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Everything posted by Kang
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I wasn't ware of the additional wildlife on the South Atlantic. But... are they 'real'? I mean, are they just animated props that are technically terrain or do they have any sort of agency? Are they moving around on their own, giving the theoretical option of a collision?
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Generally speaking, beyond the birdstrike probability slider, the only wildlife in DCS is cows places as part of the mission. Hardly requires much additional measures of control.
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Feature Request: Type Exclude-Filter for User Files (Skins!)
Kang replied to Hiob's topic in DCS Core Wish List
Skins have just been Hiob's example, too. It's just a little quality-of-life thing. Of course one could filter by all the other categories one after the other, but it could be more convenient. Plus, Hiob said, it's hardly an exotic thing to do. Furthermore, I doubt the 'main DCS team' would divert much for it, as this is entirely website stuff. -
Feature Request: Type Exclude-Filter for User Files (Skins!)
Kang replied to Hiob's topic in DCS Core Wish List
This would be really useful. -
Oh, that's looking nice. Also great to get an update again!
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Just a quick question: Is 'update day' moved back to Fridays permanently again? Or have there just been a couple minor delays that pushed it there for the past three or so updates? (Before anybody starts it: yes, please do your updates whenever you feel like it, it's just that I liked the Wednesday scheduling better)
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Yes, once they fired a full salvo they need to be re-armed from a truck. If they don't fire at all, check that your target is within parameters (some of the rocket artillery units have sizable minimum ranges).
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If you don't need to use the cap, in other words, if you have an IR-LED-array clipped to your headset, for example, you have the advantage of gaining a bit of field of view on the ol' TrackIR. You could then just put it in front of your projector, set atop (or if you are fancy: somewhere within) your instruments, disguised like a HUD camera.
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Some people happen to be awful, really.
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Well... there is not really a proper IADS to start with. It is possible to get strike flights to fly in 'the shadows' but they mostly need to be set up manually for it, their AI reaction to threat, when left alone, is often not the best.
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Frankly: As far as I see it there is 'Open Beta', the current version with a few bugs, and then there is 'Stable', a slightly older version with a chance of having slightly fewer bugs. I generally choose to use the 'More Beta' version because it at least has all the content.
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Just because someone pointed this out to me today, I am sharing here: Google Maps 32°04'02N 64°51'E
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One of the reasons you are unlikely to find 'the ultimate answer' to this question somewhere is that a lot of it depends on your personal setup. How big is your screen? How far away from it are you sitting, when in a reasonably neutral position? By measuring the angle between the left and right edge of your screen from where you sit, you can set this up to look like 1:1 scale. The problem with that is, that it will be like looking at the world through a tank window all the time, so most people prefer a slightly wider FOV.
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A Harrier can obviously park in reverse. A Hornet can actually taxi and turn around in the usual Caucasus shelters.
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I feel that is mostly a request for those who run servers to at least put a hint towards such in the descriptions of the missions. Is there even a generalised system of determining mission duration? I seem to see most servers running their own scripts to switch missions or reset servers at set times or when certain 'victory conditions' are met.
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I think the exact same one actually saw use in 'Red Dawn' (1984). I probably found it better looking in that because a) it didn't have as many slow-mo closeups and b) that movie made overall a much better effort of producing mock-up Soviet vehicles.
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Actually those were RF-8 Crusaders. Not only is this more accurate for the role and the year (the A-7 hasn't been around yet in 1962), it is also nice to see the tilting wing mechanic, which the A-7 didn't have anymore. It's been a while, actually, since I've seen Rambo 3, but does that really feature one of these? In my recollection at least it was more of a Puma with added wings that everyone pretends to be a Hind. What always makes me laugh about this is the movie 'Behind Enemy Lines' (2001) which features an actual Mi-17 that, for some bizarre reason, stands in for a Puma... (probably fits in with the somewhat misplaced F/A-18F in this) Furthermore of course there is 'Blue Thunder' which features a Gazelle (although somewhat disguised), Hornets like to get small cameos in a lot of movies, for example in 'Clear and Present Danger' (1994) and 'Tears of the Sun' (2003), if I remember correctly a MiG-15 features prominently enough but shortly in 'Spacewalk' (2017), and lastly, lets not forget the 2000 classic 'Battlefield Earth' for its use of the AV-8B.
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I'd suggest asking someone in the game chat quickly. There is no general answer, depends a bit on the server and the people currently there.
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Thanks. Not really a major issue, it's just something I wondered.
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I noticed when I come across AI (or in MP also other folks') F-5's that there are missing textures in the cockpit, mostly on the seat and the gunsight. Wondered if that is also the case for the proud owners of this module?
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Hey, bit of an awkward post here... I appreciate that NineLine has went through the work to create subfora for the 3rd party developers of the several recently announced future modules. Just one slight issue I have is that it is technically impossible to actually create topics in them. Instead all there is for all of them is links to their respective Discords. Personally I would prefer if one could just make one thread with all these links somewhere central, where those inclined to look for Discord links could find them, because I feel having a full subforum dedicated to literally one single link and nothing else clutters up the forum a lot. Then again, might just be my opinion - putting this here for consideration
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Use case aside... adding this as a ground crew menu item would probably not be a huge project.
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Those look grand, but also quite costly. Keep us posted on how the others look!
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Apparently it wasn't until it surprisingly became one earlier today. Not the most assuring of start. But then, I think I'd like a Skyraider, so that's good.