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Everything posted by evilnate
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If the F-86 is your favorite, I would say go for that. You will LOVE the cold war servers.
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I hope the lack of responses to this thread doesn’t give anyone the thought that this mod is not anticipated!
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It’s to everyone’s benefit that the patch is still in the oven. The worst option for us is having ED release the OB before it’s ready.
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So the new ETA is the 14th?
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[Official] SimShaker for Aviators
evilnate replied to f4l0's topic in PC Hardware and Related Software
Just a quick shout out to whoever made it possible to use both butt kicker AND jet seat with DCS (dual output option). THANK YOU! Having both of these toys with DCS is fricken awesome! -
If there's a way to get AWACS to stop chatting so much, I would love to know about it. I've tried all of these options and getting no results.
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PROBLEM: AI AWACS talks too much. SUPPORT DATA: Start a mission with a lot of airplanes flying around. HELP NEEDED (the wish): Options to control how much chatter comes from AWACS. Full AWACS support (default). AWACS only calls out contacts when 40nm from player. (maybe the distance can be user configurable?) AWACS only responds to player/client requests.
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can not reproduce TGP not targeting correctly
evilnate replied to Hammer1-1's topic in Bugs and Problems
Darn. I came to this thread because I didn’t see any mentions in the change log. Is the elevation still 0ft beyond 10mi if you take over TGP from HMD on a point higher than sea level? -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
evilnate replied to shdwp's topic in User Created Missions General
Just popping in to say THANK YOU to the team and contributors of Liberation! I hope to see the development continue. If I could think of one feature to add, it would be bullseye reference to knee boards. -
Someone Crafty I Need Help! (Internal Settings Tweak)
evilnate replied to Fang333333's topic in VR Bugs
https://skarredghost.com/2017/05/25/use-oculus-mirror-make-virtual-reality-gameplay-videos/ -
Yes air speed is not a great way to measure how fast your jet is moving across the planet, mach or ground speed is much better. Air speed is great for knowing how your aircraft will “handle” for a given maneuver. The air speed you see on your HUD is a better indicator for how much air resistance (or wind) your jet is seeing. To test this, fly at 100ft above the ocean with full afterburner. Record maximum CAS and MACH. Next, climb up to 40,000ft and do the same afterburner test. You should see a much higher MACH at higher altitude with much lower CAS.
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Thanks de.impact. Perhaps a pilot can target designate a point on the ground, have the wingmen locate that point and create a mark point at that position. It would be great if wingmen could see others shared designated targets with HMD.
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Look like the official response is moving this question to wish list and changing title to “would not be accurate”. Real life hornet drivers share non briefed locations via grid coordinates over the radio and manually input on UFC?
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IIRC, IRL, this can be done with F-16C. Will our hornets be able to share mark points via datalink in the future?
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Does anyone have a screenshot of the visibility effect to share?
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I imagine the folks who frequent “JUST DOG FIGHT” server would have a good sense of which module is the king. It seems like the JF-17 (aka the jeff) has potential in the right hands, but lacks the climbing power of the tomcat.
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First of all, let's see if this entire thread can go this distance without needing moderators to remind us about the forums rules and regs. In your opinion, which module is the absolute king in 1v1 gun fight and why? Think street fight. The only G limit is how well the wings are attached to the fuselage.
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Wow! Part of me wishes this was kept quiet until the moment it was available for download. I remember the stress of anticipation/hype while waiting for the hornet to become available.
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I hope they take as much time as needed.