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Frederf

ED Beta Testers
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Everything posted by Frederf

  1. Just like they taught us in a cessna, modify your headings to do the same ground track as no wind. Note the WCA on initial and assume it gets bigger when slower. If pattern is on winward side and crosswind is windward side I might consider putting key point more upwind but just more throttle and more base turn G should suffice.
  2. The IFF beam is not nearly as precise as the radar. LOS correlates the IFF beam (fan, much taller than it is wide) to the same direction as FCR cursor. IFF is as narrow as it can be. This is usually narrower than the radar scan area but bigger than the cursor. You can get returns other than bugged target, especially above, below. The IFF return symbol won't be exactly on radar symbology and radar makes no attempt at correlation. Scan sweeps the IFF fan through its range. I'd have to check if it limits to the radar azimuth or not.
  3. It's really helpful to get 4 bars for a vertically mobile or unknown target. A lot of time you fly around in 2 bar because 4 just takes too long. When jamming indications are seen it can be helpful to burn through since you know the azimuth pretty well already. Spotlight has a larger acquisition area than the cursor. You can use it with missiles in the air but beware it can take time away from other tasks.
  4. Vortex, try filling two empty 370s when airplane internal is 6500 lbs.
  5. It depends on which TGP they're modeling. The PTR option should be on OSB2 in at least some pods.
  6. That's normal. These TGPs have three laser wavelengths: a training designator, a combat designator, and a night vision pointer. The designator has to be switched (mutually exclusive) but the pod can emit the designator, pointer, or both according to settings. Night vision pointers are around 900nm wavelength so they show up in night vision. The designators are ~1060 or ~1540nm so they don't.
  7. INS is not externally loadable. The only way to create a stored heading is sitting in the real airplane and running an alignment. If it was simulated fully it is something the DCS user could do.
  8. Each video format is different. The text-based ones are shared.
  9. I don't have this issue on the same version. What happens if you select JOY_BTN19 from the drop down list?
  10. It just gets some fuel, maybe a little, maybe a lot. It depends how much fuel goes into internal tanks. It's a 1:1 ratio. If you are adding 500 lbs with slider then 500 lbs goes into external tank and 500 lbs goes into internal tank. This is not a reliable way to fill external tanks completely.
  11. There are some differences between AGP-66v2 and AGP-68v5 which are currently modeled as the former. EGM/RBM is one of them.
  12. It's a number of degrees on a line just above the closure digits line to the left of the range caret. It is displayed for ranges between Rpi and Rtr. It shows how many degrees of turn are required of the target to change Rpi to less than current range. At Rpi, DMC value is 0° increases to 180° a Rtr. Values is blanked if less than ten.
  13. A-10C has different release constraints which are advertised on the HUD and they do behave differently. Try missing laterally with a GBU-12 vs. a Mk 82. I assume F/A-18 is similar. F-16 should have more relaxed (too relaxed) release requirements for PWII (and CBU?) and it was the case earlier. I'm sure it will be changed. JDAM/WCMDs are entirely different weapons, inertially-aided munitions (IAM) which have launch-acceptable region (LAR). You get inside the LAR and initiate release, more like a missile than a bomb. Unguided (including PWII) weapons use CCIP/DTOS/CCRP. PWIII is special, too new to be old and too old to be new. Guided weapons (JDAM, JSOW, WCMD) use MP PRE/PRE/VIS. As for "REL ANG", CCRP has loft guidance built into it for all loftable (not high drag) unguided weapons as a permanent feature. The REL ANG is just to remind you what the entered loft release angle setting is. If you aren't going to loft the weapon then you can ignore all the cues related to loft delivery.
  14. Just make sure the button is held at the moment when the timer hits zero and solution cue meets FPM for release. You can hold it a second early, 10 seconds, a minute, an hour, a day whatever you want just has to be down to give release permission. It hasn't changed. As for the flashing circle cue, try to ignore it. Currently it's happening at release but it shouldn't and in a future version it will properly indicate entering toss range. Right now as you approach the target from far away (i.e. >20nm) you will see the timer count down once to the solution and again to overflight/impact. In the future it will count down to entering max toss range, then release, then impact. Some weapons are supposed to have different lateral release constraints. Precise bombs like MK 82 should be "5 mil" which allows 5 miliradian lateral miss angle while GBU-12 are "3/9" which means you just have to pass through the solution's 3-9 line (abeam of it). This is essentially unlimited lateral angle error. But right now it looks like everything is set to 5 mil constraint so make sure you have the ASL and FPM exactly aligned laterally to ensure release with all bombs.
  15. Latitude and longitude when written are understood by specific symbols which give context to the numerical digits. Without those symbols the format is undefined and essentially meaningless. Spoken over the radio, those symbols become verbalized as words. 12° 34' 29.9'' N isn't "one two three four two niner niner" as that would not have a definite meaning. It would be spoken according to the appropriate radiotelephone operations handbook as "one two degrees, three four minutes, two niner decimal niner seconds north" or something very similar.
  16. My mistake. It's possible for EPU to not be using hydrazine in operation. This isn't JP-8 but engine bleed air. Why there isn't a one-item-for-all. There would have to be a big APU to provide all that power which could be a packaging challenge and it would have to run on both fuel and some emergency fuel. Big APUs tend to be slow and when emergency power is needed it's needed very quickly in the F-16.
  17. Example test points: 28 GW DI 0 SL from 300 to 550 KIAS in 31 seconds 28 GW DI 0 20kft from M1.6 to M0.8 in 72 seconds 28 GW DI speed brakes 20kft from M1.6 to M0.8 in 21 seconds These are all testable in DCS.
  18. You want to use the "special for joystick" action with the Warthog Throttle boat switch. The one's you have boxed in red will toggle between two positions every press. The top action will go to DGFT when button is pressed and go to center when button is released.
  19. Because when the fuel is exhausted a generator that runs off fuel is useless. For a FBW airplane both electricity and hydraulic power are needed or it's a rock. The EPU can run off JP-8 as well.
  20. Because you're slewing. Your controller is providing slew input even when you aren't touching it. Try unbinding your cursor axes and see if it still does it.
  21. Rates is when the TGP is coasting geometrically based on the rate of motion before it lost track. Not sure why TGP would show rates. Normally it would be slaved to HTS and not have any label. If you slewed TGP and were in point/area then you could get RATES if the optical tracking was lost.
  22. Watch the blue "T" symbols showing where the radar is looking in elevation/azimuth. If the antenna is looking only in one spot and nothing else is on the scope then you're in STT. If you see those tall blue vertical lines on the scope then you're not in STT. If you have FCR cursors displayed, you're not in STT. What's confusing is the L16 info layer which will still shows stuff, not radar stuff, when in STT. To learn the FCR it helps to turn L16 off to avoid confusion until you have familiarity. RWS goes STT automatically inside 5 miles. Your wingman will complain about this as he gets RWR yelling at him that he's going to die as you close in. TWS doesn't go STT auto that so it's nicer on your friendlies when joining on them. Every picture above I can tell at a glance you're not in STT by several clues. Range automatic scaling depends on both your bug and TOIs (targets with missiles going to them). There are some exceptions but don't think of range adjustments as changing the radar itself at all. They're just different displays. If the radar has to change behavior it won't be related to display settings.
  23. Far as I can tell -107 has no altimetry, just timed delays and deceleration sensors. Good gouge on that 2/3rds rate at marginal parameters
  24. REL ANG is just for HUD "clues" how to do the maneuver. The CCRP mechanization doesn't care about the setting; if you fly the right way the bomb releases the same no matter what. Some clues are based on the max toss angle (45°) and some are based on the pilot entered angle (REL ANG). Circle cue and staple is 45, timer and pull up bar is REL ANG.
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