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SCPanda

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Everything posted by SCPanda

  1. Gonna try to reproduce this in SP after I go home from work tonight. I swear to god I have seen this taking place in SP.
  2. Bypass mode works but it might not be very efficient if you know the threat type you are facing. For exmaple, if you are shot by a radar missile you probably wanna release chaff only since flares only works against IR missiles, and vice versa. It could put you in a bad spot lets say you are fighting against a bandit, you were both able to evade each other's fox 1s and/or fox 3s, but you ended up using all of your chaffs, and flares since you used Bypass. You and the bandit eventually come into a merge or within fox 2 range, then the bandit fires fox 2 at you. You will have no flares to help you evade the fox 2 since you unnecessarily dropped all of them when evading radar missiles. CMS left is for program 6. Bypass runs program 7. They might function same by default tho. Only occasionally. Updates do not always reset the file. Plus, you can always save a backup of your edited lua file if that happens. Then, just copy and paste to replace the lua file that has been reset by a game update. Personally, I prefer just edit the lua file in the folder since I do not like running any mods with DCS.
  3. The manuals are probably not updated. Before CMS auto and semi were introduced, the only working CMS switch function was CMS forward, which dispenses manual countermeasure program 1-4. After CMS auto and semi were introduced, ED changed the CMS logic to how the real jet functions: CMS forward commands manual program 1-4, CMS left commands manual program 6, CMS aft gives consent to semi and turn the jammer on, CMS right stops consent to semi or stops auto, and turn the jammer off. Program 5 is controlled by the slap switch on the left wall, or aka chaff/flare release swtich (listed in the controls configuration menu), or aka panic button. You can manually edit the program 1-6 in the jet (need to do this everytime you select a new jet in a mission) via the DED page, or by editing the lua file, which saves your settings for future sorties. Keep in mind, however, game updates sometimes but not always reset the lua file to default. Additionally, you can also edit program 7, which is the bypass mode, in the lua file, but not in the jet. Some players also have complained that when using CMS aft to turn on the jammer to use the jammer's self protection jamming (SPJ) modes (keep in mind you have to be in semi mode to use SPJ, manual mode is only for active noise jamming), the jet also gives consent to automatic program release, which is how CMS aft should function in semi. This leads to uncessary dropping of chaff/flare when the pilot only wants to turn on the jammer without dropping countermeasures. To avoid this, you can also edit automatic programs 1-3 in the lua file to your liking, which is not achievable via the DED page in the jet. For example, you can edit the lua file to make auto programs 1-3 release 0 chaff/flare, This prevents semi and auto modes from releasing countermeasures, but since most players prefer to manually control countermeasure release, it works for them, me included.
  4. 你其实可以在叙利亚地图里面从叙利亚飞到高加索的,谷歌地图里面把坐标找出来输进去就行了,不过都是超低清晰度贴图。
  5. Those tests are air starts or at least hot starts, which doesn't require JHMCS alignment. I mean just by using common sense why would darkman do these tests with cold starts? That would waste a lot of time and make the track file unnecessarily long. I play on the dogfight sever everyday and this happens to me everyday. It's not due to JHMCS aligntment. Period. This issue has been around even before JHMCS aligntment was introduced to F-16... Thank you for posting this again darkman. I hope ED can finally take a serious look into this issue and fix it.
  6. Or just go to your DCS installation folder/Mods/aircraft/F-16C/Cockpit/Scripts/EWS/CMDS/device, open the CMDS_ALE47.lua file with notepad, and edit all of your countermeasure programs. Once you are done, you never have to edit these programs again manually every time you hop into a new jet in DCS. This saves a lot of time and effort before ED implements DTC.
  7. Might be different for other nations that use F-16 as A-A platform. Nevertheless, in DCS, TWS is equally as good as SAM (or even better since it updates target location continously, SAM or DTT has a few second lag visible on the TD box).
  8. Should be more of a bug report than a wish item. But still thank you for posting this.
  9. Same problem here. My workaround is moving the radar cursor to the edge of the screen so it switches scan azimuth. It also resets the elevation to where it's supposed to be.
  10. Another way I like to use is select CPL instead if the default DCPL on the HSD page. CPL will sync your HSD display range with your FCR display range so you don't have to adjust both of them independently. It's really useful in A-A. In A-G, I use DCPL and HSD cursor to change the range. This is how the Viper's HOTAS supposed to work IRL and I personally don't see a need to bind OSB buttons on HSD page to control the display range.
  11. You can still bring the pod and use mode 3 active jamming. You won't be able to use your radar when it's transmitting but it can deny long range shots and mask your altitude and range before hostile radar can burn through your jammer. To use your radar just CMS right to switch the jammer off. I have been experimenting with this and I can confirm this works.
  12. IRL, F-16 does bring ALQ-184 in CAP missions. This picture is from an article saying F-16 bringing 5 120s and 1 9x in a CAP mission but as you can see, ALQ-184 long is in the center station.
  13. I was playing in the GS pvp sever yesterday. Radar seemed working fine for me since I got 5 pvp kills in a single sorty (all BVR engagements), but detenction range is ususally around 30 miles. Almost impossible to detect anything from 30-40 miles.
  14. Yeah, I have also realized how slow DTT updates target. On your HUD or JHMCS, you can literally see the TD box lagging behind the target and then jump to a updated target location after few seconds. In TWS however, suprisingly the update is really fast and smooth, TD box stays right on the target without any lagging as long as the lock is not broken.
  15. Really curious if the Eurofighter with those two powerful engines will be outrate the DCS Hornet with the 404 engines, since DCS Hornet is currently a rate machine. It has the highest sustained turn rate among all jets in DCS (if the F-14 does not put down its flaps). Source: https://dcs.silver.ru/RatRace Also, since I heard the Eurofighter is pretty AOA limited (even more limtied than the F-16), how will the Eurofighter perform in a once circle fight?
  16. In the real aircraft, the 3 position switch is from off-anti skid-parking brake. Off is not in the center position. I'm sorry, I also read your original post and I just don't understand what are you struggling with. I have orion hotas as well. I just bind parking brake (DCS) to praking brake on my 2 way swtich, and anti-skid (DCS) to off on my 2 way swtich. Works like a charm. I don't bother turning anti-skid off in-game since I don't see the reason to. Just in case you are wondering, DCS F-16's anti-skid function has not been implemented yet, but it will be in the future. Nevertheless, you can just bind the keys to the orion 2 way swtich like I do now. It works (for parking brake) and will work in the future once ED implementes anti-skid for the F-16.
  17. Can confirm. It's not overperforming. My usual detection and lock range against a fighter size target flying hot at me and it's below my alt is about 30 miles.
  18. Yeah I have thought of the same. Mode 3 jamming could be useful when fighting against F-14, since it has a super long range fox 3s. Mode 3 could be used to deny Tomcat lofting its Aim-54s at you before your F-16 radar could even detect the Tomcat. However, one thing I am not sure about is, given Tomcat has a really powerful radar (but it's a relatively old radar as well), at what range could Tomcat's radar burn through F-16's jammer? Is F-16's jammer more effective against F-14's relatively older radar than let's say a Hornet's newer and move advanced (tho less powerful) radar? Or is this even modeled in DCS yet? Edit: Do Aim-54s have HOJ capability? If yes, how do the Phoneix perform compare to more modern fox 3 missiles like the Aim-120C when target is jamming? My guess is Aim-120C should has higher PK since it's more modern and advanced (tho less range).
  19. Yeah for mode 1 and 2. But using mode 3 I think we should be able to deny long range TWS shots until the shooter aircraft's radar burns through our jammer. Unfortunately, the downside is we cannot use our own radar to engage the bandit when mode 3 jamming is transmitting.
  20. Given how ED currently models ECM environemnt in DCS and how the ECM pods on the F-16 work, it just seems to me that bringing a jammer to BVR is almost useless against a human pilot (or AI) flying jets with fox 3 capabilities. In modes 1 and 2, aka self protection jamming modes, your jammer won't transmit until hostile fox 3 goes active, which is already too late. In mode 3, aka barrier jamming mode, you cannot use your radar. However, someone mentioned we can flick the switch to mode 1 after making the jammer transmit in mode 3, and then we can use the radar: I tried doing this in the previous OB patch (the patch before ALQ-184 long was introduced), it worked. I could use barrier/active jamming and use my FCR at the same time, but it came with a 40% radar detection range penalty, which I could work with, it allowed me to lock targets as far as from about 20-30 miles. However, in the current patch (after ALQ-184 long was introduced), I found the same methods does not work anymore. While using active jamming and enabling my FCR by flick the switch to mode 1 (or 2), my FCR is scanning but it cannot detect anything at all, not even a large Mig-31 AI flying above 20k straight at me. (Edit: I also tried using just SPJ in modes 1 and 2 when the enemy is trying to STT me, FCR still cannot detect anything) So when the bandit fires its fox 1 or fox 3 at me, my FCR is still like "Nope, cannot see anything at all..." All I can do is turn off my jammer to make the radar work. It seems the 40% radar penalty is 100% now, which makes using ECM pods in BVR useless unless you are not trying to engage the target and running away I guess. IDK if this is a bug or not. So I wonder, has anyone be able to utlize ECM pods in BVR engagements in the current patch? Any recommended tactics? Another set of questions I have is, why does F-16's FCR gets a 40% detection range penalty when using ECM? Is the 40% penalty how it works in real life? In other words, is this realistic or not? Most importantly, why it's only the F-16 that gets this ECM penalty? But other jets like F-15 and F-18 (I'm not sure about the Hornet, correct me if I am wrong), don't get this penalty? I mean the F-15 can just stupidly turn its jammer on and use its radar just fine. If we are talking about realism here, why does it only apply to the F-16?
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