Psyrixx Posted October 30, 2014 Posted October 30, 2014 you are a tester, so does you first image show the actual in-sim map ? (if yes, that's nice) :D The first image I posted is from Wags' post in the Official Updates section, and based on the current mission editor layout it looks like the light blue "border" of the map is simply covering up the "editor tools" portions of the screen while the map is fully zoomed out in the editor itself. And he states as much in his post (that it is a screenshot from the mission editor). http://forums.eagle.ru/showpost.php?p=2216669&postcount=2 We often get the question of how big the NTTR map is and the area covered. We hope this image from the mission editor will help. So, yes, I would assume this is the actual in-sim map. :pilotfly: Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
Psyrixx Posted October 30, 2014 Posted October 30, 2014 Again, the map was picked for Red Flag type training missions (not to mention its EDs first go at new maps so 3 airfields and such is perfect for getting the hang of building new maps), Hormuz will be the first full combat map. Also, I believe in a previous post somewhere they said they were starting with 3 airfields but the possibility existed to add more from there in the future. I don't have a link, so it's speculation at this point. And there's always this: http://forums.eagle.ru/showpost.php?p=2045930&postcount=16 ;) Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
ED Team NineLine Posted October 30, 2014 ED Team Posted October 30, 2014 Red Flag would be great to have on here. Along with what Beach said, hopefully there will be some other airfields pop up. Especially Edwards, It would look great on this map. I hope that upgrades to the maps will be able to be done in the future, airports added, etc, but its unknown right now if that will be feasible... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Aeons Posted October 30, 2014 Posted October 30, 2014 so going by the newsletter it really sounded like ED wanted to release DCS 2.0 in November along with all the new modules. either that or the fact the newsletter isn't oxford english grammar :smartass:
upupandaway Posted October 30, 2014 Posted October 30, 2014 And there's always this: http://forums.eagle.ru/showpost.php?p=2045930&postcount=16 ;) As long as the actual "NAS-cars" will be added, I´ll gladly take it. :D [sIGPIC][/sIGPIC] Deedle, deedle!
NRG-Vampire Posted October 30, 2014 Posted October 30, 2014 The first image I posted is from Wags' post in the Official Updates section, and based on the current mission editor layout it looks like the light blue "border" of the map is simply covering up the "editor tools" portions of the screen while the map is fully zoomed out in the editor itself. And he states as much in his post (that it is a screenshot from the mission editor). http://forums.eagle.ru/showpost.php?p=2216669&postcount=2 So, yes, I would assume this is the actual in-sim map. :pilotfly: great, so the white parts on the left side of the map is the Sierra Nevada ? fine ! then i hope we will see the Mt Whitney as well
Wolf Rider Posted October 30, 2014 Posted October 30, 2014 That is a bit of wasted potential, since all those 3 bases so close to each other makes red vs blue multiplayer very tricky - this way it is going to be mostly limited to training, as you said. ~ Dunno... they seem to have been doing just fine with it for a while now http://www.nellis.af.mil/library/factsheets/factsheet.asp?id=19160 ? City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Psyrixx Posted October 30, 2014 Posted October 30, 2014 great, so the white parts on the left side of the map is the Sierra Nevada ? fine ! then i hope we will see the Mt Whitney as well http://forums.eagle.ru/showpost.php?p=2216769&postcount=153 Looks like they are indeed the southernmost peaks of the Sierra Nevada mountain range. :joystick: :pilotfly: Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
Viersbovsky Posted October 30, 2014 Posted October 30, 2014 Dunno... they seem to have been doing just fine with it for a while now http://www.nellis.af.mil/library/factsheets/factsheet.asp?id=19160 ? I mean regular multiplayer where each side has their own airbase(s). They are now pretty close, so if one side has Groom Lake and the other has Nellis then most of the action will take place above Creech - you would have to first divert the planes a bit outside to get to use some other parts of the map. This will work for organised squads with specified rules of engagement, but will be problematic for weekend flyers like me. Otherwise, the potential for training and sightseeing is endless. Callsign "Lion"
Archer7 Posted October 30, 2014 Posted October 30, 2014 I've been anticipating 2.0 in November ever since we first started hearing several modules coming then. It seems they've attempted to co-ordinate everything but it may not work out. Should be a good winter and new year for DCS though.
NRG-Vampire Posted October 30, 2014 Posted October 30, 2014 They are now pretty close... hopefully modders will be able to add some more airfields/airstrips on the corners of the map
Buckeye Posted October 30, 2014 Posted October 30, 2014 TFC/DCS OCT 28th Newsletter Really curious to see if this map proves to have any real value or not. My excitement went from 9 to 1 when I realized that there isn't much relevance in the map for MP combat (yes I realize it was designed with training in mind). Seems like with three clustered airfields and the infrequency of coordinated multiplayer Red Flag type missions (difficult to schedule and put together consistently), there isn't going to be much playability or replayability for me with NTTR. When Red Flag events pop up I am sure they will be a blast, but those will very likely be few and far between. Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
blkspade Posted October 30, 2014 Posted October 30, 2014 Dunno... they seem to have been doing just fine with it for a while now http://www.nellis.af.mil/library/factsheets/factsheet.asp?id=19160 ? See the problem with that is the concept of "Red Flag" only makes sense in real life, where I hear there are no respawns IRL. There are a set of rules and conditions to setup their simulated combat/training scenarios. Something ultimately redundant in a consumer level combat simulator. Other than having some new dirt to look at, Nevada is not particularly functional in the common multi-player server environment. http://104thphoenix.com/
SilentGun Posted October 30, 2014 Posted October 30, 2014 I wish it covered Utah... Hill afb and salt lake international... Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:)
Pepec9124 Posted October 30, 2014 Posted October 30, 2014 When we had the beta A-10 Nevada it's the only terrain I flew. It's a great part of the world for combat missions. It worked in 1.2.6 last time I tried. It may still work.
Fakum Posted October 30, 2014 Posted October 30, 2014 Who told you that engine coders are working on modules ? Quote from dev or tester please. Cool update. No one told me engine coders were working on modules. My point is, if your running a production then you staff as required, if your priority is widget A and your not meeting your target date, and you wish to, why would you then ramp up a new production line for a totally separate widget B, completely irrelevant to the production of widget A when that is not your top priority, why would you not add more resources to finish widget A 1st, then move onto widget B? Just a point, thats all,,, we all have one dont we,,, Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
ED Team NineLine Posted October 30, 2014 ED Team Posted October 30, 2014 No one told me engine coders were working on modules. My point is, if your running a production then you staff as required, if your priority is widget A and your not meeting your target date, and you wish to, why would you then ramp up a new production line for a totally separate widget B, completely irrelevant to the production of widget A when that is not your top priority, why would you not add more resources to finish widget A 1st, then move onto widget B? Just a point, thats all,,, we all have one dont we,,, Because some people might not be qualified for different aspects of the sim... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Snoopy Posted October 30, 2014 Posted October 30, 2014 I wish it covered Utah... Hill afb and salt lake international... I'll be at Hill all next week. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
SilentGun Posted October 30, 2014 Posted October 30, 2014 I'll be at Hill all next week. Don't forget to stop by the Krispy Kreme in Layton, the one of two in Utah... Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:)
ED Team NineLine Posted October 30, 2014 ED Team Posted October 30, 2014 Post updated: http://forums.eagle.ru/showpost.php?p=2216669&postcount=2 Addressing the level of detail so people dont get too excited about the stuff farther out near the edges. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
sobek Posted October 30, 2014 Posted October 30, 2014 (edited) No one told me engine coders were working on modules. My point is, if your running a production then you staff as required, if your priority is widget A and your not meeting your target date, and you wish to, why would you then ramp up a new production line for a totally separate widget B, completely irrelevant to the production of widget A when that is not your top priority, why would you not add more resources to finish widget A 1st, then move onto widget B? Because "production line B" might hold experience not found in any run off the mill coder, so you'd rather try to make him earn his pay instead of giving him the boot. Also because production line B pays for production line A and production line A in itself is not going to recoup the investment made on it. The two are only irrelevant with regard to each other insofar as you don't seeing the bigger picture. Edited October 30, 2014 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
SkateZilla Posted October 30, 2014 Posted October 30, 2014 (edited) Scanning the recent comments about distance between bases and stuff. There's obviously 2 genres of pilots. The "Weekend" Pilots and the "Die hard". So there's two options here. A. Set waypoints to achieve distance between Simulated Red/Blue flights. B. Air start the Red/Blue forces on opposite sides of the map. Option A will be for virtual squads and such that like to do stuff realistically. (take off waypoints etc) Option B will be for the guys that simply want an Arena style setup. (Spawn, fly, fight) Edited October 30, 2014 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
ED Team NineLine Posted October 30, 2014 ED Team Posted October 30, 2014 I was really concerned about tesselation. It seems its an issue, but I understand...work in progress, right? I dont know what you are referencing, sorry... in what he updated has that caused you concern? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
joey45 Posted October 30, 2014 Posted October 30, 2014 I was really concerned about tesselation. It seems its an issue, but I understand...work in progress, right? Some shots are in the Terrain Viewer and some are ingame... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
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