

SCPanda
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Everything posted by SCPanda
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- 34 replies
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F-16 Axis configuration - discussion and questions
SCPanda replied to b0bl00i's topic in Controller Questions and Bugs
Hey Sungho, are you the Sungho that won Folds of Honor? Also, I have flown BMS, and yes it is more responsive than our DCS F-16, but I can't say which is more realistic, since I have never flown the real jet. If the responsiveness of our DCS F-16 is wrong and unrealistic, then we probably need to make a bug report regarding this issue. -
[CORRECT AS IS] MAN RNG knob (axis) implemented yet?
SCPanda replied to sirrah's topic in DCS: F-16C Viper
In TWS, moving the radar cursor up and down won't change the radar scale, you can only do it by clicking the OSB buttons. However, once you have locked something up in TWS, as the target gets closer and closer, TWS will automatically decrease the radar scale for you. If you just want to change the radar through HOTAS without reaching your hand to the mouse to click the OSB buttons, you can TMS down to switch to RWS, move the cursor to change the radar scale to your liking, and TMS right long to switch back to TWS. Another tip, you should never use TWS to search for targets though, because it's way slower than RWS on the F-16 (at least in the current state since AA radar is still WIP), use RWS to scan and find your targets, then switch to TWS if you wanna engage multiple targets. Also, RWS soft lock (SAM mode) in the current build does not adjust the radar scale and radar elevation for you, so even when you are engaging a single target, it's better to soft lock the target in RWS, then TMS right long to hold the lock in TWS, because TWS is much more stable to hold the lock in the current build. -
Yep. It would be great to hear from a former or current Viper pilot regarding this issue. I'm sure ED has someone like Mover in their dev team as well, or at least they consulted pilots regarding the handling of the jet. But we are just not sure if this rolling to the left when pulling the stick behavior is a thing that is accurately modeled like the real jet or it could be a bug related to the FM or FLCS. We are indeed curious. Also, another thing I am personally curious about is the imbalance of the jet and how it affects the jet during flying. Because as long as the loadout is symmetric and with no wind, our DCS F-16 won't roll to the left or right by itself until the fuel drops below the critical level (when you see warning in cockpit that one of the fuel tank is either low or empty), and when that happens, it actually rolls to the right. So I guess despite the jet itself is not perfectly balance laterally, FLCS does indeed balance the jet itself in the air. However, once you pull the stick, it does roll to the left slightly. If this behavior is due to the imbalance of the jet by nature, it would be interesting to know why this only occurs when you pull but not when without pulling. Anyway, just curious.
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Yes, I'm serious. After you are finishing learning the Viper and have mastered its hotas (some functions are still WIP btw), you will see.
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I know this is off topic but have you tried the F-16? The avionics and hotas are integrated so well and super easy to use. Plus the amazing visibility due to the frameless bubble canopy. I never look down in the Viper, even if I had to, it only takes a second or two. It's the most enjoyable modern jet to FLY in DCS. F-18's hotas function is just so poor and working the avionics is just too complicated comparing to the Viper. I too dislike flying the Hornet. Glad to see another Viper fan!
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Yeah I guess it would be better to see if this behavior still occurs after the FM update. IDK if ED has said if they are going to make any changes on the FLCS tho. @Mover Hi Mover, since you have flown the real F-16, could you please comment on this slightly rolling to the left behavior when pulling the stick? Does it also occur on the real jet? IDK if you are allowed to say anything regarding this, but if you could, your input as a former Viper pilot would be really helpful. Thanks in advance!
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Interesting. I tested this with my jet in the air. By pulling vertically up, like I am trying to do a loop, using only the keyboard command so I don't accidentally add any rolling input, the jet does indeed tend to roll to the left, especially at lower speeds. So I guess this behavior of rolling to the left doesn't just occur during takeoff.
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Could be. But shouldn't FCS already balanced out the weight of the gun when the jet came out of the factory? Or maybe gun ammo? IDK where the gun is loaded on the F-16 but if it's on the left side, it could be the case. Because all my takeoff attempts so far in DCS F-16 are all with 100% gun ammo. Edit: And I thought about this again, the jet is however perfectly balanced in the air (even with gear down after takeoff). It doesn't roll to either the left or right by itself. It only happens when you pull the stick during takeoff.
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Condition: No wind Loadout: Clean (with or without pylons) or any symmetrical loadout, 100% fuel load, 100% gun ammo, 60 chaff and 60 flares Hardware: Thrustmaster T16000M, Thrustmaster Warthog stick, or keyboard Behavior: During takeoff, after I reach the desired takeoff speed and pull my stick to raise the nose, the jet leaves the ground like it should, but on the HUD, the roll indicator moves slightly to the left showing the jet rolls slightly to the left after it leaves to the ground. First I suspect it could be my input issue, such as I rolled a little to the left when I pulled my stick or I added some rudder input. So I disconnected my stick and rudder and used the default keyboard binding (i.e. the down arrow key) to pull the jet during takeoff, and I also used ctrl+enter to display my input. However, the jet still rolls slightly to the left even only with the Y axis of stick input (pulling) during takeoff. Ctrl+enter shows no other control input added except pulling the stick. Question: Is this a intended behavior that the real jet also tends to roll left a little bit after you pull the stick and the jet leaves the ground? I have also noticed this behavior when I watched some of Wag's F-16 tutorial videos. His jet also slightly rolls to the left after it leaves the ground during takeoff. I know this is a very small thing but I have been noticing this behavior pretty much since the release of the F-16 and I haven't seen anyone asking about this. So I finally decided to start a topic about this. If anyone can also confirm this behavior of the jet in the sim, I will upload a track and make a proper bug report in the Bugs section. Also, anyone who knows or have flown the F-16, please share if this behavior is realistic or not. Thanks!
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Big FPS drop in VR / multiplayer / passing other players
SCPanda replied to FoxxyTrotty's topic in Game Performance Bugs
I have a 3080 and 32 GB or RAM as well (DCS and pagefile on my SSD). I have also noticed this FPS drop. It happens when I look at a direction with not just human piloted aircraft, but also AI aircraft in both SP and MP missions. -
Question: How do you maintain the F-16's airspeed in BFM?
SCPanda replied to Doc3908's topic in DCS: F-16C Viper
Wow really? What's wrong of complaining an underperforming & buggy flight model? ED confirmed the problems with the current FM and they are working on it. It's a fact. Or are you just so proud that you beat an ace level AI F-14 with pylons and missiles so you think you can start saying insulting words to people in this forum? Should we call you the GOD OF DOGFIGHTING? -
I can confirm. With the most recent update, this behavior has gotten even worse. Now it's not only the JHMCS box falling behind the target. If you try to lock the target with HUD boresight, the lock circle will sometimes fall behind the target and then drop lock, even though the target is just flying straight right in front of your eyes within 1 mile. Worse thing is, when the lock is dropped, if you try to use either JHMCS, HUD boresight, vertical scan, and HUD scan mode to lock the target, the ACM modes just refuses to lock on. Hornet ACM modes are much easier to use in comparison with Viper's. It's a difference of night and day. ED really should fix this as soon as possible.
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But I guess Thunderbirds stil do formation takeoffs and landings right?
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Same!
- 136 replies
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- bfm
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Hey Spurts, Great post! But Viper's STR in DCS is definitely worse than what HAF manual says. The GW on the HAF chart is 22000 lbs right? Please check this out: https://dcs.silver.ru/70-820 (the website uses kg so I have adjusted the weight to 9979 kg, which equals to 22000 lbs, i.e. 25% fuel). So in the same conditions as the HAF chart, Viper in DCS can only achieve about 20.12 STR at 0.69M. And the overall STR of our DCS Viper is notably worse than the HAF chart. Another thing to point out is that our DCS Viper pilot won't sustain 9G for even a single second due to the lack of modeling the reclined seat of the Viper and the overall G modeling for our DCS virtual pilot. Definitely! Edit: @Spurts When you open the link, the graph won't show the correct STR, I guess it shows the STR with the default 50% fuel setting. Try to adjust the fuel a little bit with left and right arrow keys, then the graph will work as intended. Also Spurts, try adding the Hornet to the graph, see if our DCS Hornet is overperforming.
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We all know Viper's FM is wrong and is being worked on by ED. That's great despite ED is a little slow on that, but as long as they get it right in the end that's fine. But regarding Hornet's FM and sustained turn performance, many people think it's overperforming (I am one of those people), but there are also some who think it's either accurate or Hornet lot 20 should match if not beat Viper block 50 (they claim blk 50 is heavier and not as good as previous blks in terms of turn performance, but I would like to point out it also got a more powerful engine, so it's debatable). IDK if ED has said anything about the Hornet (or Tomcat), or if they are going to revisit its FM in terms of turn performance. I wonder if anyone know any information about that. Would be nice if someone could share what they have read or heard from ED.
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Yeah I know all you said... "Finding" is a easier explanation for OP to understand. IDK why you are ASSUMING OP dropped lock bc of target notching tho. He didn't mention the target maneuvering in his post. The current fact is SAM is WIP and it's kind of buggy, and ED hasn't fixed the bug with SAM that radar scale sometimes will automatically cut by half and thus drops the lock for no reason. TWS is simply much more stable to use for now. And TWS will automatically change the radar scale for you, it's simply a better radar mode to use in PvP scenarios. Oh btw, SAM also doesn't automatically change the radar elevation for you now, but TWS does, which is another helpful factor in BVR when target or you are changing altitude drastically. Like what dundun92 said: So the solution to OP's problem is simply use TWS instead of SAM to hold the lock until missile pitbull. SAM is garbage in the current build.
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+1 in ACM modes, feels very buggy now. Also when this happens and radar drops lock, boresight and HMCS sometimes just refuses to lock the target, even if the target is not maneuvering at all.
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Try TMS right long to switch to TWS tracking after you have achieved SAM lock. TWS is much more stable compare to SAM at the moment. Also SAM symbology is WIP according to ED, it's kind of confusing now. Don't use TWS in the beginning to find your target tho, it's slower than RWS in terms of finding the target.
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Nice tactics!