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Everything posted by draconus
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I started even earlier with 8-bit sims but they never punished me for sloppy nose down landings until the real challenge started in LOMAC F-15 and then in DCS's PFM. Only then I learned to do it properly.
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They always use in-game footage for these. And we have no J-15 in DCS, not even plans.
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This only means that they are not available for sale now. Refunds are done through the customer support.
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It's not going the right direction. Still available on Steam.
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Thanks for the information. If you have the script, I guess it's possible to extract information about that event somehow and exclude other causes.
- 15 replies
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- birds setting
- request
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I suspect most will use the credit at first opportunity and would also buy the same product sooner or later with money.
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It is currently implemented only in a few modules. I'd love to have it as a standard for all modules.
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At least make it implemented for all aircraft becuase currently I've ever got one only in FC3 birds.
- 15 replies
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- birds setting
- request
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They still lose the money by giving the credit away - when users buy the modules using the credit while they would pay money otherwise.
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Cockpit model, systems, FM and DM
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I support both R&R areas as well EOR areas. Some additional ground crew service should be implemented to call upon for dead stick/emergency landed aircraft or the ones that lost power on rwy/taxi lines to get them out of the way. Those stuck in the grass can wait a few hours for special equipment
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Where do you get these numbers from? He lands by the book with perfect 21-22 uAoA, only after TD there is 18-19. Then he specifically talks about keeping over 12 degrees nose up - while 13 is best. 15 is the high risk of tail strike and no one advises that. It might be fun and challenging but it's a totally different world - prop tail dragger vs jet tricycle. I find your "teachings" highly confusing esp. for novices.
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Su-25T training mission #4 Beslan RWY reversed, mission too long
draconus replied to virgo47's topic in Bugs and Problems
I flew the mission and if you follow ATC it works fine to fly to the fixed point and then turn back onto RWY 28 but I agree with points presented by OP. They clearly have done something to the mission where you start farther away and fly longer with the hard turn back and some voice overs and messages are now wrong. -
There is a sliding lever under it - look for NATOPS foldouts at the end. I can't find any real pics though. Maybe in some book.
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DCS gfx engine probably works correctly by drawing a texture at a given coordinates. Find where in the code the coordinates sent are wrong. Implement values sanity checks, check for negative or extreme values, ex. hit hole in the ground can't be bigger than x, coordinates of a hole can't be too far away from the hit point... This all seem obvious but sometimes it can put someone on a good track. Only devs can fix that.
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What's not working? You just have to destroy the bridges. I tried the A version and it registered my hit status.
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Ugra can't fix it. You have to harass ED about it, and not here. Yes, this, but they shouldn't make ones for the buildings that are empty inside.
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You are flying antique. They were flying top fighter.
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Yeah, they are bugged (both IA and SP missions).
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F-15E Radar Modes HOTAS Diagram & Azimuth vs Elevation Plots
draconus replied to CourageousPotato's topic in F-15E
You can change the PRF at any time in TWS with PB6. Depending on that you will see TWSM, TWSH or changes between them in the Interleaved mode. -
Sounds like a challenge and material for great cold war module