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Oesau

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Everything posted by Oesau

  1. Prowler - is there a view yet from the project team to include the radar form CJ or omit it as some of the a/c did in RL? As IvanK has stated - whilst we'd love to see a E version of the Delta lady, make no mistake - we're all very happy to have the CJ so thanks to the team for picking it!
  2. Great stuff - good to see some different skins for this a/c type
  3. My fav stories of IvanKs about DACT is post the Falklands when th RAAF went up against the Sea Harriers - he may share a gun cam photo of some of the results :)
  4. http://www.digitalcombatsimulator.com/en/downloads/texture_templates/fa-18c_template/
  5. Agree on the aesthetics with the hump - took me a while to get used to the Kahu (outwardly) but loved what it brought about in terms of capabilities!
  6. Oesau

    INS

    You are right - I've corrected my post indicating that in the settings menu the INS does not need alignment and disable gyro drift are unchecked (off). However I've worked out what the issue was, the English cockpit mod was not displaying the ALN or PRET lights... (my mistake)
  7. Oesau

    INS

    Not often I can't work things out (especially when there is a manual with step by step instructions) but here we go. For a Standard INS alignment (following the steps on page 90) I never get the the ALN, PRET etc lights to come on the PCN. The LCD displays are active (with lat/log data showing) so the unit is powered (along with ground power). INS Does not require alignment - off (unchecked) Disable Gyro drift - off (unchecked) I'm a little lost at the moment so any direction/help would be appreciated
  8. Congrats and thanks for the 10 years of supporting this great tool
  9. You have to purchase Nevada separately
  10. That's going to be a common view as a lot of people are not going to like just having a strictly AA platform but hey, it's early days, there's going to be a lot of great information around on the IIIO which may assist a steer in that way
  11. IvanK would be very happy with this (being an ex- RAAF MIII pilot)
  12. Absolutely has to include the roll!
  13. Skate - actually a single nose wheel was common on naval aircraft before the F-4 (though as you have noted even the Phantom didn't use a launch bar - I believe the A-6 was the first to use one). Note sure how this impacted the tires...
  14. Well that actually wouldn't discount it from being a carrier aircraft - most aircraft prior to the F-4 Phantom 2 had a single nose wheel. But getting back to the original point, the F-5 isn't a carrier aircraft.
  15. That would be very cool to see and bring back many memories - so... you planning to do the buddy AAR demo?
  16. Well the L-39C is Multi crew (yep, trainer, but still multi crew)
  17. Agree the HTC controllers work well - just the practical use of them when using HOTAS is going to be challenging.
  18. They have the vive demo at the Sydney Microsoft Store (for those that are in Sydney) - you get 10min of a couple of demo apps so got in early to have a go at it. I've got nothing to compare it to as I haven't used a VR device before so it was very novel first experience (standing in a window whilst shoppers walk past watching be wave my hands around…). First up was theblu which I was impressed by and then there was the chance to use the controls in more depth with Space Pirate Trainer VR. It was with this short game that I noticed some of the limitations such as – when looking down to the controls (the digital representation in game) they were very out of focus as I was looking down with my eyes, not my head. This can be considered a good result in terms of how immersed I felt, but next time I would need to remember move my head more so I am getting the centre area of focus on the subject I want to focus on. Putting this into perspective, I am a trackIR user and I am well trained in moving my head but keeping my eyes locked onto the screen (which is unnatural). So I felt that there appears to be a ‘limited’ central focus area that was subject to much change with even a little up or down positioning of the vive on my head. Of course the limited time I had didn’t allow me to really get the setup the way I would have liked so I am sure there is room for improvement. I didn’t notice any particular lag when moving or using the controllers which was good, though doubt there was any real hard pressed processing going on with the demos I was using that would cause fps drop and any sense of jerkiness. Overall I really enjoyed the immersive experience, though without having a highly detailed DCS cockpit in front of me I’m still left with unanswered questions on the experience. Still sitting on the fence at this point in time.
  19. How about this http://forums.eagle.ru/showthread.php?t=146460
  20. Nice demo - thanks for that
  21. Yes, see here http://forums.eagle.ru/showpost.php?p=2725802&postcount=6062
  22. I've always likes this snippet [ame] [/ame]
  23. Excellent use of the textures (well it was the capability you created) for TACVIEW - especially with the NTTR environment constraints (when you fly the Red Flag Campaigns)
  24. Hmmm - was sure you could use the rockets/smoke pod for the TF-51, will check
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