Jump to content

Hotdognz

Members
  • Posts

    957
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Hotdognz

  1. Hi I'm sitting the AH64 instant action firing range mission, I'm in the CPG position and have a target at 2300m lased, if I fire the gun the bullets are hitting about 10-15m Right of the lased target, what am i missing here ?? Gun is set to 3000 on the WPN page. Cheers
  2. The most annoying bug in DCS right now is when you are trying to map a module and you go in the controls menu it does not default to the plane you are trying to bind, this happens for me on heaps of modules and for some reason it defaults to the Apache Pilot setup. I have just cleared my whole Apache setup with this bug as I was in the Yak52 trying to bind it and cleared all binds before I realized I was sitting in the AH64 binding menu not the Yak52, only yesterday I had finished binding my Apache with my new Total Controls MFDS and now I have to start again. So annoying and only seems to have been introduced since 2.8
  3. Trailing the Mig 15 and I have ticked use English cockpit and its still in Russian, any fix for this. I have also tried 3 of the English cockpit mods and none of them work at all and are really old, can any one help me with a working English cockpit for this plane. Cheers
  4. I would love to have helicopters separated out in the lables.lua file as a separate entity you can assignee the labels view options too, currently they fall in the planes category. This would allow us to say set the plane labels to say disappear at lets say 5000kms and by having a separate one for helicopters and allow mission makes to let the label be set further out enabling the helo boys to at least hide down low without some big red or blue dot floating under them saying here we are.
      • 2
      • Like
  5. We have been told by our server host we have 86gb left after todays install we have left to play with, once that's gone we need to shell out more $$$ for server space. @BIGNEWY @NineLine can we ask you guys to get some serious consideration please put towards this request. Maps our servers don't use PG, Marianas, SA, Normandy, that's a lot of server space we can get back.
  6. The patches lately(last 3-5 months) most defiantly seem to be concentrating on planes more then helicopters, we have loads of old AH-64 bugs introduced in new patches and not fixed, some seem pretty simple like the CPG of center head position which I reported and then fixed 50% of by editing the view.lua to move it down to the correct height but couldn't find the value to move it too the right and shared with the post about the CPG position, things like these small quality of life fixes should be easy to sort out, then we have all the KA-50 bugs introduced in 2.8 with hardly any fixes for them at all, we have had some good AI Petrovitch updates for the Hind but no bug fixes for a while. I guess well be told they have limited man hrs available to them but can spend those man hrs making wasted content a majority of the player base wouldn't want or even use - KA-50 Black Shark 3 opening engine panels im looking at you.
  7. No fix at all for the mixed Russian/English cockpit for the KA-50 that was an introduced bug in 2.8, pretty disappointed this has not been sorted in 2 patches since 2.8.
  8. Did it make the patch, I see its not in the notes ??
  9. Yeh very disappointed that this was not fixed after it was introduced in 2.8 and were 2 patches in since it was stuffed up.
  10. How do you get the wipers to work in the Mi-24, the switch does nothing for me and there is no keybind ??, I can see the mouse turn green on it but clicking it does nothing at all ??. Cheers
  11. How do you get the wipers to work in the Mi-24, the switch does nothing for me and there is no keybind ?? Ignore found it.
  12. Thanks ill try the Mi24 to see what it looks like
  13. Which setting would that be ??
  14. All our group have the same issue 100+ pilots on Discord have reported this, in Syria we see the water under the ground for a good 10-20 seconds as the textures load in
  15. Thanks for the info but I know how to sort my VR out, I have been running VR since the HTC Vive in DCS and consider my self a very experienced user of VR in DCS and know what works and what doesnt to get the maximum FPS out of DCS for my rig I also pass all this on to my Discord group and we are where we are at with my post above
  16. I would have to disagree on this news letter based on my group opinions and talks we have had whilst flying on Discord and in game this week, I was and we all were all really excited for 2.8 and its moving clouds, but I would say 80% thought the patch was pretty lack luster after it broke so much and frame rates dropped for 70% of the VR users, it wasn't overwhelmingly positive at all once you got a few days into it and discovered all the introduced bugs, it certainly took the shine of it which is a shame for such a pumped up update. What we liked PG lighting which is awesome but our group thought it was a strange map to use for this and thought it should have been the Caucus, we know it will be introduced across other maps but the time line on that, well its ED it could take years. F10 map updates What we didn't like FPS hit, as I said 70% of our pilots have said in VR and none VR they have taken a big FPS hit online and some offline, I'm talking up to 25% reduction in FPS compared to 2.7. Module bugs- so many, its too many to list but lots reported here when I have looked CTDs (some are fixed with the patch) Then we get a small patch that fixed quite a few nasty CTDs which was great and few module items but also ignored some pretty major ones like the KA-50 cockpit language issues with mixed Russian/English cockpits and autopilot issue (all reported) this is on a module that never had any major issues. If your beta testers didn't pick this stuff up and report it, id dare say you need some new ones in your testing groups, we picked the KA-50 issue within 5 mins of flying it. I cant recall a time when our servers have been empty on weekends but so far Friday night (our servers big night) we have seen literally zero participation in our online missions, is this due to 2.8 bugs or a slow loss of interest in DCS as its performance declines slowly, I have no idea, but its the first time for a while I have looked at playing some different games for a long time as none of my Discord mate are around flying since 2.8 come out This is also the first time I have set up a duel install of DCS so I can go back and play the last 2.7 build offline for my SP missions with out the 2.8 bugs. Sorry this isn't a positive post, DCS is such a great game and I love playing it as you know, but for me its slowly dying due to a lack of focus on things need and not needed. AI updates - across the board mainly ground units that are boring to fight against. Lack of focus on what your programmers are implementing for future updates i.e. internal 3D modeling of systems on the KA-50 V3 sitting behind panels I wont see from inside the cockpit and don't really care too much for because I cant see them and wont use them, or animated Apache pilots getting in and out of the bird, there is much more these guys could focus on that is way more important than this stuff. Performance promises in updates that don't eventuate when the updates are rolled out. This stuff is killing DCS for long term players like my self, who are actively engaged in DCS and have been for a long time and try to be the best DCS ambassadors we can for the brand on our servers. Cheers
  17. Its fixed on my system, just killed 2 trains without issue. Cheers
  18. Just updating will check after work later if its fixed
  19. Im curios to know from ED why they picked the PG for the new lighting model roll out, surly it would have made more sense to roll this out the free and more used Caucasus map, the lighting model is awesome in PG and now makes playing on the Caucuses map a dark place to play in with clouds on.
  20. Will we get a quick patch to fix all the broken stuff introduced by this patch that were not in 2.7, not meaning the VR framerates and new weather, or will we have to wait a month while ED fixes up this mess. for instance KA50 cockpit mess constants CDT's that are reported that were not around in 2.7 I know its beta but all the MP servers are on beta.
  21. I think and this is my own personal opinion that this feature we are asking for is of a low priority for ED and if lucky we will see this in maybe 2-3 years, i'm basing this on how long it takes long standing bugs to get fixed in the main DCS game. We have had our server meeting for 2022 looking at 2023 and if we grow past 200gigs for the server install we are taking 1 offline due to increased costs. Also looking at our IL2 server usage with all the maps and all the planes we are at 67gig, I know DCS maps are more detailed but its a big diffrence
  22. Game crash repeatable on my system, Caucus free flight Apache, take off fly around ok, start shooting a train CTD every time I cant upload the crash log as it says it too large which seems to be the trk file
  23. Not only is the CPG position to the left its also too high in VR and also 2D, checking from an outside view and comparing it to the view from the pilots seat, you can see too much of what look like to be some sort of black packs on the back of the CPG helmet, compare this to the out side view, its much lower You can change this by locating this file \DCS World OpenBeta\Mods\aircraft\AH-64D Views.lua Find these lines and change this one to 992 to 950 and it moves the helmet down to the correct position in the cockpit. null[2] = {-- player slot 2 (CPG) CameraViewAngleLimits = {20.000000,140.000000}, CockpitLocalPoint = {1.784 + 1.300, 0.950 - 0.45, -0.0125}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.090, 0.000, 0.000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.2,0.3}, y = {-0.3,0.2}, z = {-0.3,0.3}, roll = 90.000000}, I still can find what moves the helmet to the Right to correct the incorrect position, also the helmet is too close to the headrest, I may look at finding what moves it forward. Any patch or update will reset this so make an OVGME friendly version.
  24. Regarding the new lighting on PG which is really nice, do the 3rd party devs have to update their maps with the new lighting or does ED do this, if its 3rd party is it a contractual requirement that they do this of can they ignore this new lighting and leave the maps in there current 2.7 state
×
×
  • Create New...