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Everything posted by *Aquila*
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You can also do that, which I think is absolutely unique: https://forums.eagle.ru/showthread.php?t=249736
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You obviously need to find a squad.
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F-14A of 70's Vs F-14A of 90's Vs F-14A Iranian
*Aquila* replied to Satarosa's topic in DCS: F-14A & B
We need an Ormuz map ! #OhWait :D -
1) There are probably more pilots than RIOs, so yes. 2) F100.
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I strongly agree with the two posts above. Thanks a lot to captain_dalan and Bearfoot. And it's a matter of fact : fighting against AI is obviously useful but AI is very predictable. Human adversaries are not. Even when a human opponent does a mistake, it can surprise you to death because it was unpredictable. So go online as soon and as often as possible.
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F-14A of 70's Vs F-14A of 90's Vs F-14A Iranian
*Aquila* replied to Satarosa's topic in DCS: F-14A & B
No. They were the spearhead of Iranian air superiority and of course, as you said, the most successful in that role. Anyway, the F-4s and F-5s carried the weight of a huge lot of instrumental missions. -
I agree so much with that. Just pick up any task, from an IFR flight by night and bad weather from and to the boat, to an aerobatics program, a BFM training against anything or a night CAS, why not an air refueling to maintain your reflexes. A carefully planned and executed low cloud layer breakthrough to drop bombs on a target in a canyon ! That cat is the one DCS module that says me each day : enjoy me and challenge yourself! -Hey, Goose, you big stud! Take me to bed or lose me forever! -Show me the way home, honey! :D
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The -24's shape in DCS makes me suppose that it's the model based on the BLU-109 penetrator, not the Mk-84 general purpose bomb. Which makes it the weapon of choice to attack bunkers, armored hangars in airbases, etc. Anyway, the -24 doesn't work properly. It doesn't track the laser spot. And there's no timeline about that getting fixed. So why was it implemented ? Probably because why not... https://forums.eagle.ru/showpost.php?p=4035688&postcount=21
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The other good reason to use pulse mode is to be able to lock on a target that has turned away from you and, while being outside your AIM-9s' reach, is inside the -100/+100 kt Doppler filter. It's instrumental if the bandit carries R-73s and has the helmet mounted sight. The worst case is : you're in his 6 at around 6 or 7 miles, can't lock on him because of the -100/+100 kt filter, he makes a 90° turn and you still can't lock on him because of the perpendicular trajectories of your planes. Meanwhile, he locks an R-73 on you thanks to his HMS and you're dead meat. If in this case he's already locked on thanks to your AWG-9's pulse mode, he can't turn enough to use the HMS and R-73: he'd suddenly find himself deep inside the no escape zone of your AIM-7s as well as in your AIM-9s' launch success zone.
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Is the real ACLS that precise and accurate?
*Aquila* replied to WelshZeCorgi's topic in DCS: F-14A & B
Yes, of course. Such a perishable skill needs as much practice as possible. But it's not the only reason. When conditions worsen (typically turbulence and pitching deck), the probability of a successful ACLS landing lowers. And when things go wrong, the pilot has to take control. The closer you are to the carrier, the more dangerous is the shift between ACLS and manual control. So that thing that looks pretty magic in our PC simulation is far from becoming a regular way to land the plane on the flight deck IRL. -
Controlling from the front seat things that are only controlled from the back seat in the real plane is not "more" nor "less" realistic than anything. It is not realistic at all, coma. I don't care if someone prefers doing it from the front seat because it's easyer, more fun or whatever. But using the term "realistic" in that case is just off topic.
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DCS: F-14 Air to Air Refueling Tutorial
*Aquila* replied to 104th_Maverick's topic in DCS: F-14A & B
You have to train in those conditions and it will become easier. Anyway, even if IRL you may sometimes have to turn while refueling, that perpetualy circular pattern is unrealistic. One has to place two waypoints in the mission editor so it opens the option for the tanker's pattern to draw an hippodrome between those two waypoints instead of endlessly circling. -
[DCS BUG] F14 faulty radar tracking & guiding AIM54
*Aquila* replied to Skyron's topic in Bugs and Problems
You're in the wrong place, dude. There's a sub-forum dedicated to the F-14. https://forums.eagle.ru/forumdisplay.php?f=395 -
Found it. It's "video export toggle."
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Thanks. Much appreciated :)
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Hi. I haven't found what you speak about in the section you said. Could you help me please?
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If I may, "OP" belongs to an idioma that suits better to GTA online than to an hardcore simulation. Same remark regarding terms like "nerfed" ou "buffed." Here, the questions must be: is this credible? Is that realistic? And if you want a balanced game, everybody has to use the same plane with the same armament. But I don't know of any war that has been fought by belligerents concerned with game balance.
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The DCS F-5E3 is a plane I know quite well as its pilot, and flying it against a correct Tomcat pilot is a high-level sport. I can say you that AI F-5s' FM is an hilarious BS bucket. What they can do vertically all day long is ridiculous. All AI FMs are flawed. So as far as close air combat is concerned, the AI adversary topic is something very specific, and it can be frustrating in both ways: too easy or too hard compared to the real thing (and to an human flying the sim), depending on how the AI FM is botched.
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He meant the use it's intended for. English isn't the OP's native language, and he makes efforts to communicate in a language he doesn't speak fluently. He reads messages in English, looks at videos in English, reads the manual in English en endures sarcasm in English with a forbearance that honours him. I hope ED will maintain a forum for non-Russian speaking users, so you can cut the hairs in four in a language you understand well.
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There still are gauges. And to fly a 3.5° Glideslope, you have to do some math to define where to start it and with which parameters, and then you have to fly the plane accordingly. The HUD helps you to do so more easily but HUDs fail and nobody ejects IRL because the HUD has failed. Even in bad weather. The topic is just to admit that the F-14 was never designed to navigate by the the HUD but by the gauges. The HUD is a primary combat tool and a secondary goodie for everything else.
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Nowhere. Switch that bloody HUD off when not in combat situation.
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HB is waiting for ED to make this possible. IRL, the symbology in the TID blinks when the missile is pitbull. I hope we get that soon.
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This was a huge peace of a problem with the release FM. The wings didn’t sweep past 5G. You had to merge at less than Mach 0.8 for the wings not to be fully swept, and start your turn smoothly or the F-14 behaved like a delta, losing all airspeed in the turn and flying like a dustcart after a few seconds. Now, the wings continue to sweep past 5g and a MiG 28’s life has become a full size nightmare. OP : update ASAP and you’ll enjoy the cat !
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I missed that before. Thanks for your answers.