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Raven (Elysian Angel)

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Everything posted by Raven (Elysian Angel)

  1. Don't forget about Magnesium: it's vital and often overlooked
  2. Older modules being brought up to current standards will also help: MiG-21, MiG-15, F-86, F-5E, …
  3. That was my very first flight-sim Ah, the memories…
  4. That doesn’t help people in VR. Personally I don’t use a keyboard in my “cockpit” for example…
  5. Already purchased the entire map: I am very much looking forward to this
  6. Couldn’t the potential issues with campaigns be mitigated by using the same detail of the terrain mesh across the map even if you only have 1 region? The “low detail areas” could then just be lower quality textures, fewer towns/cities/civilian buildings, etc? What would the potential issues with that be? I can only think of ground units’ LoS being blocked by trees that may or may not be there. Am I missing something else? Regardless, it would be nice to have that clarified/considered by ED.
  7. Please use the search function instead, and feel free to bump one of the many existing threads: that will give it more posts per thread which in turn increases the chances of it getting noticed by ED as "wow, the community must really want this". Fragmentation doesn't help.
  8. Impressive size (of the map)! I'm looking forward to see it (again, the map) in action
  9. I'm happy it's finally reported, since it's been happening for years (also, it's not limited to the Hornet: I had it happen in the Mirage 2000 as well).
  10. It also depends on which margins of error are acceptable when developing and finetuning a flight model. If for example a 10% margin from publicly available date in any part of the flight regime is deemed acceptable for any module, that could mean there is an up to 20% difference in any part of the flight envelope when comparing say gunzo-performance. What is an acceptable margin? 5%? 3%?
  11. I know it's off-topic in this thread, but yes that does seem to be the case. One of the things that causes the "sawtooth"-behaviour is for example the NAVFLIR. This is 100% reproduceable. Note that it doesn't make the frame-rate counter unstable: the framerate only drops by 1-2 but the instability is too fast for the framerate counter to pick up on. Only the frametime graph shows these sawtooths. The radar is completely fine, so yes well-optimised that
  12. Keep in mind that even though it may be reported that your system is "CPU limited", you can be engine-limited instead.
  13. I think it was SkateZilla who mentioned quite a while ago that DCS works particularly well with V-cache CPUs.
  14. A threat ring is never really a "ring" in the first place: it's more like an ellipse/cone and indeed it depends on your angle: pointed directly at the SAM launcher or more perpendicular. It is in fact very dynamic, depending on your airspeed, angle-off, altitude difference between yourself and the launcher and your RCS (not just your aircraft but also the external loads you’re hauling), so as long as all those factors do not contribute to the calculation of the threat "ring" it will always be a vague approximation: use your own experience/judgement instead.
  15. Thanks. I should have plenty of VRAM (I often keep an eye on it and as long as I keep MSAA disabled, I have never seen VRAM go above 12GB so that leaves plenty to spare), but I’ll pay more attention to see if there’s a correlation.
  16. It sure is. If that bottleneck can be alleviated with Vulkan there is nothing to worry about, we’ll just have to be patient. If it can’t, I hope RAZBAM finds a solution.
  17. Well, what I notice is that the frame graph (the default DCS one) has a lot more "sawtooth"-behaviour than other modules, if that makes sense (very high frequency up-and-down jumping of the frame times but with limited amplitude difference - so the framerate doesn't change that much but the changes are very rapid). This makes flying the F-15E 'feel' more stutter-y. And this is indeed with radar and TFR on standby. What the cause of that is, I do not know. P.S. I could try making a screenshot if that would convey it any clearer than what I wrote above, but it would be in VR.
  18. Please read the many existing threads about pre-order: it's been stated many many times already Steam pre-order will only be available once a 100% solid release date is announced.
  19. To be fair, adding SC functionality to the Admiral Kuznetsov would double ED's workload, as I'm sure the Russian procedures are quite different from the US ones.
  20. You can't really judge a player-controlled aircraft by dogfighting against AI, because of the current state of said AI. The GFM should improve things dramatically in that regard.
  21. Assuming you mean wingmen, yes they often don't acknowledge your orders when they start spamming you themselves. Getting anything through to them in that case is just a matter of perseverance. It is very annoying.
  22. Only visually as far as I understand. You can have the full functionality on the free Stennis, but for that you need the Supercarrier module. It's quite a bit more than purely 3D models: you get the communication aspect, and also the deck crew that will (soon) also help you taxiing to the correct cat, and guide you to your parking spot. If you fly Naval aircraft, the immersion factor makes it quite worth the investment
  23. Is it possible to upload the mission file here directly so we don't have to wait for ED? Can you also ping Millennium 7* and ask him to make OTIS behave better in the future? (I'm also not a huge fan of those huge banners that get pulled over your eyes and mission-failed conditions that pull you out of the mission instead of at least letting you land. I had that problem as well with the first Serpent's Head campaign - it's quite immersion-breaking)
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