No, it's a buffersize for Geometry Instancer - the number of objects rendered within your FOV, the lower the number the more objects get culled, the greater the number the more objects are allowed to be drawn - this is actually very useful for pushing up the distancFactor parameter in the graphics.lua, with a very high number I can use a setting of 3.0 or more with zero objects in scene disappearing and reappearing, pretty awesome :)