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NRG-Vampire

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Everything posted by NRG-Vampire

  1. in lights.lua [WOLALIGHT_STROBES]+natostrobelight is broken, not works correctly since 2.5.6 argument_1 argument_2 cone_angles those day/night arg-light ("argument_1, argument_2") settings does not call/draw the corresponding arg-texture-planes. no visible self illuminated textures for the flashes (F-15C, J-11A), but the ordinary "argument" (instead of "argument_1, argument_2") works as i tested projected "cone" lights (cone_angles) also broken...now it works as "ball" lights only affected: F-15C, A-10A, A-10C, J-11A, AH-64A, AH-64D etc. (strobe lights on wing-roots, wingtips, tails, etc.) see here also: https://forums.eagle.ru/showthread.php?t=265795
  2. in lights.lua [WOLALIGHT_STROBES]+natostrobelight is broken, not works correctly since 2.5.6 - obviously it is not an object error but it is a code error argument_1 argument_2 cone_angles those day/night arg-light ("argument_1, argument_2") settings does not call/draw the corresponding arg-texture-planes. no visible self illuminated textures for the flashes (F-15C, J-11A), but the ordinary "argument" (instead of "argument_1, argument_2") works as i tested projected "cone" lights (cone_angles) also broken...now it works as "ball" lights only affected: F-15C, A-10A, A-10C, J-11A, AH-64A, AH-64D etc. (strobe lights on wing-roots, wingtips, tails, etc.)
  3. ok, i try to help to you (i hope you are going 2 make some new F-15C/E liveries) :D so, which modelviewer do you use ? the one in the ingame/bin (openbeta) folder ? or a standalone what can be downloaded from here ? ftp://srv0files.eagle.ru/mods/model_viewer2/ ftp://srv2files.eagle.ru/mods/model_viewer2/ anyway, you should check the appropriate edModelViewer2.openbeta folder in your SavedGames folder and in your used DCSW/Config/ModelViewer/autoexec.lua files it can be also a modified Mods.lua or Scan.lua files in your Database (or in SavedGames) fodler which cause not loading liveries i suggest to download a standalone modelviewer2 and try that clean one. if you install a new MV2 it will create new folders with new loading "ways" for liveries
  4. :lol: ▲ mismatch: you are watching an F-15C 3D model with F-15E liveries :smilewink:
  5. ▲ no, that's one body. one part of hte 3D model i am pretty sure that's because of the mipmap-ing (mipmap calculations in PS: hard separation, pixel degeneration) try to save the texture without mipmaps in the first round :smilewink: (both: diffuse and roughmet)
  6. nice job :thumbup: however i'd like to notice 2 things: roundel should be closer to wingtip (distance: approx the diameter of the roundel) and the "DO NOT PAINT ;)" antennas front of the cockpit, under the nose and the raindrop shaped on both side of the nose - should be light grey too
  7. and i like the old olive+grey camo :thumbsup: please release those skins :thumbup: TY
  8. :music_whistling: thanks a lot :thumbsup: btw :D i think we need a new 737 livery as well :D (and those beautiful clouds too - can you hear it ED ?) :D TY
  9. REMOVE JACK DANIELS PRIOR TO MEMORIAL VENTIL ? ? ? is that real ? if yes ...then :lol::drunk::censored::rotflmao::clap_2::megalol::thumbsup: :D the igniter:
  10. :bounce: AWESOMENESS :D :thumbsup:
  11. nice job Strut :thumbup: i would like to ask 3 more liveries (russian paints - seen in Sochi as well) i know: those are not the easiest job and another B747 variants but would be great to see above Black Sea/Caucasus map TY https://www.airliners.net/search?registrationActual=EI-XLO&sortBy=dateAccepted&sortOrder=desc&perPage=84&display=card https://www.airliners.net/search?registrationActual=EI-XLG&sortBy=dateAccepted&sortOrder=desc&perPage=84&display=card https://www.airliners.net/search?registrationActual=VQ-BRJ&sortBy=dateAccepted&sortOrder=desc&perPage=84&display=card
  12. ► Larger 3D PAINT SCHEME VIEWER window for aircrafts/choppers (just like LOADOUTS EDITOR window for vehicles) - with new TABs buttons (MissionEditor/modules/me_tabs.lua) ► Large 3D LOADOUT/PAYLOAD EDITOR with weapons - for aircrafts/choppers (just like Uboats did: https://www.digitalcombatsimulator.com/en/files/1910029/ ) ► Closer view on map objects (more ZOOM IN for more precise object placement on map) ► Weights of weapons (as Flagrum asked) https://www.digitalcombatsimulator.com/en/files/1910029/
  13. :bounce: yeah :thumbup: i love that chrome body :D TY
  14. Dear moderators, forum organizers ! We need a sub forum for the new F-16C :yes: We also need a pre-template skin: a clean skin: the current-default skin without the tail numbers/emblems, w/o wing insignias, w/o fuselage markings (on ruoghmet and diffuse maps). Sure it's an easy/quick temporary solution for skin makers - before the official detailed PSD template arrives. TY
  15. we will need a hotfix: no A2G missiles and centerline fuel tank on/for the F-16CM (even not for the AI) :(
  16. (B)OLD pilots :D
  17. LOL:megalol: nice 1 by my sigpic :rotflmao: you know guys because the stable patch come unexpectedly-tuesday-yesterday i thought/hoped we will get an openbeta patch ordinary-wednesday-today too :D
  18. no update today for openbeta ? :(
  19. ▲ Thanks for the info :thumbup: OMG :doh: I didn't think that was the name of the performer/track. :hehe: I thought you were mentioning some lighting/reflecting bug on the shining fuselage of the aircraft. :rotflmao: Maybe this label would have been better ▼ :smilewink: Maybe next time
  20. Oh man, I can't get enough of this. I watched it 50 times - at least :yes: The intense spectacle combined with the background dialogues, the perfect timing of cuts (applied to the music: SAM launch, explosions, appearance of MiGs) created an immersive atmosphere. That really sucked me in :D Pure MASTERPIECE !!! :surprise: BTW: What was this "rich in adrenaline" music :music_walkman: what you used for this brilliant video ? :punk:
  21. :worthy: oh yeah :bounce: that was totally awesome good job :thumbsup:
  22. I have no mods in my DCS-Steam, and i had no mods in my first DCS-Steam version (2.5.0) as well what worked perfectly. So what i see the problem is Steam does not generate (re-generate) all required files in the Saved Games folder. I just updated today to the latest Steam-DCS-openbeta (2.5.5.34864) and the used Saved Games/DCS folder still deficient. (there are the latest log file with the today-update date and time but no fxo, metashader and config files) Unfortunately Steam-DCS-openbeta uses the same "Saved Games/DCS" folder as the ED-DCS-nonbeta version, maybe that caused the problem earlier. Anyway, someone please send me a copy of your current 2.5.5.34864-OB "Saved Games/DCS-Steam" folder. (AMD GFX card: no addon modules - only the vanilla Steam modules: Caucasus+Su-25T+TF-51D) Please gimme a try, a chance to fix my DCS-Steam. TY
  23. Yeah, nice job :thumbsup:
  24. That's wrong ▲ All the female pilot wear short or tied/bun hair under their helmet. Long hair can cause many problems near pipes/cables/wires. (especially when inverted). :D So only a bigger/bulging chest needed for a female pilot 3D model (if she has a helmet)
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