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SCPanda

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Everything posted by SCPanda

  1. Already bought the throttle
  2. Thx BIGNEWY, but in ED's last update to F-16's flight model, the patch notes said this: "Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment." (source: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.6.12852/) As far as I know, ED has not done another flight model update to F-16, so based on what you said, is ED not going to adjust F-16's accelerated rates?
  3. Really? Why we need RNG in DCS? DCS is a flight sim right? Not World of Warship RNG similator... Just complaining...
  4. Yeah, Aim-120C in the newest OB is not right. Too many misses and too easy to notch. Yesterday I fired my missile at the lead ship and the missile decided to track the trailing ship. I wonder if ED is working on improving the Aim-120s? Or they just think it's correct as is?
  5. Keep in mind F-16's FM is still pretty much work in progress. There're still somethings ED are working on to make the jet perform better and more realistically in BFM.
  6. What we can do right now, based on what BIGNEWY has confirmed, is to make the jammer trasmit in pos 3 in CMS manual mode, and then switch to pos 1 to be able to used radar to enage air targets I think. It's a bit complicated to use, but after you set it up, you just leave it on until you get close with your enemy and you just turn the jammer off using CMS right, since the enemy radar has already burned through your jammer, it's best to turn it off. After you killed the enemy and done with the engagement, just reset the jammer for the next enagement.
  7. Not really... https://dcs.silver.ru/77-822,72-815,71-1701,IAS_kts,zoom,lbs,turnrate Both JF-17 and F-18 can outrate the a low fuel F-16 at low altitude even if the Jeff and the Hornet have more than 10% fuel than the Viper. As the graph shows, F-16 has no rate advantage in all speed ranges.
  8. Sorry I don't have a video example. You should see your TGP squre on your HMD as long as you are in AG master mode. You cannnot designate your TGP to follow your HMD or designite your TGP to where your HMD is looking at (similar to dropping a markpoing via HMD) using TMS functions. So IMO, the fastest and easiest way is just slewing it. Seems like how TGP used to work on the F-16: TMS down to center the TGP to your HUD, but DTOS doesn't center TGP I guess, it centers the cursor and then you can TMS down to command TGP to look at your cursor.
  9. Fastest and least complex way is just slewing the TGP to where your HMD is looking at, since with HMD AG mode, we can see where the TGP is looking on the HMD (a little square). It literally just takes 5 seconds and using your slew axis to do that. It also works with all weapons or even without any weapons. I don't even bother using markpoints and all that fancy functions, because I found they are slower and take more complex steps to finish.
  10. Yep. I have outrated a Tomcat in a dogfight server yesterday by staying about 10k.
  11. So with the new ECM pod, we have mode 1, 2, and 3. In my understanding, mode 1 is radar priority, which allows you to use your AA radar but with lowered radar power/detection range? Mode 2 is jammer priority, which only allows you to use your AA radar when Aim-120 is selected? However, mode 1 and 2 can only be used in semi or automatic modes, and you can't really manually power it on (make ECM pod trasmit) using CMS aft, instead the pilot can only command to activate it, and the ECM will only transmit when your jet is being hard locked (STT) by air threats (let's only talk about air to air for now). Well, I guess mode 1 and 2 are only useful when you are facing threats that do not have Fox 3 capability, becuase air threats that can only fire Fox 1 have to hard lock (STT) you to engage you using their radar missiles, which allows your jammer to deny their track/shots before their radar can burn through. However, if you are facing enemy that can fire Fox 3 using TWS modes, your jammer is simply useless in mode 1 and 2 since it won't transmit until the enemy Fox 3 goes pitbull. In my understanding, when that happens jamming is pointless since their radar has already burned through and their Fox 3 is close to hitting you. So I guess it's better to switch the jammer off and try to notch the missile and releasing chaff? Or just turn away? This leaves us with mode 3, which we can manually command the jammer to transmit without having to wait for the enemy to hard lock/STT you. However, in mode 3 we can't use the radar so we also lose the option to enage enemy while denying their track/shots before their radar burn through. So mode 3 gives us no advantage in BVR enagement besides protecting you from long range shots? I mean if you want to engage the enemy from long distance, let's say 30-40 miles, you have to switch the jammer off, which allows the enemy to enage you as well. Even after firing your Fox 3, if you switch the jammer on again, you lose radar track and makes you unable to support your Aim-120 before pitbull, which just gives you low pk. So it just seems to me that ECM pod is only useful in AG scenarios. In BVR, bringing a jammer does not really gives you an advantage when facing a enemey with Fox 3 capabilty that does not bring a jammer. Besides, ECM pod also adds drag.
  12. Can confrim. Always loses INS alignment after engine shutdown, and have to do NORM aligntment when the engine is restarted, STORG does not work.
  13. Happy New Year! Hope Eurofighter development is going fine.
  14. Yeah, the problem is, even for users like me who own a force sensing stick and use low force settings, the jet still feels like a bus and very unresponsive.
  15. So apparently ED is being quiet on this topic again. Are they going to tweak the overall G-tolerance in DCS and the model the improved G-tolerance effect specifically for F-16's inclined seat?
  16. Yep. With the current TMS long HOTAS logic in DCS, I have had multiple occasions when I press TMS right long for too long before release because I wasn't sure if I had pressed the key long enough, becuase I have had pressed the button too short and failed to switch to the mode I wanted therefore had to re-press the button again. It's frustrating and I doubt it's how the HOTAS function works in the real jet. In the other F-16 sim tho, TMS long works without having to release the button. As long as I have pressed the button long enough (0.5s), the mode will change to what I intented to. I'm pretty sure this is the right way to do it in real life.
  17. I agree. But I wonder if we can find any written evidence regarding F-16's HOTAS long action to convince ED. Apparently, ED dev is hard to convince lol.
  18. Well, I guess that's why F-16 and A-10 are tasked with different missions IRL. A-10 is prob more suited for CAS. But we should not ignore F-16's multi role capability. It can fly much faster and higher so it will get you to targets quicker. It can do BVR, BFM, and SEAD. If you are flying the F-16, shooting Maverick D in vis mode is probably a better option.
  19. With JHMCS AG mode now, I don't even bother with dropping a markpoint, since you can see where your TGP is looking on JHMCS. What I found to be very effective is just slew the TGP to where you want to setup SPI with the visual aid of your JHMCS, then just area track or point track on TGP to setup that SPI. This is also more accurate than dropping a markpoing with HUD or JHMCS since you can track a specific target on your TGP. But yeah, I guess you can also drop the markpoint with TGP. Like I said above, just slew your TGP with the help of your JHMCS (or HUD if the target is in front of you), find and track your target using TGP, then go for the CCRP GBU-12 release. It's honestly very fast and easy to perform with AG mode on JHMCS now.
  20. Question: when in pos 1 and my mode switch is in semi, I use CMS aft to change the ECM from standy to active, the jet automaticallly releases a few chaff (5 I think). Anyway to stop thet jet from automatically releasing chaff? Cuz it's not the CMS program I have set up and I don't want to waste chaff when I want to change ECM from standby to active. It also happens after I use CMS right to change ECM from active to standby, and I presse CMS aft again to turn ECM to active.
  21. You can literally hear "Lock" when you do the betty warning sound test during startup. The sound is there, but ED has not implemented it in the ACM modes.
  22. I guess the force setting is subject to musele memory, which is very personal. But the sensitivity issue I am having in DCS is due to the default curve of the FLCS ED implemented in game. What I mean is regardless of what our max force settings are, the required force input in percentage of your max force setting to achieve let's say certain degrees per second of roll or pitch is relatively high compared to another F-16 sim (which I read they did a great job replicating the real authentic FLCS curve). For example, maybe I want to do 180 degrees/second roll to the right, I have to apply maybe 2.7 lbs force out of 3.25 lbs (my setting) to my stick's roll axis to achieve that in DCS, but in the other F-16 sim, I felt I only have to apply maybe 2 lbs of force out of 3.25 lbs. So if you understood my poor explanation so far (apologize in advance), the issue I am having is with the curve of the DCS F-16's FLCS. Maybe you should try flying the F-16 in the other F-16 sim with your current force setting, I promise you will find the jet to be much more responsive and alive, which I personally prefer and is exactly how it should be from what I heard about F-16's real force sensing stick IRL, it's very sensitive. Thx!
  23. Thx! Does deep dive bombing helps with the draggy piper?
  24. I'm sorry but I found even with G warm up, my pilot in the F-16 can only take 9G for about 2 seconds, and my screen just starts to turn black. I don't think this means our virtutal viper pilot can "sustain" 9Gs. It's great knowing that ED is working on G-onset, but could you please share if ED is also planning to rework the G-tolerance/G-effect in DCS? If yes, will our F-16 virtual pilot get higher G-tolerance due to its inclined seat?
  25. I use the FSSB R3L (aka the force sensing stick base like the real F-16). With 6.15 lbs force setting in pitch and 3.25 force setting in roll, the default curve in DCS still feels very sluggish and unresponsive to me compare to other jets in DCS. In the other sim (BMS), the jet feels much more responsive and alive.
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