirm if I over G’d the machine. On the other hand, it makes EVERYTHING ELSE a lot harder. Looking at your 6 o’clock while pulling 6G? Good luck. Even simple things like reaching for a switch on the panel in front of you become a lot harder, your hand and arm weigh 6x their normal weight! In DCS, we don’t get the advantage of the feel, but we also don’t get the disadvantages either. As other players or the AI also don’t get the disadvantage, that part balances out. However, not having the G feel is huge. It means you are fighting an airplane that requires you to fly by feel with one hand tied behind your back. Buffet cueing is for AoA; I can pull 10G at low AoA if I’m fast enough, and max out at 4G at just below stall AoA if I’m slow enough. Buffet in game is not a reliable indicator of G. Now, player tomcat vs player tomcat this all evens out as both players have the same disadvantages. However, against AI, or worse, another player in a simulated FBW machine like the Hornet, and you are at a major disadvantage. As has been said numerous times, you need to feel this airplane, while you don’t near as much with other modules. We are held to real world limitations (as we should be) but we are not getting all the information a real pilot would have to stay within those limits. This is why it is so hard to do. Perhaps it would not be so bad to have some kind of auditory indication, above and beyond the breathing sound. Something that scales, from breathing at 4-6 G to audible G-straining from 7-9, and jester crying above 9 (I joke, but you get the idea). To simply say one needs more practice oversimplifies the topic. Yes, we all need more practice - but we also are not getting all the feedback we need to fight this plane realistically!
  18. Had an epiphany today (I know, I’m as surprised as you are) Do the wings rip off if you overspeed them, ie exceed the CADC schedule and go too fast without sweeping the wing back? The only way to do this would be to put them in emergency mode, except... today’s update corrects the problem where they would not sweep if over 5g. In my tacview file above, I was at 9.3g - but accelerating as I was pulling out of a dive when the wings snapped. If the auto sweep was not working properly, it’s very possible they snapped off due to overspeed rather than over G... correct? 9.3 shouldn’t be enough to snap the wings, but would be enough to trigger the wing sweep bug. I’m not at home till Friday to test, but perhaps we will see an improvement today. Or perhaps I will continue to be a ham fisted monkey! (Or both)
  19. Thx. I’m the one who wanted to keep this civil, just rubbed me the wrong way. I should know better than to get provoked by strangers on the internet! :pilotfly:
  20. Oh, so the years of military flight training I did in the T-6 Texan II, flying close formation in 120* wingover turns, and you’re one to talk? I qualified and was asked to go into the fighter community but chose to go the helicopter route instead for family and posting location reasons. And BTW, I can hold close form - I do it every day in real life. Oh, I can do it in a video game too. I do know something about this stuff. Thats me on the wing.
  21. The fuel imbalance was to provide both with roughly the same max endurance at burner. Because of the cats higher fuel flow, it required more fuel. So in one metric, this is a fair comparison, no? In honesty, I’d forgotten the mission was set up that way. I’m interested to try with full bags on the hornet, as that is 5000lbs, or 10xMK82 worth of extra weight!
  22. We tried it guns only - same people flying, same result. First time he ever got me in a guns kill :music_whistling: He was thrilled, I was not haha
  23. Within visual range - Air combat manoeuvring. “Dogfighting” *insert Viper gif that I can’t get to work here*
  24. Oh really? Didn’t know that, thanks!
  25. F14 is currently bugged, you need to tell jester no talking for the time being, it’s been acknowledged in the F14 forum.
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