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FoxOne007

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Everything posted by FoxOne007

  1. Yeah I am aware but from personal testing the KC-10 doesn't function properly and it only just a prop, and so are the C-5 and P-3, they're nice as props but it would be nicer to have them properly functional in DCS natively so no one has to download such important and imo essential aircraft (besides maybe the C-5) as mods. I think all current aicraft in MAM should be 100% part of the game by default, so that LHA's and CVN's can have their proper assets along with any land base
  2. This is though to hear bu well you're out of luck then.... ED already said they aren't refunding, plus you have all probably owned the module for the better part of the last 3 years with probably more than 50-100 hours flight time.... so idk why you think that would still warrant you a refund. Steam doesn't refund you games either if you have played them more than an X amount hours even if you are really unhappy with them or they become crappy after a certain amount of updates so... Additionally Hawk owners like myself didn't get a refund either when VEAO decided to leave... so....
  3. So this is how they treat people that contributed to their products now, @ChickenSim This is utterly disgraceful and distasteful BN/9L or whoever decides this at ED, RAZBAM more than deserves to have their F-15E, A-29, Mig-23 (and all their 20 other announced aircraft) module rights taken away so that a competent 3rd Party or ED can make these and we don’t end up with a similar sh*t storm on these projects in a few years like we are now with the Harrier. This is honestly appalling how they treat people that give constructive criticism, and it’s not just Prowler and Zeus, it’s also Hank and OverStratos that lash out at anyone that says anything remotely negative or even just tries to discuss something in their Discord.
  4. Now there’s the thing, you and me and everyone else here on the forums and discords don’t know what is classified and what isn’t, and we’ll never know. If RB doesn’t have some form of contact with the USMC we can only expect their knowledge if pages to be much more than what you van publicly find on the internet. So yeah you might find it nonsense but in the end the USN/USMC decides what ie classified and yes that could even be a BIT page
  5. Alright, looking forward to seeing these new and improved assets!
  6. The F-35 is made by Lockheed Martin not Boeing :smilewink:
  7. More likely to be the F-35, Canada has been a partner nation since the start (or near the start) of the program and would lose out on billions and jobs if they decided to abandon it
  8. I would add the EA-18G Growler to the list! though that will probably never ever happen
  9. So can maintainers/crew chiefs who work on the jet :music_whistling:
  10. In addition i'd put in all my changes, then type in a profile name via the UFC and save it as a new profile (this allows you to set up multiple different profiles with different parameters for the same bomb (type))
  11. Marianas ofc has the large bomber base on Guam, but with the current state of some AI aircraft it would almost be better not populating it than placing horrible Lock On quality AI aircraft. IMO the following AI aircraft MUST be redone when ED releases this map: - B-52H (Obviously) - B-1B (Obviously) - C-17A - S-3 (carrier ops) - SH-60B/F (carrier ops) - Tu-95 - Tu-160 And also add the following aircraft: - B-2A (an obvious must) - KC-10 (larger tanker to support all USAF assets with more fuel) - EA-6B Prowler (carrier ops) - P-3C (for sub hunting, so some actual working subs would be appreciated too) - C-5 Galaxy (to make airbases in general a bit more filled up with realistic transports) Let's hope ED takes note and does work on these assets
  12. While the landmass of Qatar is already there (ergo not requiring the map to be expanded in that sense) it is low detail area, like the Crimea. It would be really great if ED considered adding Qatar and thus Al Udeid Air Base properly. Al Udeid is a big USAF striker and tanker hub with B-1's, B-52's and I think even F-15E's often deployed there, along with a large KC-135 presence and some SIGINT assets, next to ofcourse the Qatari assets also stationed there. It would really add another great section to this map that allows for new/different scenarios (personally wouldn't mind it as a $10 additional upgrade for the map, but free would be prefered ofcourse :smilewink:) I hope after Mariana's ED will consider it!
  13. ED please consider adding at least Qatar with Al Udeid Air Base, it is a very large and important USAF hub with B-52's, B-1's, and KC-135's, along other USAF and Qatari assets deployed to there on various occasions, it would really add some great playability
  14. FoxOne007

    F-15E?

    This is 3 years old now from a studio that merged back into ED of with their projects shifted significantly... Let's see what ED says, I will be gladly proven wrong
  15. This would be the biggest and most unnecessairy environmental waste ever. This would be a bad thing to do and only cost ED more than they will make with it
  16. While on the topic of inaccuracies at Incirlik, I came across the following: At Golf Loop: - Pink dots: HAS with wrong orientation - Blue box: Wrong length of HAS and missing some parking area of sorts - Red box: the road here seems wrong, it is to close to a HAS compared to real life, there is also some buildings/concrete missing there At Hotel Loop: - Pink dots: Wrong orientation of HAS Now it seems that the parking area in front of every HAS is close but not 100% accurate, in the Google Maps images a clear circle shaped parking area can be seen in front of every HAS on the Hotel and India (not shown) Loop
  17. In the mission editor, under static objects>Structures the 476th also has an NTTR range template with all the correct targets and NAVAIDS avaiable for download of their website that you can find here: http://www.476vfightergroup.com/downloads.php?do=file&id=403
  18. Yup, BigNewy mentioned the same thing is a similar forum thread
  19. The 476th range object go into your Saved Games DCS folder. Just open up the rar/zip and as soon as you get to the folder in there called “Mods” drag that into the DCS directory in your Saved Games
  20. Hit the nail right on the head, couldn't have explained it better.
  21. That’s what happens when you constantly nag and nag and nag. You should have more patience. yes it’s been out for a while.... Whatever.... ED modules go through the same process, maybe this Sim’s EA structure isn’t right for you..
  22. They do, but it’s correct as is, so that should say enough...
  23. Big +1!
  24. As per title it would be great if we had a selector tool with which we can just select a large group of units or waypoints and move those around. Especially when for example having to move a Carrier Strike Group and their waypoints as you are usually dealing with a large number of ships and waypoints. I hope this can be considered in a near future update..
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