shagrat Posted May 27, 2015 Share Posted May 27, 2015 (edited) From a strict business perspective, how many customers that bought a Vive will buy DCS Modules because they have a Vive now? On the other hand,how many DCS owners will chose the Oculus Rift, as it is supported by their favorite flightsim? Adopting SDKs of all major VR solutions is effort and resource usage on EDs money. So the logical question is, what could HTC/Valve offer ED so DCS can help Valve to sell their Hardware? I know, more like the devil's advocate here, but it seems to be a valid point of view, as ED will provide the Sim/Game that is likely to help HTC/Valve here, rather than the Vive help sales of DCS... EDIT: maybe Valve can offer ED more revenue on DCS sales on Steam to give an incentive? Each sold module on Steam could help fund the Vive support/implementation in DCS in return? Valve could advertise Vive with a "supported by the most professional military flight Sim available" badge! ;) Edited May 27, 2015 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
shagrat Posted May 27, 2015 Share Posted May 27, 2015 (edited) In theory yes, but still there needs to be somebody to do it. From a business perspective the question remains how many more sales the effort generates. The dual screen adaption shouldn't be that hard, yet I don't know how much effort the different head tracking/sensor solutions need. I guess ED will support the Vive eventually, but not necessarily to "make money". When they have spare resources in that area, or to see if Vive is "better" than Oculus Rift maybe? The whole point is, what you get out of the additional effort, other than helping HTC/Valve to sell the Vive? EDIT: think of it as the current electric car concepts. I build another e-car with a specific power coupling for charging. Now, all gas stations need to support not only Tesla power couplings, but mine in addition, or they would be foolish? Edited May 27, 2015 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Jeesus Posted May 27, 2015 Share Posted May 27, 2015 In theory yes, but still there needs to be somebody to do it. From a business perspective the question remains how many more sales the effort generates. The dual screen adaption shouldn't be that hard, yet I don't know how much effort the different head tracking/sensor solutions need. I guess ED will support the Vive eventually, but not necessarily to "make money". When they have spare resources in that area, or to see if Vive is "better" than Oculus Rift maybe? The whole point is, what you get out of the additional effort, other than helping HTC/Valve to sell the Vive? The point of view is nevertheless logical, but we have to take the marketshare into consideration. In the current world of video games where SEGA gets mad on Alien: Isolation for selling only 2+ million copies, I would not expect HTC and Valve to get thrilled by the idea of a niche market product such as DCS to be the "system seller". For us DCS is a dream come true, for an average gamer, it is an overly serious product behind a high wall of manuals and learning curve :) TrailBlazer Link to comment Share on other sites More sharing options...
Chivas Posted May 27, 2015 Share Posted May 27, 2015 I'm sure DCS will eventually look at implementing Vive support, but they are currently being killed in the forums for DCS World 2 and EDGE delays, so I doubt they will allocate any manhours to Vive support, until EDGE with Oculus support is released. I know that Oculus has been working with DCS for sometime, and wonder if they have given DCS some financial and/or manpower support that might give DCS pause to looking at implementing Vive until the Rift has been released? Speculation keeps the forums lively. :) Link to comment Share on other sites More sharing options...
rcjonessnp175 Posted May 27, 2015 Share Posted May 27, 2015 I seriously doubt people whining in the forums will dictate wether they have vive support at release or in future. I'm pretty sure at release it will just be oculus rift I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift. Link to comment Share on other sites More sharing options...
Python Posted May 29, 2015 Author Share Posted May 29, 2015 I seriously doubt people whining in the forums forum whiners. Did I miss something? Who is whining? We're on a public forum having a discussion guys. The Vive is an exciting prospect, it has the potential to be a rift beater, of course people are going to wonder whether DCS will support it. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
rcjonessnp175 Posted May 29, 2015 Share Posted May 29, 2015 Did I miss something? Who is whining? We're on a public forum having a discussion guys. The Vive is an exciting prospect, it has the potential to be a rift beater, of course people are going to wonder whether DCS will support it. It's a generalization I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift. Link to comment Share on other sites More sharing options...
Chivas Posted May 29, 2015 Share Posted May 29, 2015 Agreed. I also doubt they make decisions based on forum whiners. If they do, they are not smart. Until someone from DCS announces, no one knows anything. I could guess DCS is working round the clock with OR, and OR is pumping some of their billions into DCS and it is OR's number one developer, but unless I work for DCS or OR, I would know nothing. We won't know anything until someone at DCS spills the beans. Of course we don't know. Forums are mostly full of speculation, which isn't a problem, just like your statement that DCS will quickly have Vive support because its apparently easy, and copies of DCS are sold on steam. Its just that some speculation is based on more logic than others. Link to comment Share on other sites More sharing options...
Chivas Posted June 6, 2015 Share Posted June 6, 2015 It appears the latest Vive prototype has a physical IPD adjustment that not only moves the lenses, but the displays aswell. That should make the adjustment work much better than having to adjust the software of a single display to accommodate the new lens positions. Link to comment Share on other sites More sharing options...
shagrat Posted June 6, 2015 Share Posted June 6, 2015 New Kickstarter for a VR Headset including eye tracking so realistic depth perception and focal adjustment can be realized... And a similar technology as an available upgrade for the Oculus Rift DK2 http://www.smivision.com/en/gaze-and-eye-tracking-systems/products/eye-tracking-hmd-upgrade.html Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Python Posted June 14, 2015 Author Share Posted June 14, 2015 Me too so far, but I'm very much keeping an open mind, I'll go with whichever impresses most upon release. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ctguy1955 Posted June 14, 2015 Share Posted June 14, 2015 The new rift hand controllers sure look a lot more comfortable then the Vives ? Link to comment Share on other sites More sharing options...
average_pilot Posted June 14, 2015 Share Posted June 14, 2015 The new rift hand controllers sure look a lot more comfortable then the Vives ?I have the same feeling. Really a smart design Link to comment Share on other sites More sharing options...
vicx Posted June 15, 2015 Share Posted June 15, 2015 When I saw the Vive controllers my thought was that they were intentionally simple reference designs. I think Valve is deliberately leaving the door open for third parties to make better designs. I have watched interviews with the Lighthouse developer and he said that Valve wanted third parties to use the Lighthouse technology. I also watched a panel discussion where lighthouse tracking was discussed - although hand tracking always gets the attention it was suggested on the panel that putting lighthouse tracking on keyboards, mice and joysticks would have a lot of utility. Link to comment Share on other sites More sharing options...
Chivas Posted June 15, 2015 Share Posted June 15, 2015 Microsoft in not only partnering with Oculus, but Vive aswell to provide seamless Windows 10 support for VR. Link to comment Share on other sites More sharing options...
ED Team Wags Posted June 18, 2015 ED Team Share Posted June 18, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Scoggs Posted June 18, 2015 Share Posted June 18, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Awesome! Thanks for the info Wags! My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet! Link to comment Share on other sites More sharing options...
Python Posted June 18, 2015 Author Share Posted June 18, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Cool, be sure to let us know how you get on with them please. :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Chivas Posted June 18, 2015 Share Posted June 18, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Do you also have an Oculus Crescent Bay prototype ,or are you still using the old Oculus DK2 prototype. Link to comment Share on other sites More sharing options...
Kraut Posted June 19, 2015 Share Posted June 19, 2015 Sweet! I planned on getting the Vive and Oculus to compare the two. Vive is still going to be out first? So it would be great to have DCS support right away as that's the first game I want to test the Vive with! Hope the res is high enough to be useful with DCS, I'm sure the tracking will be great with the system they are using. https://www.youtube.com/user/jackwilson4747 Link to comment Share on other sites More sharing options...
average_pilot Posted June 20, 2015 Share Posted June 20, 2015 So ED is one of the selected developers to receive the DK from Valve. That's a very good sign of things happening behind the scenes.:thumbup: Link to comment Share on other sites More sharing options...
tobaschi Posted June 21, 2015 Share Posted June 21, 2015 (edited) starvr looks awesome ( http://www.starvr.com ). But i think it will be a highend solution for a highend price and they will have big difficults to establish against oculusvr(facebook) and Valve/HTC on the market. Well i think the real VR breakthrough will come with the second generation of consumer vr devices, the current upcoming devices have very fragmented feature sets, the second generation will bring them all together in one device. Edited June 21, 2015 by tobaschi Link to comment Share on other sites More sharing options...
blksolo Posted June 23, 2015 Share Posted June 23, 2015 While it is too early to say if we can and or will support it, we did get a couple of Vive dev kits today. When there is news on this front, I'll pop in with an update. Hell frigging yeah!!! Key word being a couple of kits!!! Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog Link to comment Share on other sites More sharing options...
SkateZilla Posted June 24, 2015 Share Posted June 24, 2015 odd thing is, I just switched Cell Phone providers and got a QHD Note 4. Now... I wonder what I can use to broadcast mydesktop to my phone screen :) as the Note4 has Samsung's GearVR Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
tobaschi Posted June 24, 2015 Share Posted June 24, 2015 odd thing is, I just switched Cell Phone providers and got a QHD Note 4. Now... I wonder what I can use to broadcast mydesktop to my phone screen :) as the Note4 has Samsung's GearVR i think for DCS the deplay will kill you Link to comment Share on other sites More sharing options...
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