ED Team NineLine Posted December 23, 2014 ED Team Posted December 23, 2014 Yup, so lets try and keep the discussion on what we know and leave the assumption out. Plenty in that original post to chew on I think :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
USSInchon Posted December 23, 2014 Posted December 23, 2014 right now I'm waiting for ANY new maps... I hope they release a tactical map with the release.. like TC-1. With the Nevada map, just look at sites like skyvector.com. It has all of the aviation charts for the US as well as airfield charts. It also has basic IFR/VFR charts for the rest of the world.
Apples Posted December 23, 2014 Posted December 23, 2014 Maybe it has been covered in a different post?? Are there any plans for a working air to ground radar?? [sIGPIC][/sIGPIC] 6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!
ED Team NineLine Posted December 23, 2014 ED Team Posted December 23, 2014 Maybe it has been covered in a different post?? Are there any plans for a working air to ground radar?? If an aircraft needed it, I am sure they would do it, for example the Hornet, but not really dependant on DCS 2.0/EDGE that I am aware of. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
leafer Posted December 23, 2014 Posted December 23, 2014 Oh no you didn't, SiTh! What was wrong with my post? :P ED have been taking my money since 1995. :P
Snoopy Posted December 23, 2014 Posted December 23, 2014 With the Nevada map, just look at sites like skyvector.com. It has all of the aviation charts for the US as well as airfield charts. It also has basic IFR/VFR charts for the rest of the world. Hopefully everything in NTTR is correct to the real world charts (nav aids, radio freqs, etc.) so we don't have to make them like we did for the current map. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
ED Team NineLine Posted December 23, 2014 ED Team Posted December 23, 2014 Oh no you didn't, SiTh! What was wrong with my post? :P DCS 2 and EDGE.... new maps... features listed in the first post, so much to talk about that is on topic, CA and what its future is for for another thread... note in the first thread as well... the part about heavily moderated... ;) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
rjetster1 Posted December 24, 2014 Posted December 24, 2014 I do have a question: since McCarren International airport will be integrated into the NTTR map will there be civilian traffic added for this, or will there be an option to add AI civilian aircraft at some point? How will this be handled? McCarren is a legitimately busy airport ranked 24th in the world. Perhaps this has already been addressed… in that case can someone link me to the post. Thanks!
leafer Posted December 24, 2014 Posted December 24, 2014 There are no such posts from the ED; just people asking, and I'd be very surprised if they told you. ED have been taking my money since 1995. :P
ED Team NineLine Posted December 24, 2014 ED Team Posted December 24, 2014 I do have a question: since McCarren International airport will be integrated into the NTTR map will there be civilian traffic added for this, or will there be an option to add AI civilian aircraft at some point? How will this be handled? McCarren is a legitimately busy airport ranked 24th in the world. Perhaps this has already been addressed… in that case can someone link me to the post. Thanks! The focus on the NTTR map is training missions such as red flag. I doubt that much effort will go into modeling civilian traffic, least not at release. EDGE and 2.0, while bringing a lot, isnt a magical update that will change everything, sure it will allow things to be changed easier down the line (I would hope, and by easier I mean easier than 1.0), but one shouldnt expect stuff out of the scope of the project. I hope things like ATC revamp and such can be looked at down the line once the dust settles on 2.0, but dont expect more out of it than what they list in the OP. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
CASoldier2014 Posted December 24, 2014 Posted December 24, 2014 What DirectX versions will DCS World 2 support? I was just wondering if DCS World 2 will still support DirectX 9.0c or 10? Because I see that ED is planning to do DirectX 11 support for it. [sIGPIC][/sIGPIC]
cichlidfan Posted December 24, 2014 Posted December 24, 2014 No, DCS 2.0 will not support Direct X 9. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
CASoldier2014 Posted December 25, 2014 Posted December 25, 2014 No, DCS 2.0 will not support Direct X 9. What about DX10, though? [sIGPIC][/sIGPIC]
GeorgeLKMT Posted December 25, 2014 Posted December 25, 2014 DX11, that's it. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
SkateZilla Posted December 25, 2014 Posted December 25, 2014 DX11 is the Target API. http://forums.eagle.ru/forumdisplay.php?f=66 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
EtherealN Posted December 25, 2014 Posted December 25, 2014 Not really a case of "keeping" Dx10, since DCS has never used Dx10. As for what Dx11 does: it not only offers potential performance boosts, especially for systems like yours that doesn't meed minimum system specification ( ;) ), but it also gives access to new techniques that COMBINE the "gain graphics awesomeness" and "gain performance"; that is, with techniques such as clipmaps and others you have additional tools to make things pretty where it matters which would not be possible (or as feasible) in Dx9. A Dx11-compatible graphics card is, however, fairly cheap, and supporting older standards when even Dx11 is actually not too far away from getting replaced by Dx12 doesn't make sense, not when other components technically put DCS minimum system specification beyond what a typical Dx9-limited system would have anyway. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
CASoldier2014 Posted December 25, 2014 Posted December 25, 2014 Not really a case of "keeping" Dx10, since DCS has never used Dx10. As for what Dx11 does: it not only offers potential performance boosts, especially for systems like yours that doesn't meed minimum system specification ( ;) ), but it also gives access to new techniques that COMBINE the "gain graphics awesomeness" and "gain performance"; that is, with techniques such as clipmaps and others you have additional tools to make things pretty where it matters which would not be possible (or as feasible) in Dx9. A Dx11-compatible graphics card is, however, fairly cheap, and supporting older standards when even Dx11 is actually not too far away from getting replaced by Dx12 doesn't make sense, not when other components technically put DCS minimum system specification beyond what a typical Dx9-limited system would have anyway. Thank you for the information. I'll have to get a new PC then.. In like a year.. Now I'm hoping that DCS World 2 will be released as far from now as possible :D [sIGPIC][/sIGPIC]
Fri13 Posted December 25, 2014 Posted December 25, 2014 Some features we plan to include in DCS World 2 include: Clipmap support for new maps By Microsoft own research documentation, it should have huge benefits! More detailed tree models with collision for new maps But this is my wondering... The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather. Does The Black Sea map get the new Tree Collision mesh? As that alone affecting radars (LOS) and other ammunition would make that map totally different to fly! Hovering in helicopter behind simple treeline sure isn't helping against anything else than missiles (that has proximity fuze, wire or beam raiders) while HEI/AP shells gets trough fine. But drop behind multiple tree and its much easier to stay in safe :D Who needs flat desert with some canyon and rocks when there ain't cover for helicopters, or for SAM/Radars to hide behind :D i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Silver_Dragon Posted December 25, 2014 Posted December 25, 2014 The Black Sea map require a complete overhauling to benefice of all EDGE / DCS: W 2 improvements, only has a matter of time, meanwhile, ED maps has incoming to the next year (and 3rd Party now can get the terrain SDK to build news maps). For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
EtherealN Posted December 25, 2014 Posted December 25, 2014 (edited) Black Sea gets benefits inherent to the graphics API switch, but not benefits inherent to new methods afforded by designing a map with a new API in mind, since this would literally require the map to be re-built from scratch. And as most people would agree, that is time probably best spent giving entirely new maps rather than making a slightly prettyer version of an old one. ;) EDIT: Example: Bad Company 2 used both Dx9 and Dx10 (or 11? Was a while ago, not sure.) It used the two codepaths to render the exact same picture, so the latter would not give a prettyer graphics. But it would give better performance. That's what you can _probably_ expect for Black Sea. But taking full advantage of the Dx11 features would require Black Sea to be re-done from nothing, which Is energy (and money) probably better spent giving you new locations to fly and fight in. :) Edited December 25, 2014 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
uboats Posted December 25, 2014 Posted December 25, 2014 Black Sea gets benefits inherent to the graphics API switch, but not benefits inherent to new methods afforded by designing a map with a new API in mind, since this would literally require the map to be re-built from scratch. And as most people would agree, that is time probably best spent giving entirely new maps rather than making a slightly prettyer version of an old one. ;) EDIT: Example: Bad Company 2 used both Dx9 and Dx10 (or 11? Was a while ago, not sure.) It used the two codepaths to render the exact same picture, so the latter would not give a prettyer graphics. But it would give better performance. That's what you can _probably_ expect for Black Sea. But taking full advantage of the Dx11 features would require Black Sea to be re-done from nothing, which Is energy (and money) probably better spent giving you new locations to fly and fight in. :) agree should look forward not backward [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
kontiuka Posted December 26, 2014 Posted December 26, 2014 But taking full advantage of the Dx11 features would require Black Sea to be re-done from nothing, which Is energy (and money) probably better spent giving you new locations to fly and fight in.Agreed but I think they'd eventually have to revamp it completely or make another map free for new players just trying out DCS World. I mean, Georgia looks dated now. Think how it will look in a few years.
alexiao73 Posted December 26, 2014 Posted December 26, 2014 Hi dev team, maybe it could be very useful for many users (me as first!) to know if new EDGE DCS World 2.0 + NTTR, to be released hopefully in the next weeks, will require similar hw specs and config to have same performance of the actual DCS world version, or you suggest an hw upgrade. thank you for your advice :) Alessandro System: i5 10600k @4.80Ghz - MSI Z490 Tomahawk- MSI GTX 1080ti 11Gb, 32 Gb Ram Corsair Vengaence PC-ddr4 3200 MHz - LG 32” 1440p - Saitek X52 + CH Pro Pedals - TrackIR 5 - Win10 Pro-64bit :smilewink: [sIGPIC][/sIGPIC]
chrischart Posted December 26, 2014 Posted December 26, 2014 EDGE ETA? I'm super eager to buy a system, solely to play DCS. After a few of my previous posts relating to hardware advice, I'm now more aware of how the EDGE release will potentially effect which system spec I should go for. Anyone know (roughly) when EDGE is likely to be released? Or have any inclination as to which system configs I should be checking out? Any advice would be most appreciated. Looking forward to joining in, until then I'll remain super jealous at all you guys enjoying such a great game. Chris.
NeilWillis Posted December 26, 2014 Posted December 26, 2014 Soon is the only answer you'll get right now. ED will announce anything new, and there hasn't been anything for a while. Best estimates would make me guess it'll be within the next month or two - being optimistic, but as always it'll be subject to them not encountering any snags in the last phases of testing. I'm sure ED are just as keen to get it out quickly as we are to get our paws on it.
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