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Everything posted by KittyVCAW-1
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cannot reproduce and missing track file Throttle goes to full on it's own.
KittyVCAW-1 replied to CBStu's topic in DCS: F/A-18C
I've done missions 1,2 and 5 so far. Was actually thinking about trying this one tomorrow morning (sunday). If I try it I'll let you know what happens. -
got a link to the thread you meant to put it in? I'd like to read it.
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This thread is funny. I always stare at the basket, I didn't change any of my curves once, I learned on the S-3, I stare thru the HUD the entire time. I don't have any issue with AAR at all. I woke up an hour early for work everyday for a week and practiced. The first day I just tried holding position behind the tanker. Then worked on just hitting the basket not worrying about how long I styed connected. Then try to stay connected for 10 seconds, ect. By Friday I could hit the basket and top off every time, baby steps. Two years later I can hit the basket inverted and top off. There is nothing to this except to practice and don't get frustrated. I also try to hit the tanker and do one trap everyday (w. some exceptions occasionally) just to keep the skills from deteriorating, because they will if you don't use them.
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that weird because my overlay doesn't vacate until i'm past #4 wire.
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The end of the angled deck. They taught me to aim right in the crotch of the ship, right where the angled deck meets the bow. In close though it's way more important to be flying the ball and not worry so where the VVI is so much. You should be getting an IFLOLS overlay to see the ball in VR no?
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LULX .....X = center????
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this is still an issue after the last patch.
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planes at night time are too easy to see now. They are lit up like a parking lot even with their lights off
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reported Ships facing North when positioned in harbours
KittyVCAW-1 replied to Soames's topic in Mission Editor Bugs
It's happening in my mission on the Caucuses map too. I have a thread in the object errors forum. I didn't notice they were oriented North/South until someone pointed me here. In mine the ships are invisible but if you look closely their shadows are rendered in the water in a N/S orientation. -
reported earlier Admiral Kuznetsov invisible in port.
KittyVCAW-1 replied to KittyVCAW-1's topic in Object Bugs
hi the link you provided has shed light on the problem. The ships are oriented pointing north! I took a closer look and I can see the ships shadows rendered in the water. I provided a copy of the miz below for inspection. Training.miz -
I experienced this recently between angels 15 and 25. I've dropped these with no issues before well over angels 30. I've tried a few times to reproduce for a track file and no luck so far. I was on an MP server as well when it happened.
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I built a mission a few months ago involving a strike on the Soviet carrier while it was docked in the port at Novorossiysk in the Caucuses region. Placing the carrier in the port and tied to the wharf, the boat is invisible but the smoke from it's chimney is still rendered. Moving the boat out of the docks and out into the bay in open water the boat is rendered properly. I tried with both versions of the Kuznetsov and another soviet ship which I can't remember the name of but it looked like it had many SA-10's strapped all over it. It was a pretty fun mission to try to get through the heave defenses and hit the carrier while it was under "repair". But it's not really worth playing in this state.
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use static deck crew LSO not appearing at his station
KittyVCAW-1 replied to 4H_Ccrashh's topic in DCS: Supercarrier
I forgot that this problem was pre-supercarrier on-board the Stennis. It would seem the supercarrier does not have this problem. I just checked and the LSO still falls through the Stennis LSO platform But aboard the Teddy Roosevelt everything is fine. -
use static deck crew LSO not appearing at his station
KittyVCAW-1 replied to 4H_Ccrashh's topic in DCS: Supercarrier
i tried placing some on the platform, they fall through and the sharks get 'em. -
Ya they we're actually missing long. I didn't think about the release point at all. Regardless it doesn't seem to be a consistent problem. Mine usually hit too, but I don't typically put trucks on top of mountains for targets. I though the extra elevation might be affecting me. Thanks boys!
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can we still manually interrogate? Do we need to do anything different to do so? I'm having issues with contacts in TWS staying unkown(yellow HAFU) even with Link16 on with multiple flights contributing and AWACS in the air. Can't get contacts to turn red or get a diamond on the HUD.
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nope can confirm never once used that. I figured the t-pod is pointed right at the target and if the diamond is over the target everything should be as accurate as it can be? In my head if the laser is pointing right at the target, the bomb just rides the laser all the way in. It's not a GPS guided bomb, there is no co-ordinate handoff to the bomb. Why did it work the third time when I did nothing different. It doesn't really matter because it isn't a consistent problem. Just something that happened one time I thought was strange AF. Honestly I think it was a net code issue. I failed to mention this was on an MP server I frequent. I'm just getting into MP and I'm not gonna lie there is some extreme wonkiness in multiple aspects going on I have not experienced in SP.
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you know like 90% or more of this update will just overwrite old files right. My drive isn't any more full than it was with the previous version.
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Riddle me this. Had some targets set up on top of the mountains south of Kobuleti airfield. GBU-16's on the wings, Auto mode. Laser was on auto too. I would pickle and laser would fire on it's own but the bombs were missing by 50-100 yrds (im estimating badly here). On my last shot I went to Trig, fired the laser immediately after the bomb released and it hit. I thought maybe with the higher elevation of the mountains maybe the laser wasn't coming on it time? Next time out same scenario, but used trig for all 4 shots. fired laser immediately after I pickle, all four hit. Tried again with Auto laser and all four hit? I can't figure out what I was doing wrong to make them miss the first time???? Sadly I cant remember what angels I was flying at for any of these setups. I think the lowest was maybe 15 and MAYBE 25 at the most.
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Well it seems you have all the knowledge needed and all that remained was to put an insignificant amount of effort into a test and let us all know, and your welcome.
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Go test it and tell us.
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get a track file and post it, I'll jump in now real quick and report back UPDATE: Works ok on my end, I only own the F/A-18 so can't comment on the Viper.
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in order for skins to be seen in multiplayer, every player on the server needs to have the skins installed on their machine. I think that's what he means. For the record we have enough IMO. They all look the same at 1000Knts closure anyway, a grey blur.
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I've resorted to using NVG on the deck because it's the only way I can see their hand signals without jacking the gamma through the roof. Which makes the sky look awful