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Banzaiib

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Everything posted by Banzaiib

  1. that perfect gun-shot? (that's all i could think of)
  2. @ED Are the F-14 LANTIRN preview shots using the new FLIR render tech? Example: https://scontent-mia3-1.xx.fbcdn.net/v/t1.0-9/fr/cp0/e15/q65/26815200_830117203842566_1631511041594356327_n.jpg?_nc_cat=102&_nc_ht=scontent-mia3-1.xx&oh=3a78a422be6e4020549293c6dc0d4f61&oe=5C6B71B1
  3. I've shot down ER's with AIM-9's before... so ya, it's definitely possible.
  4. dcs_updater.exe update @openbeta
  5. *Spoiler Alert* It despawns in the video... apparently there's a limit to how high objects can be rendered. It's interesting to watch it's mach # grow (function of decreasing air density), even as it's overall velocity decreases.
  6. If you move prior to getting confirmation that you've rearmed, this will happen, even if it looks like you have all the stores on the hardpoints. Also, and this is a mute point because update incoming (today?), but I've had issues with Mavericks not uncaging after emergency jettison them in flight then landing and rearming. (we had this bug with emer. jettison when the hornet was first released)
  7. AGR has nothing to do with CCIP accuracy.
  8. Event: 1v1 Squadron Name: TAW Teamspeak/Discord: TS3 - 89.163.173.82:1337 Contact person: None Aircraft Selection: F-15C Pilots: USA - TAW_Banzaii
  9. Just because he releases a single post about what they're working on and doesn't include something does not mean they're not working on it. He's said MANY MANY times they're working on LTWS...
  10. Caedite eos. Novit enim Dominus qui sunt eius. :D
  11. It's just a list, that doesn't mean the order is indicative of their priorities, and you should assume LTWS is being worked on. (that's probably what's meant by "further radar")
  12. Or if you work for Microsoft, the more telemetry you can record... for improved user experience... As with most things, you can have software developed quickly, cheaply, and optimized, but you can only pick 2.
  13. succinct and accurate 2 weeks!
  14. do you turn obogs on before the right engine starts? I hit the switch before the right engine is fully spooled, and never black out... just throwing that out there.
  15. Yep, I recall reading about the inlet geometry being quite a hassle for some F-14 crews... they'd get stuck closed, potentially affecting takeoff performance... the crews would mess with the circuit breakers... etc. etc... F-18 was supposed to be easier and cheaper to maintain... makes sense to me... then again, so was the space shuttle :)
  16. Banzaiib

    AGM-65G

    Sooo... the "F" will have a different color seeker dome, but function identically as the "G" within DCS?
  17. #chairforcepilots
  18. Airflow relative to the face of the compressor must be subsonic. Supersonic air is compressible, which means the comrpessor would stall and could damage the engine. The F-18 does not have variable geometry inlets to adjust the shock waves to modulate the intake airflow like the F-15 and F-14 have. This is why there's a cap of Mach 1.8 at altitude, and why there is a thrust reduction at lower altitudes when approaching mach 1.23. Even when the SR-71 is moving at mach 3, the airflow to the compressor face is sub-sonic. This is achieved by adjusting the position of the iconic cones that stick out from the front of the engines to change the shape of the shockwaves.
  19. Everyone's different. My brother spent thousands of hours on MS Flight Sim going through the entire FAA flight instruction manual for years prior to stepping foot in a real aircraft. His sim time had a HUGE impact on his RL training. Could one of us that has 1000+ hours in the hornet start up and take off in a REAL hornet? Yeah, maybe... if you fly DCS as if it was real, then probably, but most people fly in DCS like its air-quake. They take stupid risks and don't follow normal procedures... 1000 hours of doing it wrong means you'd fail in RL.
  20. To my knowledge, this is not modeled in DCS... i'd love to be proven wrong.
  21. CCIP bombing is pretty good, and locking targets with 9x is pretty good... (any other software company would call this an Alpha, not Beta)
  22. The problem is that the gun pipper location is predictive, this means that any lag magnifies the pipper movement, to the point that it can be useless. There is some network prediction that helps "smooth" out the jitter, but there's only so much that can be done. Increasing the server tick rate would help, but I am fairly certain significant optimization would be required. It'd be so sweet to have a 60 hz tick rate, though, like on competitive FPS games.
  23. I found it interesting that he could not discuss combat tactics at all. It made me wonder if he could ever fly DCS online, because any combat situation he got into would be recorded via track files and could be analyzed later in tacview.
  24. It's a study level sim, so you should expect as accurate an implementation of Link 16 as technically feasible. Whether that network will be directly accessible by other, future aircraft, no one has mentioned, to my knowledge, but that would make sense.
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