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Mustang

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Everything posted by Mustang

  1. Got HAGS enabled Win 10 2004 and all is good here, nice solid driver :thumbup: As usual some good discussion and experiences here https://forums.guru3d.com/threads/nvidia-geforce-451-48-whql-drivers-download-discussion.432980/
  2. Yeah I can't really go above 3.0 in the Caucasus map due to the sheer number of trees, it's perfectly fine in PG though due to being more sparse and open.
  3. Here's what a setting of multiAppendBufferSize = 10000000; in terrainoptions41.lua and a setting of Extreme = 6.0; in graphics.lua looks like when in Persian Gulf map
  4. No, it's a buffersize for Geometry Instancer - the number of objects rendered within your FOV, the lower the number the more objects get culled, the greater the number the more objects are allowed to be drawn - this is actually very useful for pushing up the distancFactor parameter in the graphics.lua, with a very high number I can use a setting of 3.0 or more with zero objects in scene disappearing and reappearing, pretty awesome :)
  5. Correct, as I mentioned above the lower the setting the more aggressive the object culling is resulting in greater FPS - ED probably increased this recently as there may have been times where the pop-in would have occured so increasing this solves it.
  6. Be aware that lowering this number will cause momentary objects to disappear/reappear out of view, this might be why the FPS increase is there since objects are being culled - if you want to really see this in action drop that number lower to around 100000 or less.
  7. I've had the multiAppendBufferSize = 400000; included in terrainoptions41.lua of the PG mod pack for a long time. https://forums.eagle.ru/showthread.php?t=211165
  8. Been on Windows 10 2004 update with nvidia 451.22 driver (wddm 2.7 capabale with HAGS enabled) been very good here so far.
  9. It sounds like you're already close to 125hz already so no a new mouse probably won't solve your problem, it might well be that you have DCS graphics settings too high for your PC to cope with like you say, try reducing until framerates improve.
  10. This is usually the problem with a mouse set to 1000hz polling rate, DCS does not like this and prefers a polling rate of around 125hz for smooth movement. Check with this site to test your mouse https://zowie.benq.com/ja/support/mouse-rate-checker.html
  11. See this post for a workaround https://forums.eagle.ru/showpost.php?p=4375252&postcount=4
  12. Temporary fix - delete or rename milkywayCube.dds in DCS World OpenBeta\Bazar\Effects\enlight folder.
  13. Op Longbow has been reintroduced into server rotation due to it's popularity, Persian Gulf maps are also in rotation too so there is a good mix of missions up - and yes, the datalink issues between 16s and 18s are resolved.
  14. Just been using my terrain mod just fine so yes it'll be ok.
  15. Windows 10 May 2020 v2004 update and nvidia insider driver 450.99 and all is good.
  16. This mod removes the flat shadows https://forums.eagle.ru/showthread.php?t=268560
  17. What shadow setting did you use? Flat or default?
  18. Another alternative https://forums.eagle.ru/showthread.php?t=268560
  19. While you wait for ED to make an option there is this in the meantime https://forums.eagle.ru/showthread.php?t=268560
  20. The problem can be resolved a bit by ensuring the ship isn't moving too fast, around 15 knots it should be better.
  21. @havok2: probably won't fix the problem but maybe you need to delete metashaders2 and fxo folders after editing the motion blur shader?
  22. This looks very nice, well done! BTW are you using Bokeh or Simple for your DOF? Also, is it at all possible to make this work from within the cockpit view? P.S just tested your values and they do look amazing with very liitle impact on performance.
  23. Try this https://forums.eagle.ru/showthread.php?t=268560
  24. You can also edit your options.lua (in Saved Games\DCS.openbeta\Config) and set on line 6 ["enable"] = false,
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