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Everything posted by pokeraccio
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Hi, Try to see if it’s the same situation answered here. https://forums.eagle.ru/showpost.php?p=4065112&postcount=14 Sent from my iPhone using Tapatalk
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Hi, weight on chklst page is bugged https://forums.eagle.ru/showthread.php?t=247311&highlight=reported+weight+checklist https://forums.eagle.ru/showthread.php?t=247535&highlight=reported+weight+checklist https://forums.eagle.ru/showthread.php?t=246587&highlight=reported+weight+checklist
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FA-18C Aggressors BFM Campaign
pokeraccio replied to Sabre-TLA's topic in F/A-18C Aggressors BFM Campaign
The routes way-point are all stored in the Mission Computer memory also with names (with some basic Red For Stryk recovery route). If we want to use the SEQ way-points feature we have two choices: 1) do as my prev post deleting some route beginning WPs of the SEQ1 and inserting/adding the remaining WPs; 2) Inserting/adding the Returning route WP in the SEQ2 options. anyway that above just for the sake of a "procedure-DDI loving" point of view :D -
FA-18C Aggressors BFM Campaign
pokeraccio replied to Sabre-TLA's topic in F/A-18C Aggressors BFM Campaign
I believe it's not a sort of "bug" but the Hornet Mission Computer (at least the model and avionics update we have) can handle a maximum of 15 way-points per Sequence (SEQ1-SEQ2-SEQ3) and the WP 0 is included in this 15. The maximum way-points data memory is 60. -
FA-18C Aggressors BFM Campaign
pokeraccio replied to Sabre-TLA's topic in F/A-18C Aggressors BFM Campaign
What I do is (sorry but writing that by memory): HSI -> DATA -> WYPT -> SEQUFC -> DEL I delete waypoint number 1-2-3 Then -> INS and Insert waypoint number 15-16-17... Here you go Not sure but I believe it’s something related to the Mission Computer waypoint sequence memory... Sent from my iPhone using Tapatalk -
My Pleasure, I’m happy it is usefull to you, too.
- 73 replies
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- cbu
- agm
- laser guided
- jdam
- mk82y
- snakeeye
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- rockeye
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- mk20
- mk83
- slam
- walleye
- mk84
- armament
- gbu
- kneeboard
- tgp
- pokeraccio
- targeting pod
- f18 weapons system
- weapons checklist
- f18 hornet
- weapons kneeboard
- weapons
- guide
- f/a-18c hornet
- quick reference handbook
- qrh
- f/a-18c
- mk
- loadout
- weight
- agm 65 e
- limitation
- gbu 10
- gbu 16
- gbu 12
- gbu 38
- agm 65 l
- gbu24
- gbu 32
- gbu 31
- agm 62
- agm 154 a
- agm 154 c
- gbu 31 v
- agm 84 d
- agm 88 c
- agm 84
- agm 84 e
- mk82
- 82xt
- aim 9 l
- aim 9 m
- aim 9 x
- 82yt
- aim 7 m
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Thanks, I'm glad you like it. about other planes I'll try, not planned in near future... waiting to collect some reference material, and to find some spare time. But I'll try.
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- aim 120 c
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- maverick
- aim 7 mh
- paveway
- jsow
- cbu
- agm
- laser guided
- jdam
- mk82y
- snakeeye
- harpoon
- rockeye
- harm
- mk20
- mk83
- slam
- walleye
- mk84
- armament
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- kneeboard
- tgp
- pokeraccio
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- f18 weapons system
- weapons checklist
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- f/a-18c hornet
- quick reference handbook
- qrh
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- mk
- loadout
- weight
- agm 65 e
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- gbu 10
- gbu 16
- gbu 12
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- gbu24
- gbu 32
- gbu 31
- agm 62
- agm 154 a
- agm 154 c
- gbu 31 v
- agm 84 d
- agm 88 c
- agm 84
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- mk82
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- 82yt
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Thanks Bankler for this new challenge!
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Chapter: HANDS-ON CONTROLS (HOTAS) STICK Page 38 [ORIGINAL] TRIM Button. Positioning the button forward and aft trims the aircraft nose up and nose down. [sHOULD BE] TRIM Button. Positioning the button forward and aft trims the aircraft nose down and nose up.
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F14 Skinners thread (Paintkit in 1st post)
pokeraccio replied to David A Sell's topic in DCS: F-14A & B
Thanks a lot! -
Thanks Mav. Very nice TUT! Still practicing AAR, with decent result lately, full tanks, day and night, too. My personal experience As many of you already point out, practice... practice... At the beginning I started having some noticeable result when start looking at the right visual reference points, not the basket, as well explained and demonstrated on the TUT. Head track helps. I don't have VR. I prefer to turn down HUD brightness (during daytime, night switch is perfect) I think is less distracting. I have a couple of setup I use with the same laptop, so muscle memory can't help when switching between, anyway no big dead zone (3 to 10) and some curves, more on roll axis (the higher on the cheapest, but still honest T16000 set) and easier when a throttle system is available instead the little slider.
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[LATER IN EARLY ACCESS] Still no TPOD indicator in the HUD
pokeraccio replied to Raz_Specter's topic in Wish List
For sure you already had a look at this video, some options for flir zoom/ white/black hot feature that helps (04:22), anyway the TGP still WIP. -
[LATER IN EARLY ACCESS] Still no TPOD indicator in the HUD
pokeraccio replied to Raz_Specter's topic in Wish List
https://forums.eagle.ru/showthread.php?t=253543 Hi, in the mean time you can have an hint/Mark on the the SA page. -
:thumbup: months ago I got this pics, then I forgot about them, yesterday found them and I was curious to see about this Air Base but on DCS, pretty similar and well done.
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Hi, I know that my hint could sounds stupid, but are you on correct SOI on the respective DDI? Sent from my iPhone using Tapatalk
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Introducing the VPC MongoosT-50 CM... 2 Grip!
pokeraccio replied to Cyph3r's topic in VIRPIL Controls
I suggest you to follow this good guides, I did and are worthing 1000 words on a post... At the beginning I needed some time to understand the software, but this video tutorials are well done. If you have troubles understanding the tuts let me know, I’ll try my best to help you. Sent from my iPhone using Tapatalk -
Introducing the VPC MongoosT-50 CM... 2 Grip!
pokeraccio replied to Cyph3r's topic in VIRPIL Controls
Did you map all the grip buttons and hat in virpil software first? Sent from my iPhone using Tapatalk -
How to know that agm62 has entered the effective range?
pokeraccio replied to kaoqumba's topic in DCS: F/A-18C
Thanks, so “normal” behavior. Sent from my iPhone using Tapatalk -
[emoji106] Sent from my iPhone using Tapatalk
- 73 replies
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- bomb
- fuzing
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(and 68 more)
Tagged with:
- bomb
- fuzing
- fuze
- slam er
- aim 120 c
- aim 120 b
- aim 120
- aim 7 f
- maverick
- aim 7 mh
- paveway
- jsow
- cbu
- agm
- laser guided
- jdam
- mk82y
- snakeeye
- harpoon
- rockeye
- harm
- mk20
- mk83
- slam
- walleye
- mk84
- armament
- gbu
- kneeboard
- tgp
- pokeraccio
- targeting pod
- f18 weapons system
- weapons checklist
- f18 hornet
- weapons kneeboard
- weapons
- guide
- f/a-18c hornet
- quick reference handbook
- qrh
- f/a-18c
- mk
- loadout
- weight
- agm 65 e
- limitation
- gbu 10
- gbu 16
- gbu 12
- gbu 38
- agm 65 l
- gbu24
- gbu 32
- gbu 31
- agm 62
- agm 154 a
- agm 154 c
- gbu 31 v
- agm 84 d
- agm 88 c
- agm 84
- agm 84 e
- mk82
- 82xt
- aim 9 l
- aim 9 m
- aim 9 x
- 82yt
- aim 7 m
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How to know that agm62 has entered the effective range?
pokeraccio replied to kaoqumba's topic in DCS: F/A-18C
Always or just if you set up the real F18 TDC behavior in special DCS setup? -
How to know that agm62 has entered the effective range?
pokeraccio replied to kaoqumba's topic in DCS: F/A-18C
Hi, on the page nr 3/5 of my simple basic guide, I added AGM 62 guide list, as I did not have the chance yet to test this new Weapon, let me know if there is something to correct or any misunderstanding so I can modify it. thanks everybody. -
V1.6 -General Update, pages/color/order/dimensions, added 1 page (total of 5 pages), added AGM-62 Walleye II Pages updated record: P1/5 v1.3 P2/5 v1.5 P3/5 v1.0 P4/5 v1.3 P5/5 v1.2 The same for Night Vers.
- 73 replies
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- bomb
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(and 68 more)
Tagged with:
- bomb
- fuzing
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- aim 120 c
- aim 120 b
- aim 120
- aim 7 f
- maverick
- aim 7 mh
- paveway
- jsow
- cbu
- agm
- laser guided
- jdam
- mk82y
- snakeeye
- harpoon
- rockeye
- harm
- mk20
- mk83
- slam
- walleye
- mk84
- armament
- gbu
- kneeboard
- tgp
- pokeraccio
- targeting pod
- f18 weapons system
- weapons checklist
- f18 hornet
- weapons kneeboard
- weapons
- guide
- f/a-18c hornet
- quick reference handbook
- qrh
- f/a-18c
- mk
- loadout
- weight
- agm 65 e
- limitation
- gbu 10
- gbu 16
- gbu 12
- gbu 38
- agm 65 l
- gbu24
- gbu 32
- gbu 31
- agm 62
- agm 154 a
- agm 154 c
- gbu 31 v
- agm 84 d
- agm 88 c
- agm 84
- agm 84 e
- mk82
- 82xt
- aim 9 l
- aim 9 m
- aim 9 x
- 82yt
- aim 7 m
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Ok, roger that, and thanks a lot for this explanation. I understand what’s your point, and I agree on most of your words, but I believe, truly that nobody in this long discussion acted like a “fanboy” trying to “cover up” or downsize a big and well documented evident issue. Maybe it’s just a normal forum misunderstanding. In my point of view, and I respect your, I really like much when developers are coping with bug fixing (when reported in Bug forum section) especially when they try to meet a DCS update deadline, than “waste” time on forum answers/discussions. It’s also true and pretty much understandable, that everybody reporting a bug, is expecting some sort of reaction by them, like modifying the bug post title or give us a quick acknowledge reply. But even if I do not think I fit in this “fanboy” category, if they did not give us a prompt feedback, knowing they are always very responsive, I tend to believe they were busy coping with solving and deadlines than not caring to the reports. Cheers.
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By the way, what “fanboys” means in modern forum language? And how could be so dangerous to DCS? Thanks Sent from my iPhone using Tapatalk