

Hotdognz
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Everything posted by Hotdognz
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Any super carrier development is welcome its been out 2 years, but me I'm with others I cant see the point to this, I doubt our squad will use it, id rather have a more fleshed out deck experience for night time landings and take offs, and operational deck lifts we could use.
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reported earlier Hind VR CPG sight is a mess with helpers on
Hotdognz replied to Hotdognz's topic in Bugs and Problems
Yeh I hope they fix it in an update as I have stopped playing as the CPG with an AI pilots as its pretty flawed in using the weapon sight. -
reported earlier Hind VR CPG sight is a mess with helpers on
Hotdognz posted a topic in Bugs and Problems
Trying to use the Hind CPG gunsight in VR is a realy mess if you use any of the helpers Matt mentions in the video. The compass overlay still moves with your head so gets in the way of the gun sight and can move all over the sight as you move your head, the LWIN+H helper overlays into the gun sight also but stays static, in 2D this is not an issue, I cant believe they dont pick this stuff in testing prior to EA release, it says to me they dont even test this stuff in VR. The solution would be to lock the helper compass off screen as soon as you enter the sight and make it look exactly the same as the 2D sight, and move the LWIN-H off the sight and it the black area when it should be like the 2D sight -
Playing on a MP server last night and my mate had his wing stub shot off his KA50 over a Sam site, the site was defended by man-pads, SA19 and 2x Shilkas, all these assets ignored him after he lost his pylon and he was able to kill them all at close range and clean them up and then move on to another active site, I think they considered him KIA, we know the site was still active with AI as it was still trying to engaging me in my KA50
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Thats a pretty optimistic view of what's coming, id say ED AH-64 BS3, other devs the F15, F4U for sure. I have the Ah-64 on pre order but will hold off for BS3 and the F15 until I see a commitment to them finishing off EA releases and core gameplay features Me id be happy with the above and for ED to concentrate on core features to the game and finish of what they have started which is listed below Dynamic weather Better AI on the ground vehicles and troops (need for the Apache and other helo ops for realistic gameplay) Super Carrier (Released May20 2020) plenty of promises but fixed a beer belly on 1 AI...ha ha Vulcan and better CPU implementations (promised for years) Combined Arms VR implementation (finish it off to a playable state its so very nearly there) Loads of existing bug fixes that have hung around for years on some modules (plenty of info on these if searched for) Cheers
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need track replay Mosquito Handling, what happened?
Hotdognz replied to Bozon's topic in DCS: Mosquito FB VI
The brakes have indeed been fixed in the Mossie, so much better now for ground handling. -
need track replay Mosquito Handling, what happened?
Hotdognz replied to Bozon's topic in DCS: Mosquito FB VI
Biggest seller of this plane should be the ability to use fuzed bombs for its real life ops, released 17th Sept 2021, 5 months on and still not an option , at least the brakes were fixed. -
Im happy to wait for a better Apache release, I have all the helicopters except the Mi28, with the Apache on the way I feel a lot of DCS players this is going to be their first helicopter and foray into a war on the ground, will the Apache bring updates to the ground AI as it is pretty lacking in what they can and cannot do as far as AI routing, dispersal and other stuff, plenty of DCS players are going to see this once they enter the ground war, I know it was mentioned at some point last year but i sure how its on the high priority list ?? Cheers
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Hi all does anyone have a labels.lua that just has a red dot and a blue dot, Im running a WW2 server and the guys who play on it are just wanting a simple labels option for the mission. I have used the search but its not bringing up any good results. Cheers
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I wouldn't call Flaprt bitter, a lot of what he said has some truths in it, he is expresing his opion after coming back to DCS with a new rig and spending lots of $$$ for it On the best rig possible today DCS VR is still a constant battle for FPS between the different maps and planes with Marianas being the most abysmal FPS in VR of any map DCS has. However if you want to compromise DCS visuals and tweak you can find suitable setting until the next patch when that circus starts again.
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need track replay Mosquito Handling, what happened?
Hotdognz replied to Bozon's topic in DCS: Mosquito FB VI
It used to be fun to take off in this bird and also a little challenging getting the trim right to take off, now its a pig to take off and I have stopped flying it, even the guy we fly with who's family business has restored one recently in NZ said its a lot hard than in it should be according to the pilots that have flown theirs also the center of gravity is quite tail heavy. -
I measured the draw distance for low to extreme on buildings rendering in from of my plane in the Instant start---F18--Syria--Free flight I used active pause on my plane just as it crossed the coast each time and used the F10 map view and DCS ruler to measure what I could see in front of me using the same reference point on the ground which was visible at each view distance setting. Low is about 1-1.5nmnm High is about 2.5-3nm Extreme is 5-6nm The view distance even at extreme is very low for a flight sim, if you zoom in you get more distance from objects with no slow down in FPS, id like to see the scale move considerably so extreme is at least 20-30nm in front of me. I think they adjusted the view distance some time back in 2020/2021 so to improve performance from DCS for VR users (of which im one)
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I have no interest in turning my graphics down for 1 map (yes I know I can make a custom preset) that is poorly optimized, I like my VR settings high in DCS and its why I paid good money for hardwear to do so, using the Marianas map on my system with lower graphics would be like running a Ferrari on 6 cylinders, it aint happening
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Even the latest patch didn't improve FPS on this map, I came back for a look after leaving it alone for so long due to its VR issues, I'm running a i9 1050k, 3090, 64gb ram and fairly high settings in DCS for VR, all other maps 45FPS with motion reprojection on, DCS PD 0.8 Steam SS 85% Free flight F16 Marianas 26 FPS over the main base, jumps to around 30-35FPS around the island, id hate to add any AI in a mission. My rig is fully optimized for VR through all the main VR guides, all other maps are smooth as and very playable with heavy AI units in play, im glad it was free.
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It seems to me even under Extreme view distance that its set to about 5-6NM for the viewing distance, on the low settings its set about 1nm distance, anything above 5-6NM draws in as you go forward. If you Zoom in you can see further with no impact on FPS, this to me seem a little low for extreme setting and id prefer steps of 3-5 NM with the top setting about 20NM viewing so I dont have the pop up.
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When using the Voice chat DCS sound levels drop lower for in game sounds
Hotdognz replied to Hotdognz's topic in Voice Chat
We have 4 pilots trying DCS VOIP 3 or us have changed this setting to do nothing and 1 already has the Do Nothing for the sound volume set on his machine as mentioned here, it doesn't work for us our volume is still dropping when in DCS using there new VOIP. -
It does and doesnt, it worked for me, my mate had it all ready set and it didnt work for him